Meet the Partner: HeroesHype

Time to meet another one of our Partners, with HeroesHype, a premiere Heroes of the Storm organization!

To start, please introduce yourself and your project

Hi! I’m Tristen Holcomb, aka “Mantis701” the Tournament Director over at HeroesHype. At HeroesHype we organize competitive esports tournaments and grow gaming communities through content and events. We’ve been running amateur and Pro-Am tournaments for over four years and currently run the HGC Open Division 2018 for Blizzard’s Heroes of the Storm!

We do it all at HeroesHype and are constantly pushing the bounds of what it means to be a Tournament Organizer. On the esports side we create a bridge for players to go from amateur to pro by hosting consistent and stable prized tournaments that are highly competitive and operate like Pro leagues. The community side is supporting the players and viewers by creating content like Top Plays Vods, articles, interviews, Player/Team features, and hosting events at LANs for players and fans to interact.

How did you discover Toornament?

We were looking for a new platform to run our tournaments on because our previous platform didn’t have the functionality and usability we needed. We chose Toornament because it is bug-free, clean, and easy to use for players and our staff. We also loved the integration into our website via the API.

What feature(s) do you like the most on Toornament?

The API is a wonderful and powerful feature which we have big plans for. We also find the ability to export registration or participant information to a spreadsheet very useful in roster tracking.

Anything you want to add?

Our focus at HeroesHype is fostering the entire community surrounding Heroes of the Storm. Our crew is passionate about gaming and we want to help players succeed, so we base our resources around supporting them. There is nothing more inspiring for us than watching someone compete week after week in our tournaments and work their way to the pros!”
Eunice Chen, Owner and Founder

heroeshype squad

A big thank you to our community that has supported for all these years by playing in our tournaments, tuning in to our shows, and being a part of this adventure with us!

Many thanks to the whole HeroesHype Squad for their time and implication. Make sure to check their Twitch, YouTube and Twitter accounts for more awesome content!

May is the month to Play (in our Open Tournaments)!

New month, new Open Community tournaments!
Take a minute, check what we have in store, and maybe next week, you’ll be able to refer to yourself as a champion!

codwwii Darwin Project

Tournamentby Classroom Community (PC) 10 Players 19/05/2018 Register
Hunter Games #3by Darwin Project France (PC) 50 Players 19/05/2018 Register
Les Possédésby Commu. Les Possédés (PC) 50 Players 26/05/2018 Register

csgo Counter-Strike: Global Offensive

CSGO 1vs1by DreamLAN.nl (PC) 24 Players 20/05/2018
21/05/2018
Register
EU Leagueby Tom Vincenti (PC) 16 Teams 25/05/2018
29/06/2018
Register
CSGO Turnering 2018 #2by HH LAN (PC) 20 Teams 25/05/2018
27/05/2018
Register
GO-League #3by GO-League.de (PC) 16 Teams 26/05/2018
27/05/2018
Register
Intercollege Qualif.by Genysis Cyber E-Sport (PC) 16 Teams 26/05/2018
31/05/2018
Register
ACS League Season 3by Amateur Championship Series (PC) 32 Teams 30/05/2018 Register

fifa18 FIFA 18

Talent Selectaby GameCampCities & Planet Kebab (PS4) 32 Players 19/05/2018 Register
Eurogamer Challengeby Qwatti Digital Entertainment (PS4) 128 Players/td>

19/05/2018 Register
$500 Invitationalby Syndicate Events (PS4) 128 Players 20/05/2018 Register
LG Spring League #19by ФКФ РОССИИ (PS4) 64 Players/td>

20/05/2018 Register

rainbowsix_siege Overwatch

Heroes of Ananas #9by Sylvanas(PC) 32 Teams 18/05/2018 Register
Battle Beginsby Electronic Sport Chaos (PC) 32 Players/td>

19/05/2018 Register
PaF Saturday DH Cupby Les Empafés (PC) 48 Players 19/05/2018 Register
League of Ladiesby Female Legends (PC) 8 Teams/td>

20/05/2018 Register
Uprising Leagueby Gn0me (PC) 16 Teams/td>

21/05/2018
31/12/2018
Register
The Puck Cup #5by Puckomodo(PC) 16 Teams/td>

26/05/2018 Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook, and come advertise it yourself on our Discord Server!

The Free-for-All is here!

After months of hard work, we are finally ready to unveil our new update, containing everything you need to organize and participate in competitions for your favorite Battle Royale games. After our teaser from last week, we have the pleasure to announce that all planned features are now available on the platform!

If you wish to create a great Battle Royale tournament, like the LeStream Show Barrière, search no more, we have all you need!

Come and discover the brand new FFA-tailored structure, that can handle up to 100 players per match, with points and ranks automatically calculated!

More Details

Having the structure is good, but there is more to it! There are New Match Formats & Automated Calculations to make our organizers’ life even easier!


Last, but not least, this update also comes with the possibility to setup your Double Elimination Bracket grand finals the way you see fit, with or without reset!

More Details

All of these confirm that Toornament remains at the forefront of innovation when it comes to creating and managing the best esports competitions out there!

