Dive into the DOTA Asia Championships 2017

12 Teams have been competing in one of the biggest DotA 2 tournaments of the year for 2 weeks, and it has now come to an end. First, here is the breakdown of the origin of those teams:

Invited China Qualifier America Qualifier Europe Qualifier SEA Qualifier CIS Qualifier
wings_logo invictus-gaming_logo team_np_logo faceless_logo liquid_logo empire_logo
evil-geniuses_logo team-vg-j_logo Click on an icon to see the matches from that team in the Group Stage.

All matches have detailed results, statistics and replays available !

og_logo invictus-gaming-vitality_logo
newbee_logo lgd-forever-young_logo

The Group Stage has been quite a fight, with 60 games played, and it is time to take a look at some statistics, all obtained via the Toornament API during the coverage of the competition, a process available to all organizers.

  • 41 Minutes per game
  • 47.8 Kills per game
  • 49 Deaths per game
  • 113 Assists per game

Even though the fights were tense, a trend in Win Rates could be seen, as seen in the Side comparison, and the extremes for teams:

Group Stage – Win Rate
radiant 55%45% dire
og_logo 90%20% faceless_logo

OG‘s Win Rate of course reflects on their Income, as they earned around 13,2k Gold per player and per game, but they are far from the best farmers there is, ranking 6th, with the Top place going to Newbee with 1,136 Last Hits per game, which translates to a staggering 227 Last Hits per player on their team. But this had an other effect, in that Newbee was also the team with the longest duration for Won Games, with an average of 49 Minutes per game.

And before we move on to the Main Event, let’s take a look at some champion statistics:

Champion Games played Win Rate (>5games) Pick/Ban Rate
monkeyking 26 58% 43% / 17%
earthspirit 26 58% 43% / 28%
lina 22 77% 37% / 10%
magnus 19 69% 32% / 62%

Now, on to even more serious matters with the Main Event! All 12 teams qualified at the end of the Group Stage, but got seeded into the Double-Elimination Bracket depending on their results (best two teams from each group started in the Winners’ Bracket, all others in the Losers’ Bracket).

Before we get into some more statistics, here is the final Bracket with detailed results, statistics and replays, once again. The first round of the Losers’ Bracket pitting teams that ranked 3rd-6th in the groups is in a separate group accessible through the menu (Matches > Losers’ Round 1):

And now, the statistics! 30 games were played, in 14 matches:

  • 45 Minutes per game
  • 46.3 Kills per game
  • 47.4 Deaths per game
  • 113 Assists per game

Games were a bit longer, with a bit less kills and deaths, but still as many assists, revealing an even more teamplay-oriented strategy from the teams. Let’s delve a bit deeper into numbers from the teams of the Top-8 during the Main Event (once again, logos link to the matches of said team, where you will be able to find detailed match results and statistics, along with replays):

Team Rank Team Kills Avg. Team Deaths Avg. Team Assists Avg. Team K/D/A Avg. Player Gold Avg.
invictus-gaming_logo 1st 25.6 18.4 61 4.72 12,424
og_logo 2nd 22.4 26.4 59.4 3.1 14,210
newbee_logo 3rd 20.7 23.4 47.8 2.9 10,926
invictus-gaming-vitality_logo 4th 20.1 23 55.6 3.29 10,885
empire_logo 5-6th 19.2 22 46 2.96 10,177
evil-geniuses_logo 30.7 23.8 65.5 4.04 12,728
team-vg-j_logo 7-8th 27 22.8 71.8 4.33 9,728
faceless_logo 26 31 57.8 2.70 11,482

And to conclude, a quick Champion overview, with the record holder of each category during the Main Event:

Champion Games played Win Rate (>5games) Pick/Ban Rate
earthspirit 18 44% 57% / 27%
invoker 8 75% 27% / 23%
alchemist 7 71% 23% / 67%

We hope you enjoyed this tournament as much as we did, and if you couldn’t follow it live, you have all you need to catch up now!

