Let Mordheim pave the way…

Warhammer Fantasy — does this epic universe even need an introduction? Dive into the world of Mordheim: City of the Damned (Steam, PS4 & Xbox One) and lead your warbands into bloody skirmishes in this turn-based tactical adaptation of the renowned tabletop Games Workshop title.

We are excited to announce that Mordheim is now integrated into the Toornament platform, and we have been working with publisher Focus Home Interactive and developers at Rogue Factor to add official assets and game-specific features.

For new organizers, we have a starter guide to help you Organize your First Tournament, from the registration of your participants to the promotion of your competition thanks to our embeddable widgets and TV Module! Many other settings and advanced features are available, like the Participant Match Report from the Web or our Mobile App!
Of course, we are always working to make the platform better, so share your feedback with us!

Stay tuned and, if you haven’t already, give Mordheim a try!
Whether you’re here to participate in tournaments or take that extra step and start organizing your own, Toornament has been deemed the best platform by the creators of Mordheim for you to compete on!

New Feature: Platforms

Today, we add a new Feature to Toornament: The Platform. You now have to set (at least) a Platform when creating a new tournament.
The setting is required, and has to be filled in for the tournament to be created:

We have listed platforms per discipline, meaning you will get a list of the available platforms for each game, and when there is only one, it will be set by default.
As for the “Generic Discipline”, it has all of them,
You can also access this option from the “Settings” menu, in case you made a mistake, or would like to add another Platform to the list:

Beware though, if you edit the Settings of an existing tournament, you will now have to set the platform(s) for the saves to be effective, else you’ll be confronted with an error like this:

The form has not been submitted due to invalid data. Please fix them and submit again.
Please fill in the platform for your tournament, as this information is now required.

This is the first step towards a better classification of tournaments on the website, to allow participants to search for tournaments on a platform-basis.
Let us know if you spot any incoherence in the platforms lists!

Additionally, we also changed the process to Login and Register to the website… Nothing changed technically, just a small update to make it better looking on mobile devices, and an improvement needed for new features to come!

Here is what it now looks like (Register on the left, Login on the right):

Support v2: Help Center and Discord Server are Live!

In our drive to offer the best user experience there is, we are today proud to announce our new Help Center and Discord Server!

Help Center

Though useful, our current Knowledge Base, on our Blog was far from perfect. A bit tedious to read and browse, it contained most of the answers you needed, but those were not always easy to find.
Thus, we today introduce the brand new Help Center that gathers all the resources from the Knowledge Base, supplemented with a F.A.Q, all tucked up in a practical and agreeable setting.

For starters, we recommend you read one (or both) of these guides, depending on why you are on Toornament:

We hope you will like and use it, and all comments are welcome on how to make it even better!

discord Server

Our official Support channels welcome a newcomer today, as we officially launch our Discord Server!
Most of you are already familiar with the software, but for those who don’t, let’s simply say it is a combination of text and voice channels, and that ultimately, we hope it will become a community-driven channel, that people use to get quick answers to their everyday questions, whatever the time!
Of course, all previous ways of contacting us remain open, and are still fully operational, we just add a new way of communicating with the team and the community!

New feature: Match Lobby

Participants like to talk, would it be to exchange information about an upcoming match, or to gloat after a win. Whatever the reason, Toornament now features a fully functional and home-made chat system, linked to a tournament’s match: the Match Lobby.
It is available to all the participants of the match, and all admins of the tournament with the “Report Results” permission.

Nintendo Switch games are available on Toornament!

The increasing popularity of the Nintendo new hybrid console brings brand new games to its catalogue. The ones with a competitive side are already available on Toornament, for epic competitions and tournaments! Here is a non-exhaustive list of popular Switch games available for you!


Do we really need to introduce Mario Kart? The licence is back in a Deluxe edition for the Switch, based upon its Wii/Wii U big brothers with new characters, karts and other features such as an 8-players local mode, a LAN mode and a fully unlocked game from the get-go. So time to throttle on and prove the world you’re the best Kart racer there is!


ARMS is a brand new fighting licence coming to life on the Nintendo Switch. You embody fighters with extensive weaponized arms, to try and knock out your opponent(s) in fast-paced and intense arms fights. The premises of this game are just too good to pass up on a tournament!


Splatoon is also back on the Switch with a new opus, soberly titled “Splatoon 2”, in which the goal is still to splatt ink all over the different levels, while the enemy team will do just the same, just with another color. New game modes, features and weapons are announced for the title, released on the 21st of July!


1-2 Switch is a collection of mini-games, bound to keep you busy for hours of friendly fun, but why not make things a bit more spicy with a tournament made up of several different mini-games, or to decide who is the best at Samurai Training or Soda Shake?


Pokken Tournament is a fighting game featuring our favorite pocket monsters. The game will be release on the Switch on the 22nd of September, but in the meantime, some tournaments are already happening! New characters are already announced for this Switch version, and more are bound to come!


Street Fighter II is probably the most emblematic episode of this emblematic series. It’s back on the Switch with a not-so-sober title, “Ultra Street Fighter II: The Final Challengers”, but the fundamentals are here, with all the iconic characters, levels and techniques that built the series!


Bomberman is back on the Switch with Super Bomberman R, a new opus of the famous licence, where up to 8 players will be able to fight until they explode for the win. New power-ups, 3D environments and characters and a solo campaign are here to propel this new game.

So wait no more, and create or participate in your first Switch tournament!

New streaming provider: Mixer

A new streaming service is now supported by Toornament: Mixer.
Mixer is a Microsoft next-gen streaming service that offers viewers real-time influence and participation in live game streams.
Real-time and interactivity are the cornerstones of this new service, and you can start broadcasting from XBox One or Windows 10 in a few clicks, without having to install any extra software.

When selecting the streams for your tournament, you can now add a Mixer URL and attach the stream to the matches of your tournament. That will display the stream directly on the Public and Match pages for spectators to see.
The process is detailed HERE.

Version 2 is LIVE!

After months of relentless work, we are proud to release the new version of our platform! Participants and Organizers are now able to discover for themselves what changed and how we made it evolve.
The whole is going to look a lot like the ancient version, but based on a brand new tournament engine built from scratch on a new database running on a new servers infrastructure, allowing much more traffic than what was previously possible.

Tournament Size

The maximum size of a tournament goes from 256 up to 4096 thanks to the new tournament engine and infrastructure.

New Structure System

structure-v2-1

More freedom, more flexibility! You are now 100% free when it comes to creating a tournament and its structure. You can have several stages played together, of different size, with participants coming in and out at any stage of your tournament.

Learn more about the Structures

New Placement System

v2_a
Along our new structure system comes a brand new way of placing participants into your stages. The seeding and the placement were merged into a single interface to allow for a clearer experience, with new options for you to choose who plays where.

Learn more about the Placement

New Widgets

Another field that needed attention were our widgets. They are now clearer and more user-friendly, and just as beautiful as the rest of the site!

Learn more about the Widgets

Other Changes

Many other aspects of the platform went through some sort of change, among which:

  • Organizer Dashboard now has the same stylesheet as the other parts of the website, and an increasing compatibility with mobile
  • A few changes on the API (namely a page system for matches and participants, revisited matches and stages endpoints, no more schedule)
  • Game stats (as seen in LOL, DOTA2, CS:GO or Bloodbowl 2) won’t be available immediately upon release. They will be back, with all previous data restored, as soon as possible
  • Some least used features disappeared, to simplify the tool and make it the most efficient it can be

What to expect next?

The Version 2 being out means that we are going to go back to working on new features and improvements, after having spent those last few months dedicated to the task at hand.
We already made good progress towards some of the most requested features from our organizers:

  • Tournament and match check-in
  • Match chat system (first available on the web platform, on the mobile app next), as seen below:

user_chat

This is just the beginning, so stay tuned for a whole lot of new features and exciting stuff to come in the future, because we’re only getting started!

Developers: Version 2 and API Modifications

maintenance V2 Release is scheduled on the 31st of May, and all changes listed in this article will then become effective.

Introduction

With the new version just around the corner, it is time for us to address organizers/developers using our API on what’s about to change for them.
First of all, we’d like to take this opportunity to remind everyone that the Toornament API is still in a beta state, and a constant work in progress, changes are bound to happen, and all feedback is, as usual, appreciated and taken into account.

To the users of our Scheduling Tool or CS:GO Bots (eBot and AdminBot), nothing to worry about, those will still work perfectly fine, the bots just won’t be able to send stats for a while, but without creating any issue.

New pagination system

Two endpoints now have parameters pagination:

  • GET tournaments/{tournament_id}/participants
  • now has 256 items per page (no change for tournaments with less than 256 participants)

  • GET tournaments/{tournament_id}/matches
    now has 100 items per page

Changes in the “Matches” endpoints

  • ALL /tournaments/{tournament_id}/matches/...

In all endpoints, the timezone property now returns null in matches and does nothing if you try to send Timezone information.
You have to use the one situated in the tournament’s endpoint.
The date properties are now returned with the Timezone setting of the tournament.

  • GET /tournaments/{tournament_id}/matches
  • GET /tournaments/{tournament_id}/matches/{id}
  • GET /disciplines/{discipline_id}/matches

When set to 1, the with_games parameter will no longer return participants information. They can be found in the match opponent properties.

