The Toornament engine gets expanded with new tiebreakers

Today, we are adding new in-depth tiebreakers to the Toornament engine, to let organizers fine tune their competitions by setting up detailed points attribution and tiebreaker rules.

tiebreakers

Newly added tiebreakers can be regrouped in three categories:

  • Game-based tiebreakers (16 new tiebreakers): you can now break the ties based on the score and results of individual games within matches (say for example the number of rounds won in a CS:GO BO3 match).
  • Match losses new scope (8 new tiebreakers): The new game-based tiebreakers are now also available for the matches that a participant has lost. This is for the organizers that wish to encourage participants to fight tooth and nail even in defeat, and reward those that lose while putting up a good fight.
  • Swiss exclusive modified Buchholz (5 new tiebreakers): These ones go to our organizers that use the Swiss stages, and provide them with more options when it comes to calculating Buchholz tiebreakers, by applying it depending on the match results.

This brings the total number of available tiebreakers to 50 on the platform, that you can setup in any order and combination, for countless possibilities.
See our revamped comprehensive Tiebreaker Guide to learn more about these new tiebreakers, and see all that Toornament has to offer.

Final Standings and Leaderboards are available on Toornament

We are happy to announce that a new feature is available for all tournaments on the platform: the Final Standing.
Organizers are now able to declare, at the end of their tournament, the final rank of each participant, so that everyone knows full well how the participants fared in the competition.

This also comes with a new API endpoint that lets you retrieve the standing to display the way you see fit on your own website. It also allows you to build seasonal or circuit leaderboards, by applying points to the different ranks for example. That is what we did on the Gears Esports platform, where each region now has its own Leaderboard that is automatically updated with the tournaments final standing points that are tied to the region.

Other exciting new features and improvements are planned for this year, so stay tuned not to miss anything!

The Legends of Runeterra Open Beta is out!

As you might have heard already, Legends of Runeterra, the Trading Card Game by Riot Games is releasing in Open Beta today, with accounts wiped for the last time.
This new game follows Teamfight Tactics in the will of Riot Games to develop their catalog around their IP, and the game seems really promising, with mechanics that come from the best Card Games, and mixed in a new and interesting gameplay.

The game also looks like it’s going to be a great competitive game, with a thriving esports scene, with its depth and complexity allowing for interesting match-ups and an evolving meta. To accompany this journey into esports, we plan on integrating the game with Toornament, to make the lives of organizers and participants easier by facilitating the experience of managing and playing in Legends of Runeterra tournaments.

The game will be available as soon as 19:00 (CEST), so get ready to build your best Demacia or Noxus decks, and you can start organizing your Legends of Runeterra tournaments right away!

Happy New Year in 4 new languages!

🇧🇷 Feliz Ano Novo !
🇵🇱 Szczęśliwego Nowego Roku !
🇪🇸 Feliz año nuevo !
🇩🇪 Frohes neues Jahr !

We kick the new year with four new languages for the platform, which are 🇧🇷 Portuguese (Brazil), 🇵🇱 Polish, 🇪🇸 Spanish and 🇩🇪 German. We are confident this will help organizers advertise their competitions in countries with these languages, and plan on adding more as time goes, to make Toornament even more accessible to the crowds.

We have spent a lot of time refining and discussing the translations, but do not hesitate contacting us if you spot mistakes or have comments or feedback about texts or translations!
And also, let us know what language you would like to see next on the platform!

May 2020 bring you great things and healthy competitions!

What was up on Toornament in 2019?

2019 was quite a year for Toornament. For us, it was all about leveraging our B2B technology to create the best esports platforms. And we succeeded big time, by working with some of the biggest names in the industry, to offer players and organizers all around the world the tools and environment they need for their esports journey.

Business

First off, there were quite a few large scale tournament operations held on the platform, with Red Bull Player One 2019, the Mastercard Nexus Tournament and the Burger King by x6tence tournaments among others.

We have also worked directly with game publishers to create their esports platforms, such as the Splatoon 2 Tournaments platform for Nintendo, a complete national environment for Riot Games with the Grosse Ligue, targeted at students, and the two divisions of the LOL French League to find the pro players that will play in the LEC and the Rainbow 6 French League for Ubisoft.

Last, but not least, we have been working hands in hands with the teams from The Coalition, Xbox and PGL to develop, maintain and improve the Gears Esports Platform, a complete ecosystem for the Gears community, to play competitively, get to the top rank of your region and become a Pro Gears player.

