Use Case: Empowering the new Rainbow Six League for Ubisoft

Toornament is proud to be powering the new Rainbow Six: Siege French League, with a brand new R6FL official website especially designed for the occasion. The website provides all the information about the competition, from schedule to results, with teams and news in between, and it’s all seamlessly integrated and automated thanks to the Toornament technology:

Having Toornament as the foundation of the platform also allows for an easy sharing of the tournament information outside of the official website, with our Widgets. They can be used by media websites to easily display up-to-date information to fans, as part of a global coverage strategy to improve the tournament reach:

It is an honor and pleasure to kick off this new partnership with Ubisoft, to make the esport experience better for everyone involved, with hopefully much more to come!

Use Case: Riot Games organizes the French Collegiate League with Toornament!

Riot Games is launching La Grosse Ligue (the Big League), the French League of Legends Collegiate League.
The League is built around the 12 French regions, with three tournaments per region, where teams are seeded based on their in-game rank. Each of the three Tiers (Baron, Dragon and Herald) boasts a different structure, that also depends on the number of participating teams in the region.

Here are all of the Grosse Ligue tournaments:

To accomplish this, Riot Games chose to trust Toornament for our wide array of structures, and flexibility of our points system to accommodate their specific rules. We built a custom registration tool for teams to apply and provide scholarship certification, and more than 500 teams across the country answered the call. The teams were then imported in their respective tournaments using the Toornament API.

Thanks to the integration with the League of Legends Tournament Codes, the matches can now be played seamlessly by the players, with results automatically reported to the platform.

Our goal at Riot Games France is to create local solutions that resonate with the French audience, and given France’s complex tertiary educational system, we needed to create a highly modular and flexible tournament system to answer those needs. We entered into the production stage with some trepidation, as we believed that implementing the format was not something that was easy to solve.
However, Toornament was able to provide the perfect product that we were looking for to create an amazing tournament experience for French university students.

– Howon Lee, Esports Lead at Riot Games

The first matches were held on the 7th of November, and the League is bound to last several weeks, where the competition will move to the national level, with the best teams competing for prizes against the best teams from the other regions.

Here is the trailer for the competition:

Find all results on Toornament, and on the Grosse Ligue official website!

Use Case: PSG Esports International ’18 Coverage Page

The PSG.LGD team came to us with a simple, yet challenging task: they needed a way to feature their sponsors during the International 2018.
We offered to create for them a One-Page to gather all relevant information about the team and their performance in the tournament, all while showcasing their sponsors.

The PSG.LGD TI2018 Coverage Page was made possible thanks to our coverage of the competition and the Toornament API, which allowed for the full automation of the page to avoid mistakes and delays:

psg-lgd-coverage

If you are interested in talking to us about getting one of your own

Use Case: How Toornament supported the Quakecon 2018

The Quakecon is a huge LAN party happening every year, with thousands of players and even more visitors. For an event of this scale to run smoothly, everything must be prepared and handled with care, and that’s why Quakecon called upon Toornament expertise and experience to help them. Our knowledge and resources were geared towards the BYOC events, both the Battle of the BYOC semi-professional tournaments and the BYOC Community Tournaments held by the LAN players during the convention.


To achieve this, we set up several online consulting sessions with the Quakecon staff, and then sent our experts on site, to help both the Quakecon Staff and the Community. In parallel, we developed a new feature: the Toornament Playlist, that stemmed from their need to have a single display of all of their community tournaments. We also created specific guides and content for the players that would be at the convention.

The Toornament TV was also used extensively over the course of the event, to share results and relevant information about the tournaments to all people present.

We want to thank Quakecon for their trust, and congratulations for the great event, can’t wait to be next year for the Quakecon 2019!

If you want to work with us too, Contact Us!

Use Case: Quakecon 2017

In the end of August was held in Texas the latest edition of the iconic event for all Quake fans, the Quakecon. The event boasted Professional and Community Events, in the form of the Quake World Championship (Duel and Sacrifice) and BYOC LAN Tournaments.
Toornament.com was the Technical Partner of the event, and we are going to see how did the organizers benefit from our features, and how we could allow them to create the best event for their needs.

The first step was to provide a clear and complete registration process to their participants. The idea was to have the participants pre-register on Toornament, and then get definitely validated on site.
Their LAN information (row, seat etc.) were then added to all the information they already provided through the Custom Fields, like their in-game IDs or email addresses.

Admins checking Participants in

Another tall order was that the tournaments were featuring many different formats and structures. One of them was a challenging Free-for-All custom format for the Road Rage tournament.
This format was made possible thanks to some of our advanced features, and a few tricks to allow for more versatility within standard structures. If you wish to learn more about it, see how to create your own FFA tournament.

The FFA format used for the Road Rage Tournament

There was also the question of making all information and results about the ongoing competitions available to everyone on site. To that end, they used the Toornament TV, our sharing TV Module, to display all live results, brackets and tournament information on a huge screen:

Quakecon Toornament TV on site

How would participants report their scores, and advance forward?
To ease up Admins’ lives, Participants could use Toornament to report their match results after each game (either through the website, or the Mobile Application):

Admins reminding participants they would report their results through Toornament

Before the competitions started, The Quakecon media staff sent our dynamic Widgets to their press partners. Thanks to the Widgets, they could communicate on the event, its results and stories, as can be seen here on Millenium:

Millenium coverage of the Quakecon thanks to Toornament widgets

And to conclude, we’ll give Aaron “Kuffs” Tygart (Head Admin of the BYOC Competitions) the floor:
We can tell that Toornament contributed to the success of our event by simplifying interactions between admins and players. We hosted 9 BYOC competitions at Quakecon 2017 and we learned very quickly how to benefit the most of the platform: registration process, sharing modules with a gigantic Toornament TV visible by everyone and super easy score reporting process by the players.