Meet the Widgets

Every tournament created on Toornament.com comes with its widgets for you to use. There are currently four different ones, that all have a specific purpose.
Resizable and available in 7 languages, they can all be added with a single line of HTML code to any website, for you to easily display all information to any passer-by!

The Registration Widget

Available in Dark or Light mode, this widget is a simple button allowing you to redirect wanna-be participants to your tournament for them to register:

The Tournament Widget

This generic widget evolves as the tournament goes, to display information before it starts, latest and upcoming matches during the event, and the Winner when the tournament is over. No further action is required on your side, as it automatically updates as the status of the tournament changes.


The Stage Widget

You may choose any stage of your tournament to get displayed with this widget. Display will then depend on the type of stage selected, but it can accomodate any kind of stage!

The Schedule Widget

Use this one to display your detailed match schedule!

On your website!

As stated before, including one of our widgets on your website only requires you to add a single line of HTML, that is automatically generated under the “Share” menu, both in the Organizer Dashboard and the Public Pages of the tournament. Width and Height can be changed to accomodate the display you wish to provide to your audience, and the result is awesome:

Widget-Millenium

Meet the Toornament TV

All tournaments created on Toornament.com come with their own version of our smart TV, which is a dynamically updated display of the relevant tournament information.
It was tailor-made for offline tournaments involving multiple spots (gaming zone, stages…) and public audience.
Tournament TV is a smart, automated public display solution, designed with this key goals in mind :

  • Better understanding of the tournament(s) advancement
  • Dresses up your event with live content : photos, info strips, scores
  • Keeps the visitor informed, entertained and starving for more

It is also a great resource for livestreaming, to display information in between matches for your audience to see.

How does the Toornament TV works ? Well, it can’t get easier than this : the whole system is automated. We’ve designed a smart behaviour, setting a wide and relevant set of rules, so that the TV makes the right decisions and displays the right info at the right time.
The added value is huge : for no extra time or people in your team, your event gets much easier to understand and follow. And much prettier, too !

The TV customization menu is accessible from the “Share” menu in the Organizer Dashboard, to set your own logos, colors and overlay, as can be seen with those custom TVs from Quakecon 2017:

And here it is, in situation, with a photo taken during the event:

For more information, and all technical questions you may still have, see our Toornament TV User Guide, and don’t hesitate asking us!

How can Toornament improve your event production?

A few weeks back was hosted the ESWC Summer, in Bordeaux, France. There, hundreds of participants and thousands of enthusiasts gathered for 2 days of intense competitive gaming action.
For this new edition, the ESWC once more trusted Toornament for its competition management, using the platform from registrations to result reporting on site, and as the main tool at the heart of their production line, with a Live Website and a streamlined video production, for both online and offline assets.
Let’s see how they used Toornament to create this new live environment!

How to organize your first tournament

Whether you’re a tournament organizer at heart, or have participated in tournaments and now wish to move forward and organize your own, Toornament is the platform to go, with a huge range of settings and possibilities for you to create your dream competition.
In this article, we’re going to see how to create and run your very first tournament, nice and steady.

help center

Developers: Version 2 and API Modifications

maintenance V2 Release is scheduled on the 31st of May, and all changes listed in this article will then become effective.

Introduction

With the new version just around the corner, it is time for us to address organizers/developers using our API on what’s about to change for them.
First of all, we’d like to take this opportunity to remind everyone that the Toornament API is still in a beta state, and a constant work in progress, changes are bound to happen, and all feedback is, as usual, appreciated and taken into account.

To the users of our Scheduling Tool or CS:GO Bots (eBot and AdminBot), nothing to worry about, those will still work perfectly fine, the bots just won’t be able to send stats for a while, but without creating any issue.

New pagination system

Two endpoints now have parameters pagination:

  • GET tournaments/{tournament_id}/participants
  • now has 256 items per page (no change for tournaments with less than 256 participants)

  • GET tournaments/{tournament_id}/matches
    now has 100 items per page

Changes in the “Matches” endpoints

  • ALL /tournaments/{tournament_id}/matches/...

In all endpoints, the timezone property now returns null in matches and does nothing if you try to send Timezone information.
You have to use the one situated in the tournament’s endpoint.
The date properties are now returned with the Timezone setting of the tournament.

  • GET /tournaments/{tournament_id}/matches
  • GET /tournaments/{tournament_id}/matches/{id}
  • GET /disciplines/{discipline_id}/matches

When set to 1, the with_games parameter will no longer return participants information. They can be found in the match opponent properties.

Deprecated feature: Schedule

  • GET /tournaments/{tournament_id}/schedules

We are not talking about match schedules here, but the Schedule feature, used to create events linked to the tournament.
This one goes down the drain entirely, and the endpoint returns an empty array.

Stages endpoints

  • GET /tournaments/{tournament_id}/stages
  • GET /tournaments/{tournament_id}/stages/{number}
  • GET /tournaments/{tournament_id}/stages/{number}/view

The tournament engine has been rebuilt from scratch and now uses a brand new staging system.
The current stages API endpoints will no longer be working, a new version of the endpoints will be released soon.

Game statistics

Upon the release of the new version, game statistics as seen in CS:GO (when a bot is used), DOTA2, League of Legends and Bloodbowl 2 won’t be available.
Their return is a priority to us. In the meantime, all endpoints properties related to specific game statistics (opponent lineup, pick&bans etc.) will return null.
The API used to write statistics with the CS:GO bots will return code 200 responses, but with no action attached.

The API documentation will be updated with all these modifications when the V2 is released on the 31st of May.

Tout ce qu’il faut savoir en tant que Participant

This is the french version of a previous article.

Toornament est une plateforme puissante et pratique pour les organisateurs, et nous voulons également proposer une expérience de qualité aux participants.

Nous avons donc conçu et développé des outils pour vous permettre de suivre vos compétitions et reporter les résultats de vos matchs.

WEB

Une fois connecté sur le site, l’Interface Participant (Participant Dashboard) est accessible via le menu de navigation dans le coin supérieur droit de n’importe quelle page de l’interface publique.

Vous pourrez y retrouver tous les tournois dans lesquels vous êtes inscrits,

ainsi que tous ceux dans lesquels vous jouez,

et la liste de vos matchs, passés ou à venir, en cliquant sur l’un de vos tournois en cours.

Si l’organisateur du tournoi a activé le Report par les Participants, il suffit de cliquer sur un match à jouer pour accéder à la page permettant de reporter vos résultats détaillés, d’adresser des commentaires aux organisateurs et éventuellement envoyer une preuve du résultat de match.

MOBILE

Notre Application Mobile gratuite vous permet de faire exactement la même chose, rendant le report de match encore plus simple et rapide si vous jouez sur mobile ou console.

Connectez-vous à votre compte pour accéder à la liste des tournois pour lesquels votre inscription a été validée.

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L’application affichera votre prochain match si vous en avez encore à jouer.

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Vous pouvez ensuite reporter les résultats de vos matchs directement dans l’application.

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Les fonctionnalités offertes aux participants, tout comme celles proposées aux organisateurs, sont en constante amélioration, mais les bases sont là, et il ne vous reste plus qu’à vous inscrire à l’un de nos nombreux tournois communautaires Open, ou créer votre propre tournoi pour affronter vos amis et tester ça!