Here come new challengers: Super Senso and Street Fighter V

As we continuously add new games in our supported disciplines pool, some stand out more than others, like this week’s two latest additions: Super Senso and Street Fighter V.

Super Senso

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Poised to be one of the stars in mobile competitive gaming this year, Super Senso mixes the beloved Advance War flavor with lovely low-poly graphics aiming to bring the established turned-based strategy genre to the mobile and eSport era.

The team behind Super Senso seems to follow Vainglory’s eSport-focused footpath and we’re confident in the fact that it’ll also become a popular discipline on Toornament.

The “Senso Brawl”, the first competition with popular streamers, is already being held this week and you can check all the action tonight at 7PM EST.

 

Street Fighter V

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We’ve talked at length about Street Fighter V and the fighting hype is finally upon us as the game is now available. Boasting a unique PC / PS4 crossplay feature and ditching the “Super Turbo Arcade Edition” outdated business model, SFV looks like it’s equipped for the task of bringing Fighting Games to the next eSport level.

While the big tournaments are coming over the next weeks (Stunfest, Kumite, Canada Cup, EVO…) we’re already seeing SFV tournaments hours after the game has been released.

From sleepless night double brackets to monthly leagues at the office, we have you covered with every kind of Street Fighter brawl you’d like to set up. Can’t wait to see more V-Trigger action!

 

Give us your feedback

“We’re listening!”

This is one of our mottos. Toornament is an ever-evolving platform fueled by both our passionated team and our community. We’re
constantly adding new features, ironing out bugs and tweaking
performances.

We recently got great feedback from our community, be it local organizers, power users or video game developers. Here are some examples of requests we get and how we respond to them:

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Tweaks

Let’s update, upgrade on an existing feature. Example: resend the acceptation mail for participants who didn’t respond yet. We’re also boosting our tournaments’ capacity from 128 to 256 participants.

Minor features

Some features are easy for us to implement and commit. Don’t hesitate to ask for them! Example: getting the AM/PM time format alongside the 24 hours format displayed in the widget.

UI/UX

Are there areas where you think we could improve the way you interact with the dashboard, from new arrangement to ? Example: We were proposed (with a nice drawing) a new visualization grid for the admin rights panel.

Long term projects

Yes, we’re working on new major features and these take time. Don’t be shy to ask for big things. We’ll always discuss them and see how they could fit in our roadmap… Or maybe, maybe we’re already working on them? Example: Free For All format, Participants score reporting.

Impossible stuff

Just kidding, nothing’s impossible! Some projects are sometimes simply out of our reach. For example, getting advanced statistics for all supported games like we have for Dota 2, LoL or Blood Bowl 2 doesn’t only depend on us. The games themselves have to allow some access to their own data, through APIs or match IDs. Ask your favorite game developer!

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Of course, we can’t answer all the requests and some take much more time than they seem to take. Plus, we already have a packed roadmap ahead.

But we’re always thrilled when some of your feedback open our eyes and influence our work.

So next time you have feedback and requests, fire us an email at [email protected]! We’re also very reactive on our Twitter account, @toornament.

Case study: Meltdown Tavern Hero

This season, Blizzard launched its exciting Hearthstone tournaments taking place in gaming bars, the Tavern Hero series.

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As the leading eSport bars franchise in the world, Meltdown bars were hosting several of these tournaments. Also long time power users of Toornament, they invited us to come and check how they ran the event using our solutions.

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Hearthstone and Meltdown’s popularity has always impressed us and for a rainy Saturday afternoon, it was quite a sight to see a filled bar!

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At the center of the gaming zone, Meltdown’s events coordinator Clément was gathering results and scores from the participants on the admin computer.

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The updated information was then automatically displayed on all the bar’s televisions through Toornament TV.

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Some participants were also using the mobile app to stay up-to-date with their next match schedule, especially the ones still in the winner bracket who traditionally have to wait for the Loser Bracket to advance.

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It wasn’t a problem tho, as cocktails and training partners were all over the place! It was a pleasure to follow the tournament and everything went smoothly for the participants and the audience.

All this with just one organizer and one eSport platform…

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Here are the final results for the Meltdown Paris Tavern Hero tournament: