To display the advanced statistics and information from your League of Legends match in Toornament, you just need to add its “Match URL”.
Here’s how to do it:
Following the release of our new Points Awarding settings (read more here), the popular eSports Bar franchise Meltdown will use one of them for its in-house League of Legends competition, the Meltdown City Clash – Winter Edition, starting this week.
12 Meltdown bars from different cities will face each other, calling their own customers to arms.
Meltdown’s tournament director opted for a quite refreshing way to award points.
Based on a “Best of 5″ format and using “Match Score” setting, each match will thus award up to 5 points for the winner, as each won game means one point. This approach will make each series more exciting until the last game, as opposed to boring games when one opponent reaches the traditional 3 points mark.
Follow the Meltdown City Clash Winter on Toornament:
Check the customized Meltdown City Clash Winter Toornament TV page!
One of Basketball fans favorite moment of the year is the ever-popular “March Madness”, where the 64 best NCAA teams duke it out all over March week ends.
Emulating the March Madness format on Toornament is very easy: use our “Bracket Groups” format!
Now use these settings:
- Create 4 groups, each one being an equivalent of a NCAA Division
- Set them to “Single Elimination“, “16” as Size and “1” group per stage (no need to go into the Advanced Settings)
You’re now set to start your March Madness-like tournament, with each Division leader going to the Playoffs, aka the “Final Four”. Enjoy!
Alternatively, you can have all the Divisions played in a single Stage, with 64 participants split into 4 groups within a single stage:
How on the heels of our API first version, we’re happy to expand our API possibilities, with Write functions!
The two headlines are “oAuth 2″ and “Write functions” for matches.
The oAuth 2 protocol is now available in our API, enabling authorized-type access. OAuth 2 is an authorization protocol that enables applications to gain a limited access to user data on an HTTP service.
For more information and details on oAuth 2, please check our dedicated page.
Here are the new accesses you can get:
- Your tournaments, whatever their status (public or draft)
- Your tournaments private data (privates notes, participants custom fields and schedules)
Write functions for matches
The first Write functions implemented into our API are match-focused. You can now update:
- Games and matches information
- Games and matches scores and results
For more information and details on Matches function, please check our dedicated page.
What’s next ?
We’re prepping more Write calls, such as: participants, tournaments, structures.
Next? You tell us. Which features and functions would like be added next? Let us now in the comments or on our twitter account, we’re all ears!