In-Game integration: Studio survey

As we have already stated before, one of our long-term goals with Toornament is to enable an easy and efficient in-game integration, to encourage developers, organizers and participants alike with their esport impetus. With the emergence of many new titles every week, we want to be able to provide the best solution possible, and that goes through an open discussion with the people involved.

We carefully listen to the remarks and comments of our organizers and participants, and now it is time for us to widen the scope of our feedback by addressing directly the game studios and developers from all horizons.


We have come up with a short survey to help us identify the challenges and needs you may have, as game creators eager to implement some sort of competition process in your game. Whether it’s with a real esport objective in mind, or for recreational purposes, your opinion matters to us!

Take the Survey!

Thank you for your time!

Toornament v2: Structures

With the new Version comes the new Structure System. Currently, when creating a tournament, you have to choose a structure template from a wide selection. It’s quite simple, and presets allow for fast creation, but it can limit organizers looking to create more original formats.

From today on, the new system is out, and there are no more templates, no more limitations; organizers are now 100% free when it comes to creating their tournament structure. You can freely add, modify and delete stages in your tournaments. And because a few images speak a thousand words:


You will create your structure by adding stages to it, and can do so whenever you want/need to. As in the example, this means you can create all the stages of your competition in a single tournament (qualifiers, groups, league, playoffs and anything!), and imagine if you are having a great tournament, and suddenly, too many people want to participate in your qualifier, you can just add a new one! Each stage is independent, and can be linked to others to have participants move between each stage of the competition through our new Placement process.

If you wish to delve deeper into the different types of stages available, check our Format Guide!

HaloWC 2017 is upon us! Let’s take a look at the whole season

When talking about Esport shooters, Halo 5 Guardians sure is an outsider, but it would be an error to underestimate or mock the title, or its achievements.

After an astonishing 2016 year, that started with a $2.500.000 World Championship, culminating point of a season that span over 4 monthes, Halo 5 is back for its second annual World Championship, one year precisely after its first iteration.

12 teams have qualified through various tournaments to secure their spot in the World Finals, after several seeding tournaments where cash prizes and ranking points were available.

First off, there were the Seasonal Regional Finals (all links from here on are with results & VODs available!):

Then the unique LAN events started, early 2017, with the Saint Louis Qualifier, that was to offer 2 qualifying spots, but ended giving seeding points towards the next qualifiers. Next up was the London Qualifier, where FAB Games and Supremacy won their tickets. The Mexico Qualifier came afterwards, with one qualifying spot grabbed by SoaR Gaming (known as ShockTheWorld at the time).
Finally, 6 out of the 9 remaining slots were for grabs in the Las Vegas Qualifier, and there, OpTic Gaming (current champions, previously under the Counter Logic Gaming banner), Team Liquid, Team EnvyUs, TMMT Crowd Pleasers (previously Pnda Gaming), Str8 Rippin and Luminosity Gaming qualified.

3 teams were still to be selected to participate in the 7-figures World Championship, and after the representative from ANZ got selected, Last Chance Qualifiers were held online in Europe and North America with 1 slot each. The teams that qualified were:

  • Team Immunity (ANZ)
  • London Conspiracy (EU)
  • Splyce (NA)

We now have our 12 participating teams, and the 2017 World Championship is about to begin!

The HCT Winter Championship 2017

The Bahamas, the sun, the sea, the beaches, Hearthstone … Wait? What ?! Yes, you read that right, this week-end will be held in Nassau, Bahamas, the HCT Winter Championship, with the 16 best players of the world, who fought their way through their regional qualifiers (Europe, North America, China & South-East Asia).

In case you missed how they fared in their respective qualifiers, we got you covered !

At the end of the Winter Championship, the 4 best players will have their tickets to compete in the World Championship (where a king is crowned and $1.000.000 is split !), and as if that was not an incentive strong enough, there is a $250.000 cash prize to be shared, with the winner receiving $60.000 !

So don’t miss the competition, some fancy decks may surface, and high level of play will be seen for sure ! And of course, it’s all on Toornament :