The Toornament API now has Webhooks!

We are excited to announce that Webhooks are now part of the Toornament API! Webhooks are a way for two applications to quickly and easily communicate with one another. Think of it as a ‘reverse API’, our Webhooks will let your application know that something happened in one of your tournaments, without the need for you to monitor everything at all times.

Our current set of webhooks, bound to be expanded, covers the whole spectrum of participant actions, from the registration to the check-in, so that you get notified whenever a participant performs an action in one of your tournaments, so you can automatically act upon it, or receive a notification, or build anything you want, really!

For example, imagine you want to send newly-registered players a customized email, thanks to the registration.created Webhook, you will receive a notification when a new registration is created in your tournament, and you will be able to configure any reaction you want to it, including custom emails!

This is a huge step to leverage the Toornament technology and to develop your own platforms (such as the French League of Legends official league or the Splatoon 2 tournaments website)!

You can find more about our Webhooks in our Developer Documentation, and don’t hesitate contacting us for questions and business inquiries!

What to expect from Esports in 2019?

Now that we are almost one month into 2019, it’s time to see what this new year has in store for us, esports-wise. The big names will of course keep doing what they do, some with major changes, others on well-known formula.
We must also keep an eye on some challengers and newcomers that plan on claiming their share of the market.
We have selected some interesting titles that we will hear about in 2019.

First off, we do not see the big current actors going out any time soon, and some games such as DotA 2, Counter Strike: GO, Rainbow Six: Siege, FIFA, Call of Duty, Rocket League and Overwatch will just keep on doing what they do, with the same formats, circuits etc.
Others are trying to bring new things in the mix, like the franchising for League of Legends, but ultimately, spectating-wise, it should not break your habits.

Unfortunately, it will not be the case for all games, and Blizzard recently announced it was stopping esports activities around Heroes of the Storm, so the game competitive scene will only be alive through community tournaments.
Bad news for Valve too, as their Artifact game really has trouble taking off, and they will have to bring a new vision to the game if they want it to compete with the other Card Games out there…

But let’s move on to clearer skies, with games that will probably leave a lasting mark on 2019, whereas they are newcomers, or plan exciting new things for their new season!

First off, newly released Super Smash Bros Ultimate will probably know a flourishing year, especially now that Nintendo has really started investing in esports. Some tournaments are already announced, and great things are to be expected. Pretty much the same can be said for Dragon Ball FighterZ, which has only growth in competitive interest since its release.
Two other games are on our radar, namely Magic the Gathering: Arena and PUBG, with their large scale circuits announced, they both are in a hit or miss situation, especially given the concurrence they are facing in their respective domains.

Speaking of the concurrence, PUBG is of course often compared to Fortnite, which is currently the most played game around the globe. But it still has to prove it has what it takes to become a successful esports title, and the 2018 experience has shown it was popular, but the game must find its format and pace, which PUBG has apparently found with their Pro League.
On the topic of Card Games, the main contender, Hearthstone, is to undergo some important changes for the next season, and after Heroes of the Storm, fans were getting anxious. We will know more next month, but Blizzard should not drop what is currently its most successful esports title (though Overwatch receives much more love).

Moving on to fighting games, we already mentioned Dragon Ball FighterZ, who is coming in a landscape where established titles like Street Fighter and Tekken are king, but some other challengers are on their way, with the new installments of the Soul Calibur and Mortal Kombat series. Hard to tell which will be voted in by the community, and there is probably room for several of them, given their different styles.

And it would be a mistake to forget mobile games in all of this. Fortnite, PUBG and Hearthstone all have their mobile versions, but some exclusive mobile titles are also going strong, like Clash Royale (and new Brawl Stars by Supercell about to make its entrance), Arena of Valor, Mobile Legends or Critical Ops! They might be less talked about, or even frowned upon, but their qualities and interest they generate are very real!

Finally, 2019 might be the year the Real-Time Strategy comes back to the front of the stage, with Starcraft II still alive (though in smaller circles), with the revival of the Warcraft III series. We doubt that Blizzard will take the reins to drive a new competitive scene, but we must not underestimate the power of nostalgia of the game that re-invented modern strategy and created the MOBA genre…

All in all, 2018 has been a tremendous year for esports, with records beaten on a monthly basis, and it is not looking like it is slowing down any time soon! Success stories happened, and games will keep building on them, whereas new ones will try to claim their spot in the fray, so it’s time to step right in and let your voice be heard, and skill be witnessed!

Case Study: French League of Legends official league powered by Toornament!

Riot Games’ LOL French League (LFL in short), the French national League of Legends tournament starts today, and the competition is to be organized entirely on Toornament.com!
That is incredible news already, but there is more!
We teamed up with Riot Games to build the LFL website, based on our API, to make sure it makes the most out of our solution!

The LFL Website is a portal for all fans to follow the competition:

LFL Home

It of course has all matches, with results updated automatically and spoiler tags, and rankings:

LFL Results

There is also a Teams section, with details about each team, their next matches and past results:

LFL Team

It is a pleasure to have been chosen as the official solution by Riot Games for their French Official League.

Use Toornament for your friendly tournaments

We all know that Toornament can handle official esports events with millions of dollars on the line, pitting international players in months-long leagues for world recognition and fame. But the platform is also fitting to welcome you and your friends or family for a good competitive time, given it is entirely free!
Whether you have a friendly FIFA League going every week, or just decide to get Super Smash Bros Ultimate out at a family reunion, know that Toornament is here to help you smooth things up and quickly create a tournament !

Some people have already largely understood that, and made good use of the platform, and here’s Gregoire, a colleague of ours, that decided to take his Nintendo Switch along during Christmas Holidays for everyone to enjoy:

Gregoire’s family going at it on 1-2 Switch

“I always have my Nintendo Switch with me, and suggested a few games after the Christmas meal. Everyone got excited, and i set it up in the living room, with 1-2 Switch running.
What started as a quick and fun family activity soon became an epic tournament in which all 25 members of the family wanted to compete.
Ages ranged from 6 to 50 years old, and even though the tournament went on for more than 2 hours, everyone stayed focused and motivated, with kids asking for results every few minutes, and showing off their wins to their cousins or parents.
I shared the link to the tournament via our family group chat, so everyone could see and follow the matches, and set up a tablet with the Toornament TV by the Nintendo Switch.
Once it was over, I told them they just played some esports, like the people I usually work with!”

– Gregoire Pascal, Webedia Press Manager

And now that the results have achieved posterity, no doubt Daphne will brag about this tournament in future family reunions!

We are glad to have been a part of Gregoire’s family Christmas holidays, and wish you all great friendly tournaments!

Case study: Introducing the new Splatoon 2 tournaments website

Attention, Inklings and Octolings! Whether you’re just starting to dip your tentacles into the world of Splatoon 2 tournaments, or even if you’re a certified splatter, check out the brand new Splatoon 2 tournaments website!

We are proud to be the technical solution Nintendo has chosen to build their platform on, using our Toornament technology and API. Feel free to Contact Us if you are interested in having your own esports platform!

With this new online community, you can assemble your own teams, recruit new members and join regular online tournaments – for fun, or for glory! Don’t have any teammates in mind? Simply sign up, head to the “Find a Team” section and you’ll be teamed up with similar solo splatters.

So, what are you waiting for? Get out there and claim your turf!

Meet the Partner: EuropaHalo

To start, please introduce yourself and your project

We are EuropaHalo one of the main amateur platforms for the European Halo community. We provide Halo tournaments and leagues to the community along with support and advise for teams/players. Our main ambition is to work alongside 343 Industries to maintain community support for European Halo, providing professional-styled cups and leagues.

How did you discover Toornament?

A simple Google search led me to one of the best tournament platforms around… Toornament is easy to navigate, easy to use and easy on the eye. I can set up a full tournament in a few minutes and manage completely and effectively with the organizer application.

What feature(s) do you like the most on Toornament?

The Toornament TV is an amazing feature and is perfect for when you first start out with tournaments. I could easily add a professional looking feature to the stream in between matches to give the audience a great experience.
Allowing players to effectively report and manage results takes away so much of the time spent chasing players for information. I can focus on the stream and upcoming match-ups.

Anything you want to add?

I think Halo eSports is in a unique place where Halo 5 is dated yet something older such as Halo 3 has been given a second life and the scene wants more of it. I think in the future we will definitely be looking into Halo 2 and Halo 3 for tournaments and cups.
I want to thank everyone who has supported myself and EuropaHalo over the last 2 years and continue to do so now. We are less active than we were once before but we are gearing up for Halo Infinite eventual release.

And we want to thank the folks from EuropaHalo for taking the time to answer these few questions, and can’t wait to see the amazing tournaments they have in store for us, especially with Halo Infinite just around the corner (or so we hope!).

Christmas holidays and esports tournaments!

Christmas is closing in, but there’s still time to take part in a tournament or two before opening the gifts, so here’s a selection of Open Community tournaments for you (we included a few ones for after Christmas too!).

