Use Case: Riot Games organizes the French Collegiate League with Toornament!

Riot Games is launching La Grosse Ligue (the Big League), the French League of Legends Collegiate League.
The League is built around the 12 French regions, with three tournaments per region, where teams are seeded based on their in-game rank. Each of the three Tiers (Baron, Dragon and Herald) boasts a different structure, that also depends on the number of participating teams in the region.

Here are all of the Grosse Ligue tournaments:

To accomplish this, Riot Games chose to trust Toornament for our wide array of structures, and flexibility of our points system to accommodate their specific rules. We built a custom registration tool for teams to apply and provide scholarship certification, and more than 500 teams across the country answered the call. The teams were then imported in their respective tournaments using the Toornament API.

Thanks to the integration with the League of Legends Tournament Codes, the matches can now be played seamlessly by the players, with results automatically reported to the platform.

Our goal at Riot Games France is to create local solutions that resonate with the French audience, and given France’s complex tertiary educational system, we needed to create a highly modular and flexible tournament system to answer those needs. We entered into the production stage with some trepidation, as we believed that implementing the format was not something that was easy to solve.
However, Toornament was able to provide the perfect product that we were looking for to create an amazing tournament experience for French university students.

– Howon Lee, Esports Lead at Riot Games

The first matches were held on the 7th of November, and the League is bound to last several weeks, where the competition will move to the national level, with the best teams competing for prizes against the best teams from the other regions.

Here is the trailer for the competition:

Find all results on Toornament, and on the Grosse Ligue official website!

New tournament creation interface

We want to make the tournament creation and configuration process as quick and easy as possible for our organizers.
To that end, we today update the tournament creation process, by making it a single page with advanced and smart fields, so creating a tournament is faster and easier than ever! Indeed, the suggested games now depend on your own history of tournament creation, so if you are a true fan of a game, you will see it pop first in the list!

That follows the previous update to the Organizer Dashboard which became more user-friendly, to guide you through all stages of your tournament configuration, while putting the important features forward.

Go ahead and try it out, and as always, let us know what you think about it!

New structure widgets are available!

Tournaments organized on Toornament.com all come with a set of Widgets, for organizers to share their tournament information easily on any website.
Until now, available widgets were as follow:

  • Registration
  • Tournament
  • Schedule
  • Stage

We have drastically increased the number of widgets available, by adding all levels of structure to the widgets that you may now use. Indeed, you can now not only display a stage in a widget, but also a group, a round, a match or even a single game!

Group Widget – League of Legends Worlds 2018, Play-In Group Stage

Match Widget – FaceIT Major London 2018 Grand finals

FFA Game Widget – Fortnite Royal Rumble All Stars

These widgets will let you display what you deem the most interesting or important about your tournament, or share individual matches with your press services or other partners
To learn more about these new widgets, and how to use them, see our Widget Guide on the Help Center!

Toornament starts its localization project!

Democratization of esports means that more and more people get into it, and we want to make sure that Toornament, the most advanced technology for esports, is easily available to the majority of esports enthusiasts. This goes through providing an interface in several languages, and thus, we are starting a project to translate our whole environment.

First step will be to make the platform available in these languages:

  • French
  • German
  • Polish
  • Portuguese
  • Spanish

… with many more to come!

To that end, we want to call upon our amazing community’s knowledge, to create a foolproof Glossary of the technical terms used on the platform, so if you want to take part in this project with us, learn more about it in our Help Center article.

Forfeit and New Match Sheet

Matches on Toornament now accept “Forfeit” as a Match Result (in lieu of the usual “Win/Draw/Loss”), to handle the cases where participants are simply not there, or have to forfeit a match for whatever reason:

The option is available through a simple checkbox, in our new match sheet:

We have indeed standardized all match sheets across the website, so that the display is the same on all pages where match details are shown, and it’s now even easier to fill in results, scores and other information!

And to make sure Toornament remains the best tournament engine, the Forfeit has also been added to our advanced Points Attribution System, to let organizers completely configure the way their participants will earn points, or get penalized for their forfeits: