Tout ce qu’il faut savoir en tant que Participant

This is the french version of a previous article.

Toornament est une plateforme puissante et pratique pour les organisateurs, et nous voulons également proposer une expérience de qualité aux participants.

Nous avons donc conçu et développé des outils pour vous permettre de suivre vos compétitions et reporter les résultats de vos matchs.


Une fois connecté sur le site, l’Interface Participant (Participant Dashboard) est accessible via le menu de navigation dans le coin supérieur droit de n’importe quelle page de l’interface publique.

Vous pourrez y retrouver tous les tournois dans lesquels vous êtes inscrits,

ainsi que tous ceux dans lesquels vous jouez,

et la liste de vos matchs, passés ou à venir, en cliquant sur l’un de vos tournois en cours.

Si l’organisateur du tournoi a activé le Report par les Participants, il suffit de cliquer sur un match à jouer pour accéder à la page permettant de reporter vos résultats détaillés, d’adresser des commentaires aux organisateurs et éventuellement envoyer une preuve du résultat de match.


Notre Application Mobile gratuite vous permet de faire exactement la même chose, rendant le report de match encore plus simple et rapide si vous jouez sur mobile ou console.

Connectez-vous à votre compte pour accéder à la liste des tournois pour lesquels votre inscription a été validée.


L’application affichera votre prochain match si vous en avez encore à jouer.


Vous pouvez ensuite reporter les résultats de vos matchs directement dans l’application.


Les fonctionnalités offertes aux participants, tout comme celles proposées aux organisateurs, sont en constante amélioration, mais les bases sont là, et il ne vous reste plus qu’à vous inscrire à l’un de nos nombreux tournois communautaires Open, ou créer votre propre tournoi pour affronter vos amis et tester ça!

Discover one of the most emblematic French LAN: the Gamers Assembly

For those of you who don’t know what the Gamers Assembly is, a few numbers from the 2016 edition of what is one of the biggest European LAN:

  • 3 days
  • 12 games
  • 1 800 players
  • 17 000 visitors

Gamers Assembly is back in 2017, from the 15th to 17th of April, in Poitiers, France, with one objective in mind: beating those high scores. It looks like the feat is about to be achieved, as the 3-days BYOC LAN will feature 17 tournaments this year, spanning over 14 games; and as you read those lines, more than 1900 participants have registered to compete!

Without further ado, the tournaments list:

csgo Counter-Strike: Global Offensive
48 Teams – Groups + Bracket
Played on PC
10 000€
lol League of Legends
56 Teams – Groups + Double-Bracket
Played on PC
10 000€
overwatch HyperX Overwatch Trophy
48 Teams – Groups + Double-Bracket
Played on PC
8 000€
r6s Rainbow Six: Siege (PC)
24 Teams – Groups + Double-Bracket
Played on PC
7 500€
r6s Rainbow Six: Siege (Xbox One)
16 Teams – Groups + Double-Bracket
Played on XBox One
7 500€
hearthstone Hearthstone
264 Players – Groups + Double-Bracket
Played on PC
6 400€
codiw Nacon Trophy Call of Duty: IW
24 Teams – Double-Bracket
Played on PS4
5 000€
sf5 Nacon Trophy Street Fighter V
128 Players – Groups + Double-Bracket
Played on PC
3 000€
sc2 Starcraft II
66 Players – Groups + Double-Bracket
Played on PC
3 000€
fifa-17-icon-48x48-medium Fifa 17
128 Players – Groups + Bracket
Played on Xbox One
3 000€
stadium Trackmania 2: Stadium
64 Players – Double-Bracket
Played on PC
2 200€
tf2 Infomax Team Fortress 2 Trophy
8 Teams – Double-Bracket
Played on PC
2 100€
ssb Super Smash Bros Wii U
66 Players – (Groups +) Double-Bracket
Played on WiiU
1 500€
rocketleague Plantronics Rocket League Trophy
24 Teams – Groups + Bracket
Played on PC
1 500€
fullspeed Trackmania FullSpeed
16 Players – Double-Bracket
Played on PC
dirt Trackmania Dirt
24 Players – Double-Bracket
Played on PC
canyon Trackmania 2: Canyon
16 Players – Double-Bracket
Played on PC

If you wish to participate in any of those tournaments, one single link:


All tournaments and results are also available on the Toornament Mobile App, you can look for the Gamers Assembly ones, or yours, or any other tournament you’re interested in!

Since 2014, Gamers Assembly tournaments have been organized and managed on Toornament, and we are proud to be the go-to platform for such a huge and successful event! You can find all current and past tournaments on Toornament:

And if all of this was not enough to hype you up, maybe the Official Trailer will:


How about some Open Community Tournaments?

You want to compete in a tournament, but don’t know how to find one, or where to play? Let us walk you through, and introduce you to our amazing community, with its endless stream of open-registration tournaments for you to participate in!

