When entering the results for a match, you can set a score, and have to declare a Winner and a Loser (or a Draw between the participants if the structure allows it).
Even though entering the score is important and mighty useful, only the “Win-Draw-Loss” selection will really validate a match result.
Let’s focus today on an advanced feature of our League , RR Groups and Swiss structures: the Pairing Table, that allows you to fine tune your match days, deciding who plays aginast who, when, and how many times.
If most of our community wants it tournament to be easily searchable and sharable, some want to run private event, or just test new things without trumpet calls.
For those organizers, we have the solution to create “Private” tournaments:
There are two ways to associate a date and time to your matches. We originally add this information for each match, in the “Miscellaneous” tab.
Update: you can use our API and this free PHP script to batch edit your Match Schedule!
Recently, we added the “Schedule” option, so that you can add private of public schedules to your tournament covering all matters, from the main stage agenda to the times your technical staff has to show up in the morning for server tests.
While they come very handy, Schedules are not specifically linked to matches.
As this option has become really popular, we intend to merge the “date/time” option into a type of Schedule in the near future, so that you can both batch edit dates and times and have them automatically assigned to their respective matches!
In the meantime, the best way to adress a date/time for a match right now is to stick to the good old “Matches/Miscellaneous” tab.
Don’t worry, Toornament works totally fine with every video game on the market. Our “supported disciplines” are games for which we
fine tune Toornament settings.