Mobile Gears

Online Ladder Pro League

Updates

To make all of these projects possible, and make the experience of everyone using our technology the best possible, we kept updating and improving it all year long.
Among the major changes, we have added new bracket structures: Gauntlet and Free-for-All. We also made visual optimizations to better display all brackets on the website.

The API, upon which are built all the business projects, also received plenty of love with the addition of Webhooks and the Open-Api Specification. This makes it easier than ever to build entire websites based on our technology, and allows for even more customization and automation.

2019 has been a great year for Toornament, and we already have plans to top that in 2020! Thank you for staying with us, and get ready for another exciting year in esports!

Make way for the new COD: Modern Warfare

As the tradition dictates, you will see another Call of Duty game released this year, but if this one gives you a sense of déjà-vu, it might be for the best. Indeed, this year’s installment of the series is a soft reboot of one of its most critically-acclaimed titles: Modern Warfare.

There has been a remastered version already, but this one truly is a game from 2019! Expect a new campaign in breathtaking environments, and lots of multiplayer action taking advantage of the most recent technology for immersive and engaging gun-play.

The new ‘Gunfight’ mode, a fast-paced fight between two duos in restricted areas.

The discipline is of course already available on Toornament for you to organize all of your COD: Modern Warfare tournaments, whatever the game mode or rules you want to use!

2020 Sports Edition: New disciplines on Toornament!

New year, new sports titles! This year should see a strong comeback by the PES series, and some welcome changes to our favorite sports games!
Here are the titles now available on Toornament:

FIFA 20
by EA Sports

Pro Evolution Soccer 2020
by Konami

Madden NFL 20
by EA Sports

NBA 2K20
by Take-Two Interactive

NHL 20
by EA Sports

F1 2019
by Codemasters

If you are a newcomer to the platform, here is a guide to successfully Organize your first tournament!
If you would like to see your game added on the platform as a new discipline, make sure to contact us and we will gladly make our esports technology available to your community!

Organizers and Participants, to your competitions!

After the MOBA and the Battle Royale, make way for the Auto Battler fad!

A new game genre has taken over the charts recently, the Auto Battlers, with Auto Chess paving the way for Dota Underlords and Teamfight Tactics, created by Valve and Riot Games respectively.

The premises of the genre are quite simple, with a few players entering a game from which only one will emerge victorious after the others have been eliminated. To achieve victory, you will have to purchase characters (heroes, legends or champions, depending on the title), and equip items on them. Buy several copies of a single character, and see it evolve to a higher level. Combine characters with common race or class, and build a balanced team with bonuses and buffs to defeat your enemies.

At its core, it’s a new kind of death-match game, with around 10 players starting a game, and being eliminated one after the other, when their health reach zero.
And we have the perfect stages for you to organize competitions on such games on Toornament: the Free-for-All structures!
We have also devised a complete guide for you to build your first Auto Battler tournament, how to define your specific rules and match formats.

Localization is here!

Our developer team has been hard at work to adapt the whole website for localization. We are glad to announce that Toornament is now fully ready to receive new languages, and the first ones are already available!
You can select your language from the navigation menu (located bottom of the sidebar in the Organizer Dashboard):

Toornament currently supports English (UK), English (US) and French.
The difference between UK and US English being the way the dates and times are displayed, with the AM/PM system and MM/DD/YYYY format for the US English locale.

The website is now ready to receive new languages, and the next ones to come in the upcoming weeks will be, as planned:

  • Spanish
  • Portuguese
  • German
  • Polish

Please let us know if you think some translations need improvements, or if you meet issues with texts or dates!
And tell us if you would like to have Toornament available in your language, so that we can decide on what languages to be added next!

Improving our developer experience with OpenAPI Specification

We are happy to announce that Toornament now provides OpenAPI Specification (OAS) for its RESTful API, to deliver the best experience possible to the developers using the Toornament API!

By applying the OpenAPI Specification to our API, we allow client developers to generate data models and SDKs from our specification files in minutes. Developers can also use REST clients to quickly test and develop their project with our API.
OAS was our go-to choice because of its tooling support and fully customizable stack, and it being an active and ever-evolving solution.

– Olivier Paradis, Toornament CTO

As a reminder, the Toornament API can be used to improve your Event Production and build dedicated websites to display and manage your competitions (registrations, calendar, results, replays etc.).
Providing OAS support means that Toornament-based esport websites such as the Rainbow Six French League Official Website and Splatoon 2 Esports Platform are easier than ever to develop!

OAS support is included in all of our API offers, and OAS files can be found in our API Documentation. You can also find a list of tools developed for OpenAPI on the OpenAPI tools website.
So reach out to us if you are interested in enhancing the esports experience you provide!