The new opus of the most famous crossover fighting game launches tomorrow, and the competitive scene is ready… Are you?
With more characters than ever, there is plenty of choice for you to find the one character that you like and are good with to climb the ladder and reveal the champion that lies within!
The tournaments started as early as this summer, with the Invitational tournament held during the E3 at Los Angeles:
The game has a bright future ahead of him, and we can not wait to see what our organizers have in store, especially with all these Smash tournaments already popping up on the platform, hours before the release!
How about an early Christmas? Ever since we released the Free-for-All on the platform, we knew the next big step structure-wise would be to provide a satisfactory bracket solution, for you to have participants move forward after a match.
We have been working hard to make sure that the bracket would be sound, with an algorithm specifically designed for FFA, for participants’ progression and respecting competitive integrity.
We could have just increased the number of people in matches, and have winning players move in the next match, along with the other players from their match. But that means two winning players would keep being in the same game until the end of the stage, or one of them was eliminated. So we devised a new algorithm, that will split players in matches to make sure two players do not play each other again too soon (of course, they will meet again in the Finals if they keep winning, just like in a Double Elimination Bracket).
The players (represented by different colors) are dispatched into different matches so they meet again at the latest stage possible in the bracket (here the Grand Finals).
But this one is easy, with 4 players and 2 qualified players per match… But what if there are matches with 100 players, and 20 of them qualify? Or matches of 9 with 3 who qualify? Well, it works too!
This new bracket will be set up using its size, just like any other stage, but also how many participants will take part in each match, and how many of them will win in each match, to qualify for the next round. This will allow you to alter the structure and create the bracket you really need!
So stay tuned for more information about this new complex stage soon!
Ring of Elysium is now available on the European Servers of Steam!
This Battle Royale, made by Tencent, has a few new mechanics that really make it stand out from the crowd, namely the Mobility Packages, a simplified inventory management, choice of deployment on a map etc.
If its competitive aspects are still to be proven, the game is definitely fun, and trying it with friends is a no-brainer if you are into the genre!
Plus, it’s free to play, with skins to unlock and other goodies.
Its map and mobility options offer a fast-paced and tense gameplay that is somewhat closer to Islands of Nyne than PUBG, for those who want the thrill of surviving the longest possible, but while offering a quick and action-packed experience.
So it comes to no surprise that the game has been available on Toornament since its first release on the Garena client, and with Custom Lobbies punctually available (and hopefully definitely soon!), you should give it a try, and why not organize your own RoE Tournament?
We want to make the tournament creation and configuration process as quick and easy as possible for our organizers.
To that end, we today update the tournament creation process, by making it a single page with advanced and smart fields, so creating a tournament is faster and easier than ever! Indeed, the suggested games now depend on your own history of tournament creation, so if you are a true fan of a game, you will see it pop first in the list!
That follows the previous update to the Organizer Dashboard which became more user-friendly, to guide you through all stages of your tournament configuration, while putting the important features forward.
Go ahead and try it out, and as always, let us know what you think about it!
Tournaments organized on Toornament.com all come with a set of Widgets, for organizers to share their tournament information easily on any website.
Until now, available widgets were as follow:
We have drastically increased the number of widgets available, by adding all levels of structure to the widgets that you may now use. Indeed, you can now not only display a stage in a widget, but also a group, a round, a match or even a single game!
Group Widget – League of Legends Worlds 2018, Play-In Group Stage
Match Widget – FaceIT Major London 2018 Grand finals
FFA Game Widget – Fortnite Royal Rumble All Stars
These widgets will let you display what you deem the most interesting or important about your tournament, or share individual matches with your press services or other partners
To learn more about these new widgets, and how to use them, see our Widget Guide on the Help Center!
Democratization of esports means that more and more people get into it, and we want to make sure that Toornament, the most advanced technology for esports, is easily available to the majority of esports enthusiasts. This goes through providing an interface in several languages, and thus, we are starting a project to translate our whole environment.
First step will be to make the platform available in these languages:
… with many more to come!
To that end, we want to call upon our amazing community’s knowledge, to create a foolproof Glossary of the technical terms used on the platform, so if you want to take part in this project with us, learn more about it in our Help Center article.
Matches on Toornament now accept “Forfeit” as a Match Result (in lieu of the usual “Win/Draw/Loss”), to handle the cases where participants are simply not there, or have to forfeit a match for whatever reason:
The option is available through a simple checkbox, in our new match sheet:
We have indeed standardized all match sheets across the website, so that the display is the same on all pages where match details are shown, and it’s now even easier to fill in results, scores and other information!
And to make sure Toornament remains the best tournament engine, the Forfeit has also been added to our advanced Points Attribution System, to let organizers completely configure the way their participants will earn points, or get penalized for their forfeits:
A whole lot of new disciplines are now available on the platform for you to organize tournaments! Some of them are well-known upcoming games, that we wanted to make sure would be available when the games released, others come from community requests. Here is the full list:
Artifact by Valve (PC)
Battlefield V by Electronic Arts & DICE (PC, PS4, Xbox One)
Battlerite Royale by Stunlock Studios (PC)
Call of Duty: Black Ops 4 by Activision (PC, PS4, Xbox One)
Captain Tsubasa: Dream Team by KlabGames (PC, PS4, Xbox One)
Corroded by Encircle Games (PC)
Dying Light: Bad Blood by Techland (PC)
Firewall: Zero Hour by SIEA (PS4)
RaceRoom by Sector3 Studios (PC)
Soul Calibur VI by Bandai (PC, PS4, Xbox One)
Super Mario Party by Nintendo (Switch)
The Ultimatest Battle by Ediogames (PC)
A few updates have also been made to existing disciplines:
Organizers and Participants, to your competitions!
We have released one of our latest features in beta for all of our Toornament Organizer Partners to use: the Tournament Playlist.
You may have seen some of these new things around on the blog already, after we developed it for the Quakecon 2018, especially in the Open Community Tournaments articles.
The playlists are available as public pages or via a widget:
This new feature is a step to help our Partners promote and share their tournaments with their community easily, so no participants shall ever miss a tournament by their favorite organizer!
Worldwide mobile usage is on the rise, and Toornament usage is no exception to this. We have recorded a huge increase in the number of users that visit the platform from their mobile device, and as such, the subject has become a priority of ours.
Yes we do have a Mobile App, but its traffic has not seen the same increase, and has been steady for a while, and we therefore opted for an all-responsive web design.
As of today, all of Toornament features are optimized for all devices you may have (just like the Organizer Dashboard has been for a while), from your desktop computer to your mobile phone, with laptops and tablets in between, directly on the website:
This will allow us to focus on what’s really important: updating the platform, and providing the best esports experience there is. Consequently, the Toornament Mobile App will be withdrawn from the stores in the upcoming weeks.
As always, your feedback and thoughts matter to us, so let us know what you think of these new designs, and how we may improve them for you!