Check our detailed guides on how to create a tournament for your favorite game!



This new format allows you to create your Battle Royale tournaments, but also any other free-for-all format, like Racing Sims or FPS Deathmatches, as long as participants earn points for each game/race!
See our General Guides on how to create tournaments:

What to expect with our next update?

Fellow organizers, now your watch is ended, the Free-for-all structure is headed your way, as the headline of a massive update. To achieve this, we had to rethink a large part of the match system, and took the opportunity to bring some other quality of life improvements along the way!

New match format system

formats
First of all, we have redesigned the match formats, leaving the fixed list of available formats, to allow you to customize every aspect of your match, be it a best-of or a set number of games (like in the FFA).
Plus, each format now comes with a wide array of options, from the number of games to advanced settings for the most advanced one, allowing you to design your matches as you will.

Automated result & score calculation

Thanks to the new match formats, we have been able to develop a much awaited feature, automated calculation of result and score! It means that when selecting your match format, you may opt for a score or result-based calculation!

You will for example be able to only enter game scores, and all the rest will be automatic, the game results will give a Winner status to the highest score, and will automatically get conveyed over to the match level.

The Free-for-all Structure

With all of the stepping stones firmly in place, the Free-for-all new Structure, soberly called “Simple”, is now available! It makes good use of all of the previous improvements and new features to make organizing Battle Royale tournaments a breeze! First, a new match sheet, with reorganized content and a new interface to accommodate the hundred players that can do a Battle Royale match at once!

As you may see, the calculations are present, and you will just have to set the in-game rank and kills of a participant for the system to determine his total score, and rank him accordingly! And if you play several games, it all adds up to give the final standing!
And along comes the public version of the page, for everyone to follow and see the results of a Battle Royale game!

Double Elimination Grand Finals

Another highly requested feature is coming your way with this update, the double elimination Grand Finals Reset! You may now choose a Double Finals setting when creating a Double Elimination bracket, and this will automatically generate or remove the reset depending on the results of the first match of the grand finals, whether the Upper Bracker participant wins, or the Lower Bracket one!

With all these improvements and new features, we assure our position as the best platform to organize your competitions, and there is no way we stop here, and have plenty new things headed your way in the future!

Will Battle Royale generalize competitive gaming?

Let’s start by stating the obvious, the Battle Royale genre is, and has been for a year or so, the go-to trend everyone wants a piece of. Successful titles (do Fortnite and PUBG ring any bell?), viewership records, there is no shortage of superlatives or in-depth analyses to make sure you talk about the (current) golden boy of video games.
But let’s take a different approach, and see what can the Battle Royales really bring to the table, apart from entertainment and numbers in the millions, not that it would not be enough, but we are sure there is more to it!

Indeed, those games came with their own revolution for competitive gaming and esports, especially with the new formats they brought along. Grand scale battles were previously a prerogative of large-scale shooters such as Battlefield or Planetside, with large groups of players fighting in battles ranging from sixty-four to several hundred players at a time. If competitiveness was without a doubt present, there was not much room for structured competition. That changed when the Battle Royales started pitting a hundred players against one another, with all but a single goal to reach, be the last man standing (or prone, we are not judging!).

Top #1 from the first game of El Rubius’ Youtubers Tournament

The Free-For-all is no innovation, games like Quake or Unreal Tournament were very used to it, and had a vivid competitive scene, arguably kickstarting esports. But the real change that Battle Royales bring is one step above, not at the match structure (it’s just a matter of scale, even though it’s linked), but at the tournament level. Indeed, in the past, when you wanted to organize a 64-players tournament, you had to select a structure. Will it be Round-Robin followed by a Bracket? Or maybe just a huge Double-Elimination Bracket? What about Swiss Stages, Leagues and the mix of all of those? For a player, the huge deal was also that you could get eliminated pretty early on, leaving you with nothing but your eyes to cry and watch your defiler carrying on. As a spectator, some structures were, puzzling, to say the least, and to this day, some tournaments are organized with structures that require you to have a PhD. in esports to understand…
In a Battle Royale, if you want to organize a 64-players tournament, well, it’s easy enough, you just play N matches, cumulate points from those matches, and just like that, you have your tournament, ranking and winner! It’s easy for players, it’s perfect for viewers, as it’s almost 100% gameplay, with a few minutes needed between each match to start the next one.

All of this generates a great commitment because everyone gets to play all games (unless of course, they are quitters when they calculate they mathematically can’t win anymore), and viewers can cheer for their favorite player/team all competition long. Plus, the timeframe and simple structure make those kind of competitions available to all, and saying that, we are eyeing towards streamers who want to set up a fun tournament for their viewers for example…

Add the fact that at the community level, they will usually be solo tournaments, and you have a great recipe for success, as it’s easy to register, fast to set up and players remain involved.
For all of these reasons, it was important for us to provide our community with the right tools to organize such competitions in even better conditions, hence why we have been working hard to make sure the platform would be ready by the time the games allow everyone to organize their own tournament, and it’s close… real close!