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook, and come advertise it yourself on our Discord Server!

What happened in 2018 on Toornament?

Another year is coming to an end already, and it is time to pause for a minute and do a quick retrospective on what happened on your favorite esports platform in 2018.
Back in 2017, we released the V.2 of Toornament, and kept building on its strong foundations to make sure the platform spearheaded the esports ecosystem.
This translated into a +100% growth this year (in number of tournaments created), so huge thanks and congratulations to our organizers!

New Features

Structure

The most important feature that was added early 2018 was the Free-for-All update, especially designed for Battle Royale games, with advanced settings and scoring options.
In the same update, we also revamped the Match Settings entirely (to accommodate the new ones for Battle Royale), and added Double Finals configuration for Double-Elimination brackets (with the possibility to have a Grand Finals reset for the Winner Bracket finalist).

For Organizers


One of the main features we brought for organizers in 2018 was the ability to declare a participant Forfeit in a match, and attribute penalty points for said forfeit.
Other features to ease up the organizers’ life include Tournament Duplication and Registration Auto-Accept.

For Participants


We of course do not forget participants in our efforts to provide the best esports platform there is, and the main one this past year was probably the Tournament Check-In, which is of course made for both organizers and participants.
Other new features include the ability to edit one’s registration and the Krosmaga Pick&Ban.

For Developers


As we want to be the leading B2B esports solution, we strongly invested in our public API, which has seen some major improvements this year, with new endpoints and webhooks currently being tested!

For Partners

And because our platform would mean nothing without its amazing community of talented organizers, we developed the Tournament Playlists to let our Organizer Partners gather their tournaments in a single list, and share it via one of our well-known widgets!

Improvements

Design


Concurrently with the new features, the interface of the website has evolved, with many design improvements to make it more user-friendly and accessible. The major enhancement was the Responsive Layout of the whole platform, for people to use it from their mobile browser in the best conditions.
The platform also received several upgrades, with the new dynamic Organizer Dashboard that accompanies organizers in their tournament management, the new Match Sheet developed with the experience gained from the Free-for-All formats and a brand new and better Tournament Creation Process.

Other


Another important update this year was the addition of Tooltips and Revamped Settings to provide contextual help and a better navigation experience.

Upcoming in 2019


It would be an understatement to say that 2018 was a good and interesting year, and as you may have noticed the trend, we plan on making the next one even more incredible. As of now, we are working on two projects that should keep us busy for the Christmas holidays, and that you may already have heard about:

  • The FFA Brackets to build complex structures for your favorite Battle Royale games, Racing Sims or Smash Bros!
  • Localization of the platform in several languages, to make it available to most people.

And that’s just the beginning, with many more to come, so rendezvous in 2019!

Are you ready for Super Smash Bros Ultimate?

The new opus of the most famous crossover fighting game launches tomorrow, and the competitive scene is ready… Are you?
With more characters than ever, there is plenty of choice for you to find the one character that you like and are good with to climb the ladder and reveal the champion that lies within!

The tournaments started as early as this summer, with the Invitational tournament held during the E3 at Los Angeles:

The game has a bright future ahead of him, and we can not wait to see what our organizers have in store, especially with all these Smash tournaments already popping up on the platform, hours before the release!

The FFA Brackets are coming to Toornament!

How about an early Christmas? Ever since we released the Free-for-All on the platform, we knew the next big step structure-wise would be to provide a satisfactory bracket solution, for you to have participants move forward after a match.
We have been working hard to make sure that the bracket would be sound, with an algorithm specifically designed for FFA, for participants’ progression and respecting competitive integrity.

We could have just increased the number of people in matches, and have winning players move in the next match, along with the other players from their match. But that means two winning players would keep being in the same game until the end of the stage, or one of them was eliminated. So we devised a new algorithm, that will split players in matches to make sure two players do not play each other again too soon (of course, they will meet again in the Finals if they keep winning, just like in a Double Elimination Bracket).

The players (represented by different colors) are dispatched into different matches so they meet again at the latest stage possible in the bracket (here the Grand Finals).
But this one is easy, with 4 players and 2 qualified players per match… But what if there are matches with 100 players, and 20 of them qualify? Or matches of 9 with 3 who qualify? Well, it works too!
This new bracket will be set up using its size, just like any other stage, but also how many participants will take part in each match, and how many of them will win in each match, to qualify for the next round. This will allow you to alter the structure and create the bracket you really need!

So stay tuned for more information about this new complex stage soon!