Toornament Report: Capcom Cup 2015

This week end saw the ultimate major tournament on Ultra Street Fighter IV.

The biggest fighting game in the world ended its great eSport lifespan with the Capcom Cup 2015, where the top 32 Capcom Pro Tour players fought for a split of the impressive $500,000 money prize and to engrave their name into Street Fighter history.

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We covered the tournament live this week end and wanted to provide you with insights from what we collected.

Using our API, we were able to extract interesting statistics and datas to breakdown the notable performances and trends from this 2015 edition. (click on the picture for higher res)

READ: Our free API is available in Beta, try it out!

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Huge thanks goes to artist SaPikku23 for providing us his great players portraits!

Of course, we couldn’t cram all the gathered info in a single infographic, so here are some exhaustive metrics:

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More quick facts:

  • Big Bosses: All EVO Champions attended: Daigo (2009, 2010), Fuudo (2011), Infiltration (2012), Xian (2013), Luffy (2014), Momochi (2015)
  • Biggest losers: Momochi and Bonchan dropped 16 places compared to 2014, respectively from 1st to top 17 and from top 9 to top 25.
  • Back to back: 11 players qualified for both the 2014 and 2015 Cups: Momochi, Infiltration, Bonchan, Xian, Luffy, Daigo, Snake Eyez, Justin Wong, NuckledDu and Gackt.
  • There’s the Tour and there’s the Cup: None Capcom Pro Tour 2015 Top 6 ranked player made it to the Capcom Cup 2015 Top 6, except for Xian (4th, then 3rd).
  • So close, yet so far: RZR|Xian has always been placed in the Top 3, but never won: 2nd (2013), 2nd (2014), 3rd (2015).

We hope you enjoyed all this extracted data from our API, feel free to share it!

Last but not least, you can of course get all the results, scores, characters picked and available VODs for each match, check our widget:

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The major tournaments and games, covered on Toornament

Toornament is built with an ambitious goal in mind: to help you create and share eSports tournaments the best way possible.

Our widgets and recently announced API are a great way to generate and embed eSport content for medias and developers. We’re thus pushing the media aspect of Toornament, by covering the major
events around the world with all the scores, results and stream/video
links.

These are what we call “featured tournaments”. You can check them from our homepage and get the complete list here : https://www.toornament.com/tournaments/featured

Straight from the organizers themselves, or thanks to our coverage team, 224 Featured Tournaments covering major eSport disciplines (Call Of Duty, CS:GO, Dota 2, HearthStone, League Of Legends, Starcraft II, Heroes Of The Storm, Smite, Street Fighter IV) and major tournaments (The International, LCS, Blizzcon, ESL One, Dreamhack, ESWC…) are already available.

We also highlight important tournament from games such as Smash Bros, Overwatch, or FIFA.

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As always, Toornament is a 100% free platform, so feel free to use our database of featured tournaments to create and push content on your own platform!

Can 3 people manage two 128-participants open Hearthstone? Yes, thanks to our mobile app!

As our platform powers all the ESWC tournaments this year again, a new challenger arised: two 128-slots, open Hearthstone tournaments…
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These type of events are hard to handle, as you can’t predict who’s going to show up, if participants are aware of the rules, the schedules etc. and ultimately prepare accordingly. Everything has to be handled on day one. This can lead to a need for a massive team admin required to constantly welcome and guide the participants.

The objective here was to rely as much as possible on our services to run a large scale tournament with a small admin team composed of 2 people at the welcome desk and 1 person to report the match results.

The admins provided each participant with a flyer showing the instructions to download the Toornament eSports app and from there, check up their tournament’s schedule. Knowing who your next opponent is and where you stand in the bracket proved to be very useful.

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With the addition of the Toornament TVs, information was spread effectively around the gaming zone and everyone, from the organizers to the participants, were on the same page from beginning to end.

We believe more and more tournament organizers will rely on our solutions to save time human ressources. We’re already working on our next features in this view: soon will be released the much anticipated participants login, allowing them to report their match score by themselves!

Download our free “Toornament eSports” app for iOS and Android

This week’s eSport events

This week will be packed with exciting eSports events around the globe. We’ve got you covered with all the results, scores and links.

Feel free to check, embed and share our widgets!

Dreamhack Cluj Napoca

 

Link to the sharable widget

Nanyang Dota 2 Championships

 

Link to the sharable widget

Asus RoG Dream League Season 4

 

Link to the sharable widget

ESWC 2015 PGW – League Of Legends Women

 

Link to the sharable widget

ESWC 2015 PGW – FIFA 2016

 

Link to the sharable widget

ESWC 2015 PGW – Just Dance 2016

 

Link to the sharable widget

LCS 2015 World Championship

 

Link to the sharable widget

Building a custom tournament structure for the Just Dance World Cup

Back in August, we were contacted by Ubisoft and the ESWC organizing committee. The Just Dance World Cup 2015 required a specific tournament format, due to exceptional schedules and logistic contraints they had to face during the incoming Paris Games Week, where the competition will take place.

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The Just Dance World Cup spans over 4 days and 2 different zones. Even tho it handles “only 18” participants, the tournament has to fill in schedules dealing with other events and tournaments.

Here’s what Ubisoft and the ESWC needed:

• A Qualifying Phase with:
– 3 Qualifying Groups of 6 players;
The top 4 qualify for the Qualifying Playoff stage;
– 1 Qualifying Playoff for each group;
The top 2 qualify for the Group Final stage;

• A Final Phase, consisting of:
– 1 Final Group of 6 players;
The top 4 qualify for the Final Playoff stage;
– 1 Final Playoff stage with immediate elimination.

This unique structure fits perfectly with all the contraints from both ESWC and Ubisoft: 2 stages, 4 phases, groups played in a dedicated gaming zone in the morning, playoffs played on stage during the afternoon.

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We thus designed a custom tournament structure from the ground and came up with this :

It’s been a very interesting experience, as Toornament architecture makes custom structures easy to develop. From there, we’ll built a proper tournament editor for end users to easily create and customize your own structures.

In the meantime, if you have a unique structure you’d like to use, feel free to contact us and we’ll see what we can do!