This week end saw the ultimate major tournament on Ultra Street Fighter IV.
The biggest fighting game in the world ended its great eSport lifespan with the Capcom Cup 2015, where the top 32 Capcom Pro Tour players fought for a split of the impressive $500,000 money prize and to engrave their name into Street Fighter history.
We covered the tournament live this week end and wanted to provide you with insights from what we collected.
Using our API, we were able to extract interesting statistics and datas to breakdown the notable performances and trends from this 2015 edition. (click on the picture for higher res)
READ: Our free API is available in Beta, try it out!
Huge thanks goes to artist SaPikku23 for providing us his great players portraits!
Of course, we couldn’t cram all the gathered info in a single infographic, so here are some exhaustive metrics:
More quick facts:
- Big Bosses: All EVO Champions attended: Daigo (2009, 2010), Fuudo (2011), Infiltration (2012), Xian (2013), Luffy (2014), Momochi (2015)
- Biggest losers: Momochi and Bonchan dropped 16 places compared to 2014, respectively from 1st to top 17 and from top 9 to top 25.
- Back to back: 11 players qualified for both the 2014 and 2015 Cups: Momochi, Infiltration, Bonchan, Xian, Luffy, Daigo, Snake Eyez, Justin Wong, NuckledDu and Gackt.
- There’s the Tour and there’s the Cup: None Capcom Pro Tour 2015 Top 6 ranked player made it to the Capcom Cup 2015 Top 6, except for Xian (4th, then 3rd).
- So close, yet so far: RZR|Xian has always been placed in the Top 3, but never won: 2nd (2013), 2nd (2014), 3rd (2015).
We hope you enjoyed all this extracted data from our API, feel free to share it!
Last but not least, you can of course get all the results, scores, characters picked and available VODs for each match, check our widget:
Share the Capcom Cup 2015 widget
Discover our free API
We’ve previously talked about the importance to fill all the important informations of your tournament. This topic is still underestimated, as we, as media and eSports fans, still struggle too often to get infos on major tournaments. This shouldn’t happen anymore.
So, let’s see today which information you should push and more importantly, when and where.
Be sure you’ll have to answer these questions several times. Better have them displayed.
- Dates and location
- Streams, results
These are the critical informations you need to deliver. The next points are “When ?” and “Where ?”
Well, asap of course. Don’t wait the last moment to publish all your informations. Participants, audience, medias and partners need to organize themselves too. Just add information as soon as you have them confirmed.
This last part is important, as people won’t read some of your informations twice and later correcting a false information may be too late. Make sure you have them double-validated and tripple-locked before pushing them into the public.
The best way is to centralise all your information in one location, generally your official website. Social networks are not suited to display important informations, as they mostly function as a flow. A pinned tweet or link in bio won’t cut it.
Now that you made sure all the informations are available soon enough and accessible enough, you can spread them in famous sites and platform (do you know Toornament?) in case your primary base is down for some reason.
A Double-Elimination, as the name states, is composed of a dual bracket, an Upper one (for winning participants) and a Lower one (for participants having lost a match), referred to as Winners and Losers brackets.
Toornament is built with an ambitious goal in mind: to help you create and share eSports tournaments the best way possible.
Our widgets and recently announced API are a great way to generate and embed eSport content for medias and developers. We’re thus pushing the media aspect of Toornament, by covering the major
events around the world with all the scores, results and stream/video
These are what we call “featured tournaments”. You can check them from our homepage and get the complete list here : https://www.toornament.com/tournaments/featured
Straight from the organizers themselves, or thanks to our coverage team, 224 Featured Tournaments covering major eSport disciplines (Call Of Duty, CS:GO, Dota 2, HearthStone, League Of Legends, Starcraft II, Heroes Of The Storm, Smite, Street Fighter IV) and major tournaments (The International, LCS, Blizzcon, ESL One, Dreamhack, ESWC…) are already available.
We also highlight important tournament from games such as Smash Bros, Overwatch, or FIFA.
As always, Toornament is a 100% free platform, so feel free to use our database of featured tournaments to create and push content on your own platform!
You read it right: our much awaited API has reached private Beta!
Made for medias, video game and community developers, it will act as a solid foundation for your eSport section, retrieving rich data from the thousands of public tournaments created by our community and the featured tournaments our team covers and pushes.
Our API lets you create automated modules or an automated eSports section. This first version of our API is Read Only and compliant with REST and JSON standards. You’ll get the following information from our database:
- List of tournaments filtered by: game, importance, dates, location
For each tournament:
- General information and structure
- Matches and statistics
- Streams and VODs
A few weeks from now, it will feature Read and Write resources, like Score Reporting. Of course, our API is free and only subject to the visual attribution “Powered by Toornament”.
To get an early access to our API, feel free to contact us at [email protected] and tell us what you’d like to build with it, we’d be happy to help!
In the meantime, you can already get an early start by checking the complete API documentation and resources guide on our new, dedicated developer site: developer.toornament.com
We can’t wait to see you use our API!