How the Arcana Cup is operating thanks to Toornament

Today, we meet with Yannick and Benjamin, the people behind the Arcana Cup, a tournament platform for Hearthstone players.

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How did you start Arcana Cup?

We wanted to create a simple to use tournament platform based on solid foundations. We thus started to use Toornament very early on as it fits our needs and offer features never seen elsewhere, to retain control over the way we run our tournaments. We knew your API was in the works.

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Why Hearthstone?

Hearthstone is the perfect game to reach a large audience. It’s both easy to learn, free and popular. Anybody can join a tournament in its spare time – and no need for a team. We saw the opportunity to run tournaments open to all regardless of their level or card collection.

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What are your next goals?

We want to grow the platform and the community by adding more games – and maybe sponsors. As of now, most of tournaments award a little prize money, funded with our personal finances. Bigger prizes is one of the goals! The first step to this is being approved by Blizzard, our tournaments are now part of the HCT.

How is your typical event?

Very straightforward. The participant logs in with his Battle.Net ID and can then register for the tournament he wants. The day of the tournament, he then joins the dedicated lobby and can check his next opponent and current position in real time as the results are added. The hard part is to win the game 🙂
After the tournament ends, the participants rankings are into the general ladder account. We then run a monthly invitational tournament with all the best players

How do you rely on Toornament?
We use nearly all the API functions to generate and run our tournaments. The regular dashboard comes in handy when a manual edit is required.

Your future use of Toornament?
Our roadmap goes through more games and a higher tournament rate. We’re also thinking about Paid Registration, as we’re now Trusted Users.

Share your suggestions with us!
We can’t wait for additional API endpoints, like participants placement, or tournament description. And of course, running  tournaments with Paid Registration through the API!

The International 6: follow all the Regional Qualifiers

For this year’s International, Valve gave less direct invitations. Only 6 team got their tickets for Seattle, leaving a lot of other competitors fighting in the numerous regional qualifiers.

Add to the mix powerhouses like Team Secret, Evil Geniuses and Vici Gaming and you get highly contested tournaments. As each region get its own qualifiers and these qualifiers go through 2 phases, tracking hundreds of matches and results can turn into a spectator nightmare…

Don’t worry, our coverage team it here and gathered them all in one place! Enjoy all the latest results, scores and stats on this post.

Stage 1

For the first time, Regional Qualifiers will start with a huge Round Robin, where everybody faces everybody in Best of One Matches. The best performing team of each region will get their pass to The International.

Stage 1 : Europe (June 25-26)

Stage 1 : America (June 25-27)

Stage 1 : China (June 26-27)

Stage 1 : South East Asia (June 25-26)

Stage 2

The winner of stage 1 qualified for the International 6 gone, it will be all down to the 4 teams which finished 2nd to 5th. They’ll enter playoffs where the winners will take the last spots for TI6. The runner-ups will then have to compete in a last-chance Wildcard tournament, where the two finalists will take the ultimate spots.

Stage 2 : Europe (June 27th)

Stage 2 : Americas (June 27th)

Stage 2 : China (June 27th)

Stage 2 : South East Asia (June 27th)

Happy following!

Update: Organizer dashboard

We’ve updated the participant page in the organizer dashboard with more information and navigation options:

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Your participants screen now show all the main numbers: participants numbers, how many are checked in, how many are registered, tournament size.

We’ve also ironed out the check in / validate / refuse actions in the list with back buttons.

Esports digest: Week #25

Our weekly digest is back! In the torrent of Esports news, here are the ones which clearly stand out.

Do you recognize me?

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The IeSF is alive and kicking. The Federation main goal remains the same: bring Esports in the Olympics. Their latest goal? Establish an Athlete’s Commission.

Following France, Russia, Italy and Denmark recognized Esports. 21 nations around the globe have now officially embraced Esports. It’s still less than the 45 IeSF members, but it’s growing.

That’s a lot of gems

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Chinese giant Tencent just bought Finnish wunderkid Supercell. Big numbers ahead. Paying 8.6 billion dollars for 84.3% shares stake values the Clash of Clans / Royale at a staggering 10,2 billion dollars valuation.

But this is a strategic investment, as online games accounts for more than 50% of Tencent’s $15 billion revenue last year ($8.5B). Tencent also own League of Legends maker Riot and has parts in Activision Blizzard, Crossfire and Epic Games. Yes, we’re looking at the biggest Esports player here.

It’s in the game

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Tencent doesn’t own EA parts, tho. But the American publisher is clearly late to the Esports party and finally unveiled its strategy. From industry veteran Peter Moore’s own mouth, the key word is “Engagement”. Which means leagues and cash prize. Best-seller Madden 17 will thus get its CS:GO-like circuit with a mix of Majors and independant tournaments. But only offers $1M global prize, when a single CS:GO Major offers the same – plus the stickers revenue. Not in the big league yet EA, not yet.

Live in the Arena

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The Xbox has been the Esports console for years with games such as Halo, CoD and Street Fighter. Now that Sony has secured CoD and Street Fighter for its PS4, we were wondering how Microsoft would re-establish itself as the place to be for console Esports.

The answer is named Arena, a platform integrated into the Xbox Live allowing developers and organizer to tap into a common API. We’ve been very excited by this move and followed it closely, as Microsoft platform and ours have clear synergies. Can’t wait to see Toornament being embed into your favorite game!

[Organizers] How to run a Vainglory tournament: Step By Step Guide

Since its launch, Vainglory is recognized as the first real mobile esport and numerous tournaments are happening around the world on our platform.

If you’re a Vainglory tournament organizer, welcome on Toornament.com! We’re thrilled to have you aboard the most powerful esport platform in the industry and we’ll help you make great Vainglory tournaments. Now, if you’re running your first competition on Toornament, here are some useful steps to follow:

1. Provide all the information

Participants are always in need of information: what’s the schedule, are there special rules, some prize, can I get my opponent ID?

Toornament offers plenty of room and custom fields for you to make these information easy to find.

2. Open and validate registrations

Now that you’ve created a tournament, open its registrations so that participants can apply and validate them. A confirmation will be sent and we’re all set.

3. Place your participants

Toornament can place automatically your participants, following two methods: participant number, or random. Participant number is great if you want to dispatch the top seeds (participants with the highest trophy count or level).

Ultimately, you can manually place every participant of your tournament. Learn more on how Placement works

4. Report and share results

You, your admins and the participants can then report all the results and scores in real time. Your participants can then check all the activity and reports using our free mobile app, or checking our sharable widgets.

In the next updates to come, we’ll allow the participants to report match results themselves straight from our mobile app and get notification for their next match!

5. Master the basics first, experiment then

You now know everything you need to run your first Vainglory tournaments. Later on, we’ll invite you to check and experiment all our advanced features… In the meantime, happy tournament!