Deprecated feature: Schedule

  • GET /tournaments/{tournament_id}/schedules

We are not talking about match schedules here, but the Schedule feature, used to create events linked to the tournament.
This one goes down the drain entirely, and the endpoint returns an empty array.

Stages endpoints

  • GET /tournaments/{tournament_id}/stages
  • GET /tournaments/{tournament_id}/stages/{number}
  • GET /tournaments/{tournament_id}/stages/{number}/view

The tournament engine has been rebuilt from scratch and now uses a brand new staging system.
The current stages API endpoints will no longer be working, a new version of the endpoints will be released soon.

Game statistics

Upon the release of the new version, game statistics as seen in CS:GO (when a bot is used), DOTA2, League of Legends and Bloodbowl 2 won’t be available.
Their return is a priority to us. In the meantime, all endpoints properties related to specific game statistics (opponent lineup, pick&bans etc.) will return null.
The API used to write statistics with the CS:GO bots will return code 200 responses, but with no action attached.

The API documentation will be updated with all these modifications when the V2 is released on the 31st of May.

Toornament v2: Release date and what to expect

Introduction

We’ve been hinting and teasing you with our upcoming Version 2 for almost 5 months now, and it’s time we put an end to it.

The Release Date will be the 31st of May!

maintenance The migration to the new version will cause an interruption in service on that day! More information to come soon, but the platform will not be available for a few hours during office hours (CEST)

Organizers, participants and spectators will discover our new platform, that is going to look a lot like the old one, but built on a brand new tournament engine, built from scratch on a new database running on a new servers infrastructure, allowing much more traffic than what is currently possible. For starters, changes will mainly be on the Organizers’ side, here they are.

Tournament Size

4096_part
The maximum size of a tournament will go from 256 (current limit) to 4096 thanks to the new tournament engine and infrastructure.

New Structure System

structure-v2-1
More freedom, more flexibility! You are now 100% free when it comes to creating a tournament and its structure. You can have stages played along, of different size, with participants coming in at any stage of your tournament.

Learn more about the Structures

New Placement System

v2_a
Along our new structure system comes a brand new way of placing participants into your stages. The seeding and the placement were merged into a single interface to allow for a clearer experience, with new options for you to choose who plays where.

Learn more about the Placement

New Widgets

widgets_v2
Another field that needed attention were our widgets. They are now clearer and more user-friendly, and just as beautiful as the rest of the site!

Learn more about the Widgets

Other Changes

Many other aspects of the platform are going to undergo some sort of change, among which:

  • Organizer Dashboard now has the same stylesheet as the other parts of the website, and an increasing compatibility with mobile
  • A few changes inbound on the API, with more detail available next week
  • Game stats (as seen in LOL, DOTA2, CS:GO or Bloodbowl 2) won’t be available immediately upon release. They will be back, with all previous data restored, as soon as possible
  • Some least used features disappeared, to simplify the tool and make it the most efficient it can be

What to expect next?

The Version 2 being out means that we are going to go back to working on new features and improvements, after having spent those last few months dedicated to the task at hand.
We already made good progress towards some of the most requested features from our organizers:

  • Tournament and match check-in
  • Match chat system (first available on the web platform, on the mobile app next), as seen below:

user_chat

This is just the beginning, so stay tuned for a whole lot of new features and exciting stuff to come in the future, because we’re only getting started!

Toornament v2: Widgets

In the scope of our new version, we have had to rethink the widgets entirely. Lots of organizers have given us their feedback, and we are proud to present them, and you, our new widgets!

All changes have been made with one main issue in mind: Clarity.

Being embedded on different parts of websites, widgets have to be clear, intelligible and easy to use. This could be achieved by following two guidelines:

  • No more navigation. What you see is what you get. Chosen information is immediately visible and accessible.
  • A modern, stripped down and refined style, to emphasize important information.

The tournament widget is now be divided into several separate widgets. No menu to navigate from one to the other. There will be a widget for each one of these categories:

  • Participants
  • Matches List
  • Groups List
  • Bracket
  • Information & Registration

As of now, all widgets but the “Participants” one are available in their new version. The “Information & Registration” one comes with 4 variants depending on the current status of the tournament:

widget_infos

Tournament has not started yet

widget_reg

Tournament has not started yet, with registrations open

widget_running

Tournament is currently running

Tournament is over

Here is the new look of the Stage-based widgets:

Round-Robin Groups

Bracket

And here is the new “Schedule” widget:

Matches Schedule

Those widgets, and the ones still to come will also be available in a Dark Mode shortly. And to finish, here’s a sneak peek at our “Participants” widget, which is still a work in progress:

widget_participants