What is the difference between a single and double elimination tournament ? Most of you seem to know the answer, but for the newcomers, here are some single answers, doubled (pun intended) with how each structure will impact your work load as a tournament organizer !
“Double Elimination” is a very popular tournament structure in Esports, despite its more intricated nature.
The relationship between Winner and Loser brackets can at some point make the audience and the organizers alike scratch their heads. Who goes where, who faces who, at which stage ?
So here’s our take on the right way we correlate the two brackets, especially how and where a player from the Winner Bracket ends in the Loser Bracket.
As we’re always diving in our statistics, we’ve come to realize that a decent part of the thousands of tournaments created on our platform are not entirely filled with the proper datas and infos.
Many factors leads to this situation: lack of time, too many things to handle during the event, lack of knowledge about the possible features…Numbers show us that better data-filled a tournaments lead to better experience (before, during and after) for the competitors and the audience alike.
You have three methods to place your participants in your tournament:
Toornament will optimize the placement with the participant number used as seed. This method has more options according to the stage type and order (group, or bracket, first or second stage).
As the name suggest.
Don’t forget, you can manually place each participant by clicking on the desired slot, directly in the bracket or group.
And at any time you can reset your placement to start again from a blank page.
Take a look at this video to see how it works:
Toornament allows you to give specific permissions to your admins, depending on their role and level. Select a tournament in your dashboard, and click on “Settings / Permissions” in the menu. You can set their area of influence, allowing them to only manage the registrations, or report the results.
Watch this video to see it in action: