Toornament v2: Release date and what to expect

Introduction

We’ve been hinting and teasing you with our upcoming Version 2 for almost 5 months now, and it’s time we put an end to it.

The Release Date will be the 31st of May!

maintenance The migration to the new version will cause an interruption in service on that day! More information to come soon, but the platform will not be available for a few hours during office hours (CEST)

Organizers, participants and spectators will discover our new platform, that is going to look a lot like the old one, but built on a brand new tournament engine, built from scratch on a new database running on a new servers infrastructure, allowing much more traffic than what is currently possible. For starters, changes will mainly be on the Organizers’ side, here they are.

Tournament Size

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The maximum size of a tournament will go from 256 (current limit) to 4096 thanks to the new tournament engine and infrastructure.

New Structure System

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More freedom, more flexibility! You are now 100% free when it comes to creating a tournament and its structure. You can have stages played along, of different size, with participants coming in at any stage of your tournament.

Learn more about the Structures

New Placement System

v2_a
Along our new structure system comes a brand new way of placing participants into your stages. The seeding and the placement were merged into a single interface to allow for a clearer experience, with new options for you to choose who plays where.

Learn more about the Placement

New Widgets

widgets_v2
Another field that needed attention were our widgets. They are now clearer and more user-friendly, and just as beautiful as the rest of the site!

Learn more about the Widgets

Other Changes

Many other aspects of the platform are going to undergo some sort of change, among which:

  • Organizer Dashboard now has the same stylesheet as the other parts of the website, and an increasing compatibility with mobile
  • A few changes inbound on the API, with more detail available next week
  • Game stats (as seen in LOL, DOTA2, CS:GO or Bloodbowl 2) won’t be available immediately upon release. They will be back, with all previous data restored, as soon as possible
  • Some least used features disappeared, to simplify the tool and make it the most efficient it can be

What to expect next?

The Version 2 being out means that we are going to go back to working on new features and improvements, after having spent those last few months dedicated to the task at hand.
We already made good progress towards some of the most requested features from our organizers:

  • Tournament and match check-in
  • Match chat system (first available on the web platform, on the mobile app next), as seen below:

user_chat

This is just the beginning, so stay tuned for a whole lot of new features and exciting stuff to come in the future, because we’re only getting started!

Toornament v2: Widgets

In the scope of our new version, we have had to rethink the widgets entirely. Lots of organizers have given us their feedback, and we are proud to present them, and you, our new widgets!

All changes have been made with one main issue in mind: Clarity.

Being embedded on different parts of websites, widgets have to be clear, intelligible and easy to use. This could be achieved by following two guidelines:

  • No more navigation. What you see is what you get. Chosen information is immediately visible and accessible.
  • A modern, stripped down and refined style, to emphasize important information.

The tournament widget is now be divided into several separate widgets. No menu to navigate from one to the other. There will be a widget for each one of these categories:

  • Participants
  • Matches List
  • Groups List
  • Bracket
  • Information & Registration

As of now, all widgets but the “Participants” one are available in their new version. The “Information & Registration” one comes with 4 variants depending on the current status of the tournament:

widget_infos

Tournament has not started yet

widget_reg

Tournament has not started yet, with registrations open

widget_running

Tournament is currently running

Tournament is over

Here is the new look of the Stage-based widgets:

Round-Robin Groups

Bracket

And here is the new “Schedule” widget:

Matches Schedule

Those widgets, and the ones still to come will also be available in a Dark Mode shortly. And to finish, here’s a sneak peek at our “Participants” widget, which is still a work in progress:

widget_participants

This week’s Open Community tournaments are about shooting…

So, do you like to shoot people in video games? But maybe you’d rather shoot a ball? Or your thing might be shooting for the stars? Either way, we have the tournaments for you, with our weekly selection of Open Community Tournaments.
Many of this week’s tournaments will be played offline, so beware before registering, and make sure you can make it to the venue to try and grab the title for yourself!

csgo Counter-Strike: Global Offensive Open Tournaments

denmark SkiveLAN #2.by SkiveLAN.dk – LAN 50 Teams 12/05/2017
14/05/2017
Register
germany LIGA S1 Division2 LQ2
by Twenty E-Sports – Online
32 Teams 14/05/2017 Register
canada ComicCup MTL 2017
by ComicCon eSports – Online & LAN
16 Teams 15/05/2017
14/07/2017
Register
slovakia eXRiders 1on1 Cup #2
by eXRiders – Online
16 Players 19/05/2017
20/05/2017
Register

fifa17 FIFA 17 Open Tournaments

cotedivoire Gamers CI #3
by Gamers CI – Online
32 Players 13/05/2017 Register
india GSI Online Cup
by Gamers Spot India – Online
32 Players 13/05/2017 Register
czech 2vs2 RealitaGamingBar
by Realita Gaming Bar – LAN
20 Teams 14/05/2017 Register
netherlands 1vs1 XBox May Cup
by EAthletics – Online
32 Players 20/05/2017
21/05/2017
Register

overwatch Overwatch Open Tournaments

france E-Lan Overwatch Maiby E-LAN ESIEA – Online 6 Teams 12/05/2017
13/05/2017
Register
unitedstates NETGEAR Tournament
by NETGEAR & AFKgg – LAN
32 Teams 13/05/2017
14/05/2017
Register
canada ComicCup MTL 2017
by ComicCon eSports – LAN
32 Teams 17/05/2017
08/05/2017
Register

vainglory Vainglory Open Tournaments

europe Lunaris Draft EU
by Lunaris – Online
64 Teams 14/05/2017 Register
brazil NSA Championship
by NSA Inc. – Online
8 Teams 14/05/2017
28/05/2017
Register
unitedstates TDM 3v3 Draft
by iDMG – Online
8 Teams 14/05/2017
30/06/2017
Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

Toornament v2: Placement

With the Version 2 and its new structure system, we had to come up with a unified placement feature that would fit the role while allowing maximum flexibility. We decided to merge the seeding and placement aspects into a single interface where you can add participants into the phase (because you have to remember that now, all participants don’t have to start in the first stage of a tournament, and can be freely sent into different stages) with a multi-selection modal window. A seed is then attributed to them depending on the order you pick them.

v2_modal

Selection modal in Toornament v.2

From there on, you can manually modify the seeds, and it will naturally modify their placement in the structure accordingly, either in the list on the left, or directly inside the preview on the right side of the screen, just like you use to do in the current version.

v2_a

Placement interface in Toornament v.2

It is now also possible to lock some of the participants in their attributed seeds. This serves one major purpose: locked seeds won’t change if you randomize the participants into the stage, meaning you can have seeds stay in place while you randomly add participants into the stage. Furthermore, re-generating a stage (by changing its size for example) does not alter the seeds, meaning all seeded participants will keep their seeds, and locked ones will remain locked.

v2_lock

Locked participants in Toornament v.2

Another major change is that this interface is now basically a preview, meaning you can edit things, try and test things out, but ultimately, nothing changes until you save.

v2_save

With this new system, it is still possible to manually place each and every participant, either all at once before starting your tournament, or step by step, even after the stage matches have started (but a participant with a result in one of its matches will become locked).
Plus, combined with the new structure system, this will allow for stages played at the same time (like several groups played in different stages, qualifiers or anything you might think of), you will be able to add and play tiebreaker matches, or showmatches…

There is one downside to reaching this level of freedom though, and it’s the loss of hard connections between stages, meaning there is no automatic method between stages, so for example, when your group stage is over, you’re going to have to select the winners from said group stage and seed them into the playoffs stage yourself.
But that is a small price to pay for all the amazing things you will be able to do with this new system, and we’re not done working on it just yet!

Use Case: Cyber Espoirs League by the FQSE

We met with Patrick Pigeon and Cédrick Tremblay, Esports officials from Quebec, about their projects and how and why they came to use Toornament for them.

First things first, please introduce yourself and your association

Patrick Pigeon, C.E.O of the E-Sports Federation of Quebec (FQSE). I’ve been implicated in competitive video games and electronic sports for almost 20 years. I am one of the founders of the Federation that came into life in February 2016. It gathers student associations, schools, competition teams, players and other organizations linked to esports, all with a single objective: help develop the field in Quebec.

Cédrick Tremblay, C.E.O of Earthroot Gaming (their Twitter and Facebook). It’s a multi-platform organization established in Quebec, taking part in competitions all over the world. We are mainly famous for our Halo professional roster, Ryan Ford on Smash and Schemin on Madden as Top 10 players in the world. Earthroot Gaming brings professional players the help they need to progress, with personal resources management, tournaments organization and financial support. Earthroot Gaming was born in April 2015 and is currently in its 3rd year of existence.

Could you present your video games related projects and events?

Patrick: The federation is involved in many projects. Conferences, LAN, tournaments, leagues, shows, school projects are just some of our activites. Here are three of the main projects we are currently working on:

  • Exclusion Case: the Federation works since its creation to settle this issue (for more information, click here (FR))
  • The Cyber Espoirs League (LCE): league made from schools from Quebec. The project started on the 1st of April with a qualifier for an Overwatch tournament.
  • Quebec Cup [under development]: the Federation started the accreditation and regional check in preparation of the first Quebec Cup.
owlce
How did you discover Toornament?

Patrick: I saw several organizers from Quebec use it

What are the features you use most on Toornament?

Cedrick: It is actually a tough question. Of course, results and participant information are vital for a tournament platform like this one. I did enjoy the fact that we were able to fill precise date and time for each round and match. That is rare in other tournament platforms.

Tell us more about your mission to promote Esports through education and how Toornament helped you in doing so.

Cedrick: the FQSE is going to organize a full league (the Quebec Cup, mentioned earlier), and not just week-end tournaments. Hence, Toornament is really helpful with all the qualifiers, and will be even more when the league starts.

meltdownlce
What feature would you like to see added to Toornament?

Patrick: a clear and global ranking of participants at the end of a tournament, or at least the Top3.

Cedrick: Toornament should create a League system in which rules can be modified based on a Round basis, with for example participant information that could be changed between rounds (but remain visible on the previous ones).

One thing we can tell already, is that Cedrick’s wish is about to come true, with the release of our upcoming new version, and its new Structure System that will allow for much more versatility when it comes to handling long competition.

Thanks to Cedrick and Patrick for having taken the time to answer these few questions.