We are proud to be the technical solution Nintendo has chosen to build their platform on, using our Toornament technology and API. Feel free to Contact Us if you are interested in having your own esports platform!
With this new online community, you can assemble your own teams, recruit new members and join regular online tournaments – for fun, or for glory! Don’t have any teammates in mind? Simply sign up, head to the “Find a Team” section and you’ll be teamed up with similar solo splatters.
So, what are you waiting for? Get out there and claim your turf!
The backlash that Blizzard endured after their Diablo Immortal announcement fueled the never-ending debate about mobile gaming, and as an extension of it, mobile esports. We have witnessed the birth and rise of the mobile platform as a serious contender in esports events, even though it is still considered as inferior by many. But nowadays, those mobile devices that follow us along everywhere we go are pure technology condensed, and video game editors would be foolish not to make good use of this new platform.
Especially considering that mobile gaming now represents the majority of the global video games market, with 51% of the expected $137.9 Bn to be made in 2018 (Source: Newzoo).
We have seen games adapted to fit the phones, with Fortnite, PUBG and Hearthstone coming to mind immediately, and some native mobile games like Clash Royale grab a fair share of the attention lately, with online tournaments, official pro circuits and LAN events offering cash prizes that have nothing to be ashamed of in comparison to some of the big names of the industry.
And it’s not just about the professionals, these games present the huge advantage of being easily available, and playable by everyone, so there is no wonder that they represent a non-negligible part of the community tournaments organized this year. Fortnite, of course, leads the way, and its cross-platform gameplay makes it difficult to exactly know the portion of players enjoying the game on a mobile device, but things get clearer when you look at PUBG Mobile and Clash Royale, two games that are exclusive to mobile, and that have seen an incredible rise in numbers this year (on Toornament, PUBG Mobile went from not existing to Top 2 in just 6 months, only outdistanced by Fortnite!).
So that would be an understatement to say that we do believe in mobile gaming and mobile esports, given that ultimately, the players are the one making the calls, and it’s pretty obvious that the platform matters less than the quality of the game!
Riot Games is launching La Grosse Ligue (the Big League), the French League of Legends Collegiate League.
The League is built around the 12 French regions, with three tournaments per region, where teams are seeded based on their in-game rank. Each of the three Tiers (Baron, Dragon and Herald) boasts a different structure, that also depends on the number of participating teams in the region.
Here are all of the Grosse Ligue tournaments:
To accomplish this, Riot Games chose to trust Toornament for our wide array of structures, and flexibility of our points system to accommodate their specific rules. We built a custom registration tool for teams to apply and provide scholarship certification, and more than 500 teams across the country answered the call. The teams were then imported in their respective tournaments using the Toornament API.
Thanks to the integration with the League of Legends Tournament Codes, the matches can now be played seamlessly by the players, with results automatically reported to the platform.
“Our goal at Riot Games France is to create local solutions that resonate with the French audience, and given France’s complex tertiary educational system, we needed to create a highly modular and flexible tournament system to answer those needs. We entered into the production stage with some trepidation, as we believed that implementing the format was not something that was easy to solve.
However, Toornament was able to provide the perfect product that we were looking for to create an amazing tournament experience for French university students.”
– Howon Lee, Esports Lead at Riot Games
The first matches were held on the 7th of November, and the League is bound to last several weeks, where the competition will move to the national level, with the best teams competing for prizes against the best teams from the other regions.
The PSG.LGD team came to us with a simple, yet challenging task: they needed a way to feature their sponsors during the International 2018.
We offered to create for them a One-Page to gather all relevant information about the team and their performance in the tournament, all while showcasing their sponsors.
3 years ago, we published on this very blog an infographics on the Esports Economy, and especially the prize moneys awarded in the tournaments of the top esports titles.
It’s time to take stock of the situation, and see where we are at regarding tournament prize moneys.
Find a new interactive infographics, with the most up-to-date data available, along data compiled from 2015:
The Quakecon is a huge LAN party happening every year, with thousands of players and even more visitors. For an event of this scale to run smoothly, everything must be prepared and handled with care, and that’s why Quakecon called upon Toornament expertise and experience to help them. Our knowledge and resources were geared towards the BYOC events, both the Battle of the BYOC semi-professional tournaments and the BYOC Community Tournaments held by the LAN players during the convention.
To achieve this, we set up several online consulting sessions with the Quakecon staff, and then sent our experts on site, to help both the Quakecon Staff and the Community. In parallel, we developed a new feature: the Toornament Playlist, that stemmed from their need to have a single display of all of their community tournaments. We also created specific guides and content for the players that would be at the convention.
The Toornament TV was also used extensively over the course of the event, to share results and relevant information about the tournaments to all people present.
We want to thank Quakecon for their trust, and congratulations for the great event, can’t wait to be next year for the Quakecon 2019!
As you may have noticed these past weeks, new General Data Protection Regulation have come into effect in Europe. As we have always taken privacy very seriously, it did not change much on the platform: we have always only asked for the necessary data we need to provide you with the services (basically, an email address, all the rest is optional), we do not track our users, we do not sell your data, there are no ads or monetization of your data etc.
Though, it still caused a few changes on the platform, and here they are:
If you have any question on these matters, a new contact email address is now available: firstname.lastname@example.org
You will also notice the apparition of a “Report Abuse” link or button on several pages. This will allow you to report any abuse you might encounter on the platform, through another email contact: email@example.com.
Finally, you may now delete your Toornament account easily from Your Account if you no longer have a use for the service, or any other reason.
All in all, it means that by using Toornament, you are GDPR compliant, and can keep organizing your tournaments with peace of mind!
We are proud to announce that we worked with Ankama to make Toornament the go-to platform for Krosmaga tournament organizers, and are now releasing the Pick & Ban feature!
It’s as simple as it gets, after the tournament organizer enables the feature from the Organizer Dashboard (“Settings” > “Krosmaga”), you will be able to pick your gods when registering to a tournament:
Next, you will be asked to ban one (or more) of your opponent’s Gods through the “Ban” menu of every match you have to play.
The process is similar to what you might have experienced with Hearthstone, but the whole Pick&Ban feature got revamped for the occasion, and is now even more user-friendly!
And as per usual, the process is entirely doable from our Mobile App!
Our friends at Millenium came up with a great new use of the Toornament API by creating a whole new system to generate a Clash Royale Ranking throughout all of their tournaments.
By importing a Toornament ID into the system, it automatically isolates french players (as the Ranking is for national players only), attributes them points depending on their tournament position and the tier of the tournament, and updates their ranking accordingly.
It also accepts manual entry, but the core system is built upon automated data gathered with the Toornament API, with tournaments divided into tiers: