Update: News from the front (pages)

It’s back to school for students around the world and back to code for us, with numerous enhancements tweaks on our front pages. Meet the latest ones!

On time

Toornament will now detect your location and adapt the dates and times to your timezone. It is already the case on our mobile app. You can still switch between your timezone, UTC and local timezone. The local timezone is the one originally attributed to the tournament by the organizer.

Total Bracket

You can now admire any bracket in its fullscreen glory, making is easier to get an overview of large brackets – or display them for your audience.

It’s a Match

We keep on streamlining our tournament pages, as the « Matches » tab is moving today from the embedded widget to full native content.

Watch them out

The same goes for the « Participants » tab. We’ve also added a dedicated “Watch” section, if you want to follow your favorite team or gamer.

See you soon for more refinements!

Follow the COD XP 2016 on Toornament.com

The largest Call of Duty tournament in the world held at the largest COD event of the year starts today, as the 2016 World League Championship takes place at the Call of Duty XP!

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With a whopping $2,000,000 money prize, this year’s World Championship doubles the stacks from 2015′s $1,000,000. It also doubles the amount of participants as 32 teams will fight to get the title and the bragging rights.

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Last year’s winners, Denial

Starting with 8 groups of 4 teams and following with a Double Elimination Playoffs, all played in Bo5 format, the tournament will offer plenty of action to watch.

As always, we’ll provide you with the best cover. Scores, results, streams, VODs and highlights will be available in real-time on our 2016 Call of Duty World League Championship tournament page and our sharable widget.

And of course, all this coverage is available on our free mobile app, Toornament eSports!

Bookmark the 2016 Call of Duty World League Championship on Toornament.com

Esports Weekly Digest –  Week 34

Missed something in the ever-evolving Esports industry? Here’s your weekly recap!

LCS teams are rioting

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Let’s talk LCS. In the eve of the Summer Split Finals in Europe and North America, an interview sparked a response which sparked a drama which sparked many more responses.

Andy “Reginald” Dinh, owner of fan-favorite Team SoloMid, complained in an interview on how Riot doesn’t care about their LCS teams, throwing game-changing patches days before major tournaments. He went on, comparing the cost-to-revenue ratio of an LCS team compared to Dota or CS:GO sections which generate more money.

Riot co-founder Marc “Tryndamere” Merrill was (maybe too) quick to answer Reginald in an emotional and now infamous/edited reddit post where he called out the TSM owner for investing in other Esports. The community uproar was swift, but the best part was that the other LCS team owners came in defense of Reginald, sharing their own struggles and doubts with the Riot’s way.

We followed and gathered all the drama and discussions on our dedicated Twitter thread.

In the conflict of interest of everyone…

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The latest community witch hunt is about a few people controlling too many Esports organizations. A powerful Russian company named ESForce was recently under the spotlighs for owning organizations such as Virtus.Pro, SK Gaming, media rights for Natus Vincere and numerous Esports websites in the CIS region. The funny part is that the website which published the story is now caught in the same scandal.

The well-respected Esports Observer has financial ties with Jens Hilger, an influencial Esports entrepreneur. Part of the founding ESL team, he then left to start new ventures like Dojomadness.

He’s also involved in numerous companies, which seems normal for an investor and entrepreneur. But some of his investments are in rival teams (G2 Esports and Fnatic) and the self-proclaimed independent Esports Observer. Feels like a drama inception.

On a more serious note, these conflicts will keep on happening as long as there is no legislation to rule all this mess.

Team Rocket

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Let’s end this digest with the beloved Rocket League which is doing well, very well. The latest numbers show that jet-motorized football is not a fluke. A year after its launch, the latest Psyonix game boasts impressive numbers :

  • 7,000,000+ paid sales
  • 20,000,000 players
  • approx. $150,000,000 revenue
  • All this with a mere $2,000,000 budget.

Rocket League is a great case study on how to make a successful competitive game: make a great game, put it in as much players’ hands as possible (Rocket League was free with the PlayStation Plus) and keep on polishing its mechanics while adding new content. Then and only then, launch the Esport efforts.