Toornament v2: Placement

With the Version 2 and its new structure system, we had to come up with a unified placement feature that would fit the role while allowing maximum flexibility. We decided to merge the seeding and placement aspects into a single interface where you can add participants into the phase (because you have to remember that now, all participants don’t have to start in the first stage of a tournament, and can be freely sent into different stages) with a multi-selection modal window. A seed is then attributed to them depending on the order you pick them.

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Selection modal in Toornament v.2

From there on, you can manually modify the seeds, and it will naturally modify their placement in the structure accordingly, either in the list on the left, or directly inside the preview on the right side of the screen, just like you use to do in the current version.

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Placement interface in Toornament v.2

It is now also possible to lock some of the participants in their attributed seeds. This serves one major purpose: locked seeds won’t change if you randomize the participants into the stage, meaning you can have seeds stay in place while you randomly add participants into the stage. Furthermore, re-generating a stage (by changing its size for example) does not alter the seeds, meaning all seeded participants will keep their seeds, and locked ones will remain locked.

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Locked participants in Toornament v.2

Another major change is that this interface is now basically a preview, meaning you can edit things, try and test things out, but ultimately, nothing changes until you save.

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With this new system, it is still possible to manually place each and every participant, either all at once before starting your tournament, or step by step, even after the stage matches have started (but a participant with a result in one of its matches will become locked).
Plus, combined with the new structure system, this will allow for stages played at the same time (like several groups played in different stages, qualifiers or anything you might think of), you will be able to add and play tiebreaker matches, or showmatches…

There is one downside to reaching this level of freedom though, and it’s the loss of hard connections between stages, meaning there is no automatic method between stages, so for example, when your group stage is over, you’re going to have to select the winners from said group stage and seed them into the playoffs stage yourself.
But that is a small price to pay for all the amazing things you will be able to do with this new system, and we’re not done working on it just yet!

In-Game integration: Studio survey

As we have already stated before, one of our long-term goals with Toornament is to enable an easy and efficient in-game integration, to encourage developers, organizers and participants alike with their esport impetus. With the emergence of many new titles every week, we want to be able to provide the best solution possible, and that goes through an open discussion with the people involved.

We carefully listen to the remarks and comments of our organizers and participants, and now it is time for us to widen the scope of our feedback by addressing directly the game studios and developers from all horizons.

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We have come up with a short survey to help us identify the challenges and needs you may have, as game creators eager to implement some sort of competition process in your game. Whether it’s with a real esport objective in mind, or for recreational purposes, your opinion matters to us!

Take the Survey!

Thank you for your time!

Toornament v2: Structures

With the new Version comes the new Structure System. Currently, when creating a tournament, you have to choose a structure template from a wide selection. It’s quite simple, and presets allow for fast creation, but it can limit organizers looking to create more original formats.

From today on, the new system is out, and there are no more templates, no more limitations; organizers are now 100% free when it comes to creating their tournament structure. You can freely add, modify and delete stages in your tournaments. And because a few images speak a thousand words:

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You will create your structure by adding stages to it, and can do so whenever you want/need to. As in the example, this means you can create all the stages of your competition in a single tournament (qualifiers, groups, league, playoffs and anything!), and imagine if you are having a great tournament, and suddenly, too many people want to participate in your qualifier, you can just add a new one! Each stage is independent, and can be linked to others to have participants move between each stage of the competition through our new Placement process.

If you wish to delve deeper into the different types of stages available, check our Format Guide!

[Participants] Pick & Ban is now available on our Mobile app

The very popular “Pick & Ban” feature for Hearthstone is now available on our mobile app Toornament eSports!

The process is very straightforward: when you register and get confirmed for a tournament, you will be asked to pick the classes you’ll use for your matches.

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Now, go on your match page, where you’ll see your picked classes and your opponent’s ones.

If the “Ban” phase is part of the rules, click on the lower button to choose the class you’ll ban from your opponent.

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You can see which class your opponent banned once your own ban is done. You’re all set, may the Top Deck gods be with you!

Download Toornament eSports for free:

2016: A Year of Breakthroughs

2016 has been loaded with new features, updates and low-level changes. From our new frontpage to the constant flow of key features integrated in our Mobile App, we remain true to our original statement: deliver the most powerful free Esport platform in the world.

Take a look at the main breakthrough we came up with this year!

FRONT

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In 2016, Toornament took a turn: we opened our platform to a broader audience: participants and fans. With featured tournaments and participants interactions, we revamped our website from a B2B platform to B2C one.

MOBILE

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Our mobile app keeps growing at high pace. 2016 brought key features to make Toornament eSports the best companion app for all Esports fans and players.

PARTICIPANTS

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One of the biggest evolution of Tournament this year has been it’s opening towards participants: with a dedicated dashboard, match reporting and tournaments tracking on the mobile app, players can now enjoy the power of Toornament as their organizers peers did!

GAMES

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The total integration with Esports is our long term focus. Toornament already talks with LoL and DotA APIs. Going further, we now support LoL Tournament Codes for easy matchmaking. FPS-wise, we made a big leap with CS:GO, as popular match management softwares Ebot and AdminBot support us.

API

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Advanced users need advanced tools and we deliver. Our API has seen some major new functions and improvements, helping Esport professionals (video game developers and organizers) to harness the power of Toornament to suit their needs.

INFOGRAPHICS

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On the heels of our first infographic in 2015, we kept on pushing our data in informative and beautiful infographics covering major events and meaningful stats.

Social

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Expanding from our Twitter account, we took on Facebook and Youtube with differents goals. Youtube will be the home of our growing video production, while Facebook is designed as you go-to Esport Calendar. Like and subscribe!

Yes, it’s been a loaded year and guess what: 2017 will be even better, as we’ve now joined the Webedia family. Stay tuned and thank you for using Toornament!