League Of Legends 2015 World Championship: all scores, stats and videos

The most prestigious eSport tournament in the world will set its finals across Europe capitals starting tomorrow, October 1st.
The 16 League Of Legends best teams in the world
will duke it out, as the winner get a whopping $1M prize and the
coveted World Champions title.

The tournament will be split in two phases over October:

  • Groups stage
  • Knockout Stage

Our team is ready to cover all the scores, advanced statistics and stream/VODs links.

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Tournament format analysis: How Riot and ESL deal with the Random factor

As tournament formats and structures are our little hobby, we started analysing the major Esport events and the reasons behind their choices.

After The International 5, here we are, breaking down the LCS Finals and the recent ESL One Cologne 2015.

We hope you’ll find good inspiration or cautionary tales for your own tournaments!

LCS Finals 2015

  • Group Stage

The Group stage follows a “Round Robin”, “Home – Away” Best-of-1 format. It looks like a Best-of-2, but the each participants won’t play their opponent twice in a row.

We like this approach, as it provides more variety in each day’s match-ups and allows some time for the “revenge hype” to build up.

  • Knockout Stage

Following the Group Stage, eight teams  advance to the Knockout Stage (formerly known as the Bracket Stage) and matchups transition to Best-of-5s. The Knockout Stage is comprised of Quarterfinals, Semifinals, and Finals.

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The main change this year comes from a draw phase between the Group stage and the Knockout stage.

Riot wanted to give more transparency and avoid “throws”, where a team loses a game on purpose to avoid another team in the knockout bracket. The bracket draw will be broadcasted Live after all the Group stage matches are played, so that no one is be able to predict its future opponent.

Randomness is used here as a firewall against deceptive performances which hurt teams’ credibility and cast a shadow over the rest of the tournament.

ESL One Cologne 2015

After the unique format used at IEM Gamescom, ESL continues to explore alternatives to the classic “group-to-bracket” format. For this Summer ESL One, the German organization has come up with yet another twist in their structure. Here’s an excerpt from their announcement:

“We start the event with 4 groups of 4 teams each. Each group contains 2 legendary teams and 2 challenger teams. The teams will fight it out in a double elimination best-of-1 format per group with a small twist. The top 2 of each group will qualify for the playoffs.

The twist comes at the end of the first day of matches:

On the first day, all 4 groups will be played out up to and including the winners match, with the elimination match and deciding match still to be played out. This means that 4 teams will have qualified for the quarter finals and everyone else still has a chance to make it that far.

At the end of day 1, we will redraw the groups and seed the quarterfinals ensuring that a team cannot face off against a team that they have faced off against before until they reach the grand finals. After this swap, the teams will continue their run through the groups against their new opponents and try to reach a spot in the quarter finals.”

In a nutshell:

1. Groupstage is a Double Elimination brackets with 4 teams.

2. Semi finals are played, Winners Finals are played. The winner of this match qualifies for the Knockout Stage.

3. The three remaining teams from each group are shuffled with teams from other groups, but keep their current position.

4. In the new groups, Losers match is played, then Losers finals are played. The winner qualifies of this match qualifies for the Knockout Stage.

The main motivation behind this move is to prevent a team from being beaten twice by the same opponent. Still, it doesn’t look like it’s a fairer solution, as the original groups are supposed to be balanced from the start, with top seed teams and two low seed teams.

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But our main concern on this option is the audience: Bracket Groups are already quite peculiar – although very interesting, but stacking a redraw right in the middle might be excessive.

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Instead of playing games in a group of 4, we’ll play the 3 first games in a group of 4, then shuffle, then play the 3 remaining matches in a new group of 3. Still with us?

We then think about the participants. ESL CS tournaments are already criticized for using a Best-of-1 match format in the group stage, considered by many as not suitable for Counter-Strike. This FPS metagame is heavily influenced by the different maps and its ban/draft system.

Adding the group redraw hurts the relevance of the results, as naysayers will always have room to complain and post many “what if…” post-tournament articles and tweets.

The ESL One Cologne 2015 tournament format ultimately received mixed feedbacks for its Best-of-1 Match format in the group stage and GSL Groups redrawn. The next major tournament for ESL will be held in Dubai for the ESEA Invitational and we wonder which format they’ll come up with.

The major Esport events covered on Toornament, Aug. 21-23

This week end saw 4 major tournaments on 3 games around the globe: Cologne welcomed the major CS:GO tournament ESL One. Meanwhile, League Of Legends was holding its Summer Split Finals both in Stockholm and New York. Hearthstone was the focus in Busan, as the OGN Masters Korea reached the Season 3 Finals.

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All event were packed with fans filling entire stadiums, a nice sight for Esports growth.

We covered all those major events and you can find the scores, details and VODs below:

ESL One Cologne 2015

2015 NA LCS Summer Split Finals

2015 EU LCS Summer Split Finals

OGN Hearthstone Masters KR Season 3

The International 5 competition structure analysis

As The International 5 is underway, let’s talk about its complex structure and the way it handles performances, elimination and other matters.image

Let’s be honest: last year International was a mess to follow: regional qualifiers, last chance tournament, round robin, double playoff, main bracket, all intricated with one another.

