Use Case: Riot Games organizes the French Collegiate League with Toornament!

Riot Games is launching La Grosse Ligue (the Big League), the French League of Legends Collegiate League.
The League is built around the 12 French regions, with three tournaments per region, where teams are seeded based on their in-game rank. Each of the three Tiers (Baron, Dragon and Herald) boasts a different structure, that also depends on the number of participating teams in the region.

Here are all of the Grosse Ligue tournaments:

To accomplish this, Riot Games chose to trust Toornament for our wide array of structures, and flexibility of our points system to accommodate their specific rules. We built a custom registration tool for teams to apply and provide scholarship certification, and more than 500 teams across the country answered the call. The teams were then imported in their respective tournaments using the Toornament API.

Thanks to the integration with the League of Legends Tournament Codes, the matches can now be played seamlessly by the players, with results automatically reported to the platform.

Our goal at Riot Games France is to create local solutions that resonate with the French audience, and given France’s complex tertiary educational system, we needed to create a highly modular and flexible tournament system to answer those needs. We entered into the production stage with some trepidation, as we believed that implementing the format was not something that was easy to solve.
However, Toornament was able to provide the perfect product that we were looking for to create an amazing tournament experience for French university students.

– Howon Lee, Esports Lead at Riot Games

The first matches were held on the 7th of November, and the League is bound to last several weeks, where the competition will move to the national level, with the best teams competing for prizes against the best teams from the other regions.

Here is the trailer for the competition:

Find all results on Toornament, and on the Grosse Ligue official website!

Games implementation

Each video game has its own characteristics and rules when it is used for a tournament. Toornament addresses this issue as each game is developed and added independently of another. Games can have their own settings to enter regarding a match, round, score and even participant.

As an example, on Duel of Champions, Toornament allows organizer to select the “Faction” and “Heroes” used for a match by each player.

The adaptation possibilities of Toornament doesn’t concern only the information sized by the organizer, but also how it is presented publicly.  Starcraft 2 illustrates this possibility as organizer can enter for each participant the race used during a tournament. Then the race is displayed in tournament embed like below for the WCS Global Finals 2013 bracket.

We will continue to add new games according to communities need and feedback.