Following the release of our Capcom Cup 2015 report, we wanted to provide more inspirations on how you could benefit from our free open API.
We’ve previously talked about the importance to fill all the important informations of your tournament. This topic is still underestimated, as we, as media and eSports fans, still struggle too often to get infos on major tournaments. This shouldn’t happen anymore.
So, let’s see today which information you should push and more importantly, when and where.
Be sure you’ll have to answer these questions several times. Better have them displayed.
- Dates and location
- Streams, results
- Tournament format
- Rulebook (more about this topic here)
- Money prize split
- Participants list
- Entry fee
These are the critical informations you need to deliver. The next points are “When ?” and “Where ?”
Well, asap of course. Don’t wait the last moment to publish all your informations. Participants, audience, medias and partners need to organize themselves too. Just add information as soon as you have them confirmed.
This last part is important, as people won’t read some of your informations twice and later correcting a false information may be too late. Make sure you have them double-validated and tripple-locked before pushing them into the public.
The best way is to centralise all your information in one location, generally your official website. Social networks are not suited to display important informations, as they mostly function as a flow. A pinned tweet or link in bio won’t cut it.
Now that you made sure all the informations are available soon enough and accessible enough, you can spread them in famous sites and platform (do you know Toornament?) in case your primary base is down for some reason.
Last week, popular Street Fighter IV tournament “Kakutop” used a rather unusual format:
- Round Robins groups into Round Robin final group
- First to 5 matches
- 2 games of difference victory condition
This lead to extensive matchups where some players fought from 5 (5-0 final score) up to 12 games (7-5 final score)!
Toornament supports “Best of X” match formats up to “Best of 9″. The vast majority of match formats use “Best of 3″ and “Best of 5″ formats, sometimes extending up to “Best of 7″.
We could easily extend our Match formats support to “Best of 11″ and beyond, but the visual representation of such series would suffer greatly, especially when seen in widgets or from a mobile device screen
When we covered the Kakutop 3 tournament, we went for this scoring format instead:
This allowed us to display scores while keeping it clean.
Kakutop and other events using exotic formats (Just Dance World Cup, anyone?) bring great challenges and inspirations for us tournament software developers. We can’t wait for the next one, bring it on!
More and more eSport communities run tournaments around their favorite games. Whether you’re an official community manager or a community lead member, you should try to federate all these initiatives and harmonize some aspects like rules and links.
Here are the most important points you should keep in mind: