You are organizing a tournament, open to all? You don’t want to have to manually accept registrations, and let the system handle that part? It is now possible on Toornament thanks to a new option available in the Registration Settings menu:
This option will automatically validate all registrations in your tournament, in order of creation date, and up to the tournament size limit. Future participants will have the very same experience, it’s just that the validation of their registration (and the email that comes with it) will arrive immediately, instead of after a manual action from you.
If you wish to learn more about the specifics of this new feature, how it works and behaves in certain situations:
Organizers and participants alike, we have a new update coming to the platform today, that will make your lives easier!
From now on, participants are able to see, and edit, their registration information after they have submitted it. To access it, a player (or any player from a registered team), has a new “My Registration” item in the Tournament Navigation:
The options offered to you depend on the status of your registration, and you can learn more about it in the
Huge news for our fellow organizers that are also developers, our new version of the API just got a lot of its missing endpoints in the Organizer scope!
You are now able to perform actions on your tournaments, such as creating a new one, retrieving all of your tournaments, editing their general settings and even deleting them!
Along with these tournament endpoints, Matches and Participants also have their endpoints in the API v.2!
See our API Documentation for all useful information about this tool for you to use our Toornament technology on your website, to improve your event production! If you would like to build amazing things with our API, request an access by sending an email to our Contact!
On another note, we also updated our list of available disciplines, by adding a bunch of new (and older) ones:
Following our Dashboard Update, we keep on improving our organizers’ experience with the platform with these two new quality-of-life updates:
Help messages are now integrated into the platform, for a better readability, without being in the way of more advanced users.
Pay attention, some of them have links inside to learn more about advanced features!
Just like how we gathered all relevant information about the tournament status on a single interactive Dashboard, all settings are now accessible from a single page, much clearer and design than the unfolding menu:
Blocks may appear or disappear depending on the discipline, and will be greyed out if you do not have the permission to use them.
These are soon to be followed by other improvements, especially in the Participant (registration process update) and Developer (Organizer API v.2) domains! Stay tuned!
New month, new Open Community tournaments!
Take a minute, check what we have in store, and maybe next week, you’ll be able to refer to yourself as a champion. Note that we have studio-sanctioned tournaments and a Dreamhack this time, with prizes for many of them and the other ones!
This week, we go in France to meet with one of our most loyal organizers, present on the platform since the very beginnings, and who logically joined the Partner Program as soon as we created it.
To start, please introduce yourself and your project
Zilat is a non-profit organizer of Lan Parties and BYOC esport competitions.Created in 2004, our staff has organised more than 30 onsite tournaments in France. Our ambition is to develop the esport events in the north-east of France.
How did you discover Toornament?
The staff of Toornament contacted us many years ago, and we discovered their tool which was already really complete and helped us for all our following tournaments. Today, we can’t expect to organize a tournament without this tool.
What feature(s) do you like the most on Toornament?
We appreciate that the tool can be configured for any type of tournament, we can begin with Swiss rounds, then make a Double Elimination bracket. That capacity to put the results on any websites with the Widgets make this tool really useful for our live communication.I also like the multiple structure possible in a single tournament.
Anything you want to add?
Thank you Toornament for this really complete tool, we hope that all the eSports community will carry on going on all our events (and all the others) to develop eSport very quickly.
Maybe you remember our on-boarding of Beyond the Void a while back? For those of you who missed it, it’s a free-to-play strategic competitive game with ships, lasers and planets. Combination of the Real-Time-Strategy and MOBA genres, the game is quite the unique experience:
As such, we wanted to promote two tournaments held on the game, one for the North American region, the other one for Europe, both organized by Scorpia Partners.
Prizes are to be won in these tournaments, both cash and in-game legendary rewards!
Another year, another E3, and this year is once again filled with announcements with a strong esports scent, and a few events worth a look!
Find the complete conferences, and links to the specific trailers for the upcoming games and updates in our Esports Recap:
Electronic Arts brought back their big names of the competitive scene for this E3, with sports IP coming back for a new season: Madden 19, NBA Live 19 and of course FIFA 19.
We also learned more about the upcoming Battlefield V, which will boast a Battle Royale mode in addition to the classic multiplayer modes.
Finally, a surprise happened with Command & Conquer Rivals, a new opus to the famous RTS series, designed for mobile devices, with a RTS gameplay leaning towards Clash Royale and the likes.
The Microsoft conference was filled to the brim with announcements and news for around 50 different games. Three Microsoft titles caught our attention for their competitive aspect, even if the release date of two of them is yet to be revealed. These games are Forza Horizon 4, and two games which current opuses already have million-dollars circuits: Halo Infinite and Gears of War 5!
Ubisoft is known for taking care of its games and communities, and they delivered with the announcement for the new Just Dance 19, a long-time players favorite, but also huge updates to come for their competitive titles R6S and For Honor!
Last but not least, Nintendo was the closing player this year, but they delivered big time! Long-awaited Super Smash Bros Ultimate got a full character reveal, and the competitive scene has clearly been a focus with balance changes and maps, plus the invitational tournament held during the E3 (with results at the bottom of the article).
Splatoon 2 has also received his Octo Expansion, and Mario Tennis Ace is getting close to release!
The surprise of the conference was the announcement for the next Super Mario Party game, not exactly a contender for the next esports phenomenon, but you have to admit a Mario Party tournament would be a blast!
Finally, Fortnite has been announced on Switch, so you can really play anywhere!
Other titles that caught our eye during this week were obviously the next Call of Duty, Black Ops IIII, and Jump Force, a versus fighting game with all of your favorite manga characters.
If some of these announcements had something to do with Battle Royale, two games are 100% Battle Royale:
This E3 was also the occasion to have a few great tournaments, with the first one being the Fortnite Pro-Am 2018, reuniting 50 Fortnite streamers and pro players with mainstream celebrities for a huge charity match with a $3,000,000 cash prize:
Nintendo brought the World Finals of its Splatoon 2 World Championship at the E3 for everyone to see, and it was a blast!
Finally, the first ever Super Smash Bros Ultimate tournament happened during this E3 with an invitational tournament bringing together pro players from the previous titles of the IP, in a fun tournament mixing all gamemodes (1v1, 2v2 and Free-for-All):