Meet the Partner: Krosmoz Tournaments Arena

The Toornament Partner we are about to present today has made great use of our API to build his own competitive environment on top of the Toornament engine.

To start, please introduce yourself and your project

I’m Alain “Midl” R, founder & co-Director of the Krosmoz Tournaments Arena (aka KTA), a season-based League for the game Dofus, composed of multiple qualifier tournaments followed by a Main Event tournament. We are currently in our third season.
Our ambition is to make our league the main community event for the game.

To do so, we’ve created a website, KT Arena , that reunites our community and uses the Toornament API to display our tournaments.
We also built a League Points system, based on the final rankings of each and every qualifiers, that allows us to have overall leaderboards during a season.

How did you discover Toornament?

I have created several tournaments for the game Krosmaga, and have tested multiple tournament platforms to do so. In the end, Toornament was the one I have been the most interested in, and that allowed us to build exactly what we had envisioned.
The customizable Toornament TV was one of the features that really caught my eye. With my former crew, we had fun doing stuffs with it:

What feature(s) do you like the most on Toornament?

I guess it iss the fact that I’m able to do really complex, yet fun, stuff with the tournament structures. My dream is to organize a tournament that begins with a Swiss System that qualifies for Double-Elimination Bracket Groups, followed by a Robin Robin that qualifies players towards the Single-Elimination Playoffs; and thanks to Toornament, we have been able to do such a tournament during our first season!

Anything you want to add?

I’m pretty sure that Toornament and environments like that is the future for the community made esports.

And we are sure that communities are what really drive esports, and are glad to provide a tool for these communities to exist and grow. Take a look at the Toornament API Documentation if you would like to start building a great project like what the KTA folks did, and do contact us by email at contact@toornament.com if you have questions or inquiries about such projects that we might help you with!

A big thank you to Midl and his staff for their incredible work, and the time dedicated to answering our questions. We are glad and proud to be the esports technology chosen by communities and game publishers (see the Rainbow Six French League for Ubisoft), to let them build new solutions to improve the players’ experience!

Summer Battle Royale Recollection

This summer was rife with great Battle Royale competitions, and we have covered most of them, thanks to our FFA stages.
If you happened to have missed some of them, here are the detailed results of the main tournaments that were played over the summer:

Fortnite World Cup 2019

First off, the Fortnite World Cup was held early August with 4 separate competitions:

Not to spoil the results, but let’s say they were not exactly what we’d expect!
Catch up on the competition, and if the format is renewed, prepare for next year’s World Cup, and a chance to grab the lion’s share of the cash prize!
Organizers, create your own tournament with the same rules as the World Cup thanks to our Fortnite Guide for Organizers!

PUBG Nations Cup

First off, the Nations Cup for PUBG, where country teams fought off in an extended 15-games match (click for detailed results) to determine the best country of all:

In the end, Russia took the title, closely followed by South Korea, with Canada seizing the last podium place.
A tense and intense competition, which saw many epic moments and comebacks! If you wish to create your own, follow our PUBG Guide for Organizers!

Apex EXP Invitational

Part of the first Preseason of competitive Apex, this tournament pit invited teams against one another for a hefty cash prize, and renown going into the very first Apex Competitive Circuit.
Team SoloMid finally got out first after the 12 games (click for detailed results), but the other teams will have another chance to shine and dethrone them during the Preseason Invitational that’s to be held in Krakow mid-September.

Again, if you are a tournament organizer yourself, and would like to replicate the competition for your own community, we have the Apex Guide for Organizers!

See you on Toornament, be it to follow the next big Battle Royale tournament, or for your own!

What’s new for the esports scene from the Gamescom 2019 ?

Last week was held the Gamescom, and as per our habits, we will go over the announcements that will have an impact on the esports landscape in the foreseeable future.
Numerous games have been showcased and announced, but we will focus on the competitive ones:

World of Tanks: Steel Hunter

Availability dates: 26 August – 16 September 2019

This temporary mode will see 20 tankers fight off on a new map, with the last survivor crowned the winner. A reduced selection of playable tanks, new rules, experience to improve the tank during the game… Wargaming worked hard after they tested its founding principles during events last year.
Battle Royale is not dead!

NBA 2K20

Release date: 06 September 2019

The newest edition of the famous basketball game will see the addition of several new features, with a new movement engine to allow for dunk feints, takeovers and better handling of the ball.
No doubt the fans will soon take possession of the title and create leagues and tournaments.

Gears 5

Release date: 10 September 2019

One of the blockbusters to come by the end of the year, Gears 5 is to be a cross-platform third-person shooter that walks in the steps of its predecessors. There is bound to be a competitive scene, that will build upon what was done with previous titles, and further. Plus, the PC version means more players will be able to play and compete!

CoD: Modern Warfare

Release date: 25 October 2019

An open Alpha session is available this week-end on PS4, to try the 2v2 mode out on 4 different maps. Other news that came in this week is that the game will have dedicated servers for all platforms, and for the first time in the history of the game, cross-play features. No doubt Activision will make it the title of the upcoming competitive season!

Need for Speed Heat

Release date: 08 November 2019

The legendary racing game receives a new opus this winter, with a twist, to mix the two pillars of the previous games: by day, you run in official urban races, and by night, you go for underground races where you will often have to go against cops to increase your ‘street cred’. The games have always been on the arcade side, but there are tournaments for it coming, that is for sure!

DCL – The Game

Release date: TBA (est. Winter 2019/2020)

“DCL” stands for Drone Champions League, the drone racing world championship. This new game developed by THQ Nordic is about steering a flying drone at high speeds through an obstacle course. Quick turns, sudden accelerations, loopings and barrel rolls are included, so buckle up and ready your VR headsets!

Iron Harvest

Release date: 01 September 2020

This one is for all of you RTS fans. Iron Harvest revisits World War I with a different outcome, and a war that carries on during the 20’s, with mechs, tanks and technology that we can only qualify as “diesel-punk”.
The game come from a Kickstarter campaign, and has received a lot of attention and love from strategy fans all around the world. We can’t wait to see the community get its hands on the game, and start organizing large scale competitions!

Open Tournaments: End of summer edition

Summer is slowly getting to an end, but esports and competitions are still going as strong as ever. So why not enjoy the free time before September and get yourself in a nice tournament or two?
Here’s a selection of Open Community tournaments for you:

You are an organizer, and would like us to showcase one of your upcoming tournaments? Contact us, and come advertise it on our Discord Server!

After the MOBA and the Battle Royale, make way for the Auto Battler fad!

A new game genre has taken over the charts recently, the Auto Battlers, with Auto Chess paving the way for Dota Underlords and Teamfight Tactics, created by Valve and Riot Games respectively.

The premises of the genre are quite simple, with a few players entering a game from which only one will emerge victorious after the others have been eliminated. To achieve victory, you will have to purchase characters (heroes, legends or champions, depending on the title), and equip items on them. Buy several copies of a single character, and see it evolve to a higher level. Combine characters with common race or class, and build a balanced team with bonuses and buffs to defeat your enemies.

At its core, it’s a new kind of death-match game, with around 10 players starting a game, and being eliminated one after the other, when their health reach zero.
And we have the perfect stages for you to organize competitions on such games on Toornament: the Free-for-All structures!
We have also devised a complete guide for you to build your first Auto Battler tournament, how to define your specific rules and match formats.

Open Tournaments: Summertime competitiveness

Now that summer is fully installed, you have to make sure to keep hydrated and seek the shade. And while you’re inside, waiting for the temperature to lower a bit and enjoy outside activities, why not participate in a competition or two?
Here’s a selection of Open Community tournaments for you:

You are an organizer, and would like us to showcase one of your upcoming tournaments? Contact us, and come advertise it on our Discord Server!

Use Case: Gladiabots and Toornament integration

Thanks to its complete API, and even more so the OpenAPI Specification, Toornament is ready for in-game integration.
That’s an opportunity GFX47, developer of the game Gladiabots (an arena game where you assemble a robot squad and construct their IA to outsmart your opponents), understood and seized to let his community organize and take part in tournaments directly in the game.

Gladiabots gameplay

If you play Gladiabots, you will be able to find a “Tournaments” item in its main menu, that will bring you to a list of tournaments, all organized on Toornament. Register to one, and your matches will automatically be pulled from our website thanks to the API and appear in-game. In the same fashion, match results are then pushed to Toornament and new matches pulled again for the tournament to move forward with no admin interventions.

On top of the official tournaments organized by the game developer, any community member can create his own tournament, and have it appear in game for all interested players to participate in.


Having a solution like Toornament has allowed me to offer a competitive option for the players that wanted to take part in tournaments, without having to develop the whole feature myself. It has been a great time saver, and having the community be able to create their own tournaments ensure the game stays lively and active.
GFX47, Gladiabots creator

If you are a game developer yourself, and would like to know more about what Toornament can bring to your player experience, send us an email to contact@toornament.com!

Localization is here!

Our developer team has been hard at work to adapt the whole website for localization. We are glad to announce that Toornament is now fully ready to receive new languages, and the first ones are already available!
You can select your language from the navigation menu (located bottom of the sidebar in the Organizer Dashboard):

Toornament currently supports English (UK), English (US) and French.
The difference between UK and US English being the way the dates and times are displayed, with the AM/PM system and MM/DD/YYYY format for the US English locale.

The website is now ready to receive new languages, and the next ones to come in the upcoming weeks will be, as planned:

  • Spanish
  • Portuguese
  • German
  • Polish

Please let us know if you think some translations need improvements, or if you meet issues with texts or dates!
And tell us if you would like to have Toornament available in your language, so that we can decide on what languages to be added next!

Improving our developer experience with OpenAPI Specification

We are happy to announce that Toornament now provides OpenAPI Specification (OAS) for its RESTful API, to deliver the best experience possible to the developers using the Toornament API!

By applying the OpenAPI Specification to our API, we allow client developers to generate data models and SDKs from our specification files in minutes. Developers can also use REST clients to quickly test and develop their project with our API.
OAS was our go-to choice because of its tooling support and fully customizable stack, and it being an active and ever-evolving solution.

– Olivier Paradis, Toornament CTO

As a reminder, the Toornament API can be used to improve your Event Production and build dedicated websites to display and manage your competitions (registrations, calendar, results, replays etc.).
Providing OAS support means that Toornament-based esport websites such as the Rainbow Six French League Official Website and Splatoon 2 Esports Platform are easier than ever to develop!

OAS support is included in all of our API offers, and OAS files can be found in our API Documentation. You can also find a list of tools developed for OpenAPI on the OpenAPI tools website.
So reach out to us if you are interested in enhancing the esports experience you provide!

How about some Bracket Optimization?

Following feedback from our community, we improved the way our brackets are displayed on the website, to make them clearer and condensed. This will allow for more information to be visible at the same time on a page, along a better readability of a bracket stage:

Click to see the side by side comparison

These stages are the same, and as you can see, rounds are now clearly designated, with match information visible at all times, and information about players entering the stage or changing brackets.
The bracket links are shorter, and the Winner & Loser brackets are separated to make them more compact, all while gaining in readability.
These upgrades are available for all bracket-type stages (Single & Double Elimination, Bracket Groups and Gauntlets)!

This is the first of a series of improvements to come to the brackets, with more to come for the matches!