For the 5th iteration of its grand tournament, Valve made things simpler, but retained the multiple phases format. Here’s our break down on these choices:

Open Qualifiers (NA, EU, CN, SEA)

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  • Up to 1024 teams
  • Single Elimination bracket
  • Match format: Best of One
  • The winner is qualified for Main Regional Qualifier

Toornament’s notes: the first step to The International is a brutal welcome. Hundreds of opponents and no misstep allowed!

The combination of “Single elimination bracket” and “Best of 1 Matches” is really steep, but what choice do you have, when thousands of competitors around the world want and can take part in it?

This format is very time efficient, but should never be picked for any advanced stage of your competition.

Regional Qualifiers (NA, EU, CN, SEA)

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  • 10 teams
  • Group stage : 2 groups of 5
  • Double elimination bracket: Top team of each group enters through the
  • Winner bracket, 2nd team enters the Loser bracket
  • Match format: Best of 3, except for the Finals in Best of 5
  • Winner is qualified for the Wildcard tournament.

Toornament’s Notes: Classic structure. The limited number of participants allow for a double structure format, the classic “Group to Playoff”. This allows a good amount of matches and the right balance of forgiveness when a competitor stumbles.

The only twist here is that your group performance weighs more than usual on the rest of the competition, as the 2nd ranked in the group directly goes to the Loser bracket, instead of entering the Main bracket with a low seed. This method will be used throughout the whole competition.

The Wild Card

  • 4 teams
  • Double Elimination Bracket
  • Match format: Best of 3
  • Top 2 teams advance to the Main Event
  • Bottom 2 teams are eliminated

Toornament’s notes: A small, quick competition qualifying the two last teams for the Main Event. This phase wasn’t necessary, as the organizer could just have invited 12 teams instead of 14 and qualified the 4 winners of the Regional Qualifiers.

We think it’s a good way to start the Main Event with an appetizer, and a perfect rehearsal for the admin, streaming and casting teams.

Main Event – Group Stage

  • 16 teams
  • 2 groups of 8
  • Round Robin: Everybody plays each other within a group
  • Match format: 2 games. 2-0 earns 3 points, 1-1 earns 1 point, 0-2 earns 0 points
  • The top 4 teams of each group enter the main Bracket, the Bottom 4 teams of each group enter the Loser Bracket

Toornament’s notes: This is The International specialty: a huge amount of 112 matches being played in the course of 4 days. Still, the largest phase of the competition doesn’t eliminate anyone.

The rankings it produces are purely Seed intended, as everyone will go to the next phase no matter what. Again, Valve leans toward the “top to the winner bracket, bottom to the loser bracket” method.

We thus feel that this phase is very forgiving for everyone and that the organizers want to give as much chances as possible to every participant. We wouldn’t expect less from the most anticipated Esport tournament of the year.

Main Event – Playoff

  • 16 teams
  • Double Elimination bracket
  • Match format: Best of 3, except the Grand Finals using Best of 5 and the Loser Bracket Round 1 using Best of 1

Toornament’s notes: The last phase of The International 5 follows the ever popular Double Elimination Bracket, adding two modifications to the original model: at the very end, the Grand Final is a Best of 5 match, instead of a set of Best of 3 matches, where the competitor coming from the Loser Bracket has to “reset” the Finals by winning a first Best of 3, whereas the competitor from the Winner Bracket just needs one set to win it all.

At the very beginning of the tournament, Valve has left a steep Loser Bracket 1st round for the bottom competitors. This round is played in a Best of 1 match, meaning a swift elimination for 4 of the bottom teams.

We do understand this decision – Group Stage rankings must come with a price, or no teams will be motivated to really perform, or show their strategies and best moves.

Final Wrap Up

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The International is really one of a kind. Its much hyped, crowdfunded money prize is the talk of the town, but its competition structure is worth a look. Valve went with a very unique way to treat its competitors, going from brutal phases to more forgiving ones

The fact that all the teams play a lot of matches over an extended period says one thing for us: The International is a massive competition, but also a massive  celebration of DOTA 2 as a game, a community and an Esport discipline.

The generous amount of matches reminds us the NBA league, where the fans get plenty of show and exciting moments. The extended length of the competition – 2 weeks from the start of the Wild Card to the Finals of the Main Event – leans toward the World Cup (4 weeks), which gives time for everyone to celebrate.

As a tournament organizer, you should take notes from The International. There are great ideas (we haven’t even talked about All-star matches, 1v1, media days, days off etc.) to keep in mind, but also lessons you should take as a warning. The main one being that The International is a huge event with huge resources. Valve did a good a job to size the need for their phases, but few people and companies can afford the millions of dollars needed.

All in all, always think about your competitors and the audience experience! The right balance between the amount of matches, the timeframe and people’s endurance will be key to your success. Share with us your ideal Tournament structure and in the meantime, let’s enjoy The International 5!