You are playing on PC? Console? Mobile? You are more into FPS, sports, fighting? There is a tournament for you!
Here is a selection, but feel free to scour our website for games and tournaments, if you can’t find what you are looking for here!

csgo Counter-Strike: Global Offensive Open Tournaments

slovakia Training Cupby Daniel – Online 12 Teams
Groups + Double-Bracket
germany LIGA S.1 Div.1
by Twenty E-Sports – Online
32 Teams
09/06/2017 Register
italy AlphaWolves Cup#1
by HaveFun LTD – Online
32 Teams
Groups + Bracket
400€ CashPrize
italy Gun Racer Cup #1
by IceHax – Online
10 Teams
Double Bracket

vainglory Vainglory Open Tournaments

germany Lunaris Draft
by Lunaris – Online
64 Teams
08/04/2017 Register
belize The Lone Star
by Jinnis – Online
25 Teams
italy International League
by ToXXiC – Online
34 Teams
Groups + Bracket

rocketleague Rocket League Open Tournaments

france FDJ Open Series RL2
by FDJ eSport – Online
256 Teams
Groups + Bracket
450€ CashPrize
09/04/2017 Register

overwatch Overwatch League Open Tournaments

finland HelmiLAN kevät ’17
by HelmiLAN- LAN
8 Teams
Double Bracket
canada EGA Overwatch
by EndGameArena – Online
16 Teams
Groups + Bracket
29/04/2017 Register
canada ComicCup MTL 2017
by ComicCon eSports – Online
Groups + Double Bracket

hearthstone Hearthstone Open Tournaments

europe Bloody Ox EU Open #2
by Bloody Ox Esports – Online
32 Players
unitedarab Chickenbone’s Cardstone Extravaganza
by Ahmad Kayali – Online
32 Players
14/04/2017 Register
finland HelmiLAN kevät ’17
by HelmiLAN – LAN
16 Players
Double Bracket

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

Dive into the DOTA Asia Championships 2017

12 Teams have been competing in one of the biggest DotA 2 tournaments of the year for 2 weeks, and it has now come to an end. First, here is the breakdown of the origin of those teams:

Invited China Qualifier America Qualifier Europe Qualifier SEA Qualifier CIS Qualifier
wings_logo invictus-gaming_logo team_np_logo faceless_logo liquid_logo empire_logo
evil-geniuses_logo team-vg-j_logo Click on an icon to see the matches from that team in the Group Stage.

All matches have detailed results, statistics and replays available !

og_logo invictus-gaming-vitality_logo
newbee_logo lgd-forever-young_logo

The Group Stage has been quite a fight, with 60 games played, and it is time to take a look at some statistics, all obtained via the Toornament API during the coverage of the competition, a process available to all organizers.

  • 41 Minutes per game
  • 47.8 Kills per game
  • 49 Deaths per game
  • 113 Assists per game

Even though the fights were tense, a trend in Win Rates could be seen, as seen in the Side comparison, and the extremes for teams:

Group Stage – Win Rate
radiant 55%45% dire
og_logo 90%20% faceless_logo

OG‘s Win Rate of course reflects on their Income, as they earned around 13,2k Gold per player and per game, but they are far from the best farmers there is, ranking 6th, with the Top place going to Newbee with 1,136 Last Hits per game, which translates to a staggering 227 Last Hits per player on their team. But this had an other effect, in that Newbee was also the team with the longest duration for Won Games, with an average of 49 Minutes per game.

And before we move on to the Main Event, let’s take a look at some champion statistics:

Champion Games played Win Rate (>5games) Pick/Ban Rate
monkeyking 26 58% 43% / 17%
earthspirit 26 58% 43% / 28%
lina 22 77% 37% / 10%
magnus 19 69% 32% / 62%

Now, on to even more serious matters with the Main Event! All 12 teams qualified at the end of the Group Stage, but got seeded into the Double-Elimination Bracket depending on their results (best two teams from each group started in the Winners’ Bracket, all others in the Losers’ Bracket).

Before we get into some more statistics, here is the final Bracket with detailed results, statistics and replays, once again. The first round of the Losers’ Bracket pitting teams that ranked 3rd-6th in the groups is in a separate group accessible through the menu (Matches > Losers’ Round 1):

And now, the statistics! 30 games were played, in 14 matches:

  • 45 Minutes per game
  • 46.3 Kills per game
  • 47.4 Deaths per game
  • 113 Assists per game

Games were a bit longer, with a bit less kills and deaths, but still as many assists, revealing an even more teamplay-oriented strategy from the teams. Let’s delve a bit deeper into numbers from the teams of the Top-8 during the Main Event (once again, logos link to the matches of said team, where you will be able to find detailed match results and statistics, along with replays):

Team Rank Team Kills Avg. Team Deaths Avg. Team Assists Avg. Team K/D/A Avg. Player Gold Avg.
invictus-gaming_logo 1st 25.6 18.4 61 4.72 12,424
og_logo 2nd 22.4 26.4 59.4 3.1 14,210
newbee_logo 3rd 20.7 23.4 47.8 2.9 10,926
invictus-gaming-vitality_logo 4th 20.1 23 55.6 3.29 10,885
empire_logo 5-6th 19.2 22 46 2.96 10,177
evil-geniuses_logo 30.7 23.8 65.5 4.04 12,728
team-vg-j_logo 7-8th 27 22.8 71.8 4.33 9,728
faceless_logo 26 31 57.8 2.70 11,482

And to conclude, a quick Champion overview, with the record holder of each category during the Main Event:

Champion Games played Win Rate (>5games) Pick/Ban Rate
earthspirit 18 44% 57% / 27%
invoker 8 75% 27% / 23%
alchemist 7 71% 23% / 67%

We hope you enjoyed this tournament as much as we did, and if you couldn’t follow it live, you have all you need to catch up now!

In-Game integration: Studio survey

As we have already stated before, one of our long-term goals with Toornament is to enable an easy and efficient in-game integration, to encourage developers, organizers and participants alike with their esport impetus. With the emergence of many new titles every week, we want to be able to provide the best solution possible, and that goes through an open discussion with the people involved.

We carefully listen to the remarks and comments of our organizers and participants, and now it is time for us to widen the scope of our feedback by addressing directly the game studios and developers from all horizons.


We have come up with a short survey to help us identify the challenges and needs you may have, as game creators eager to implement some sort of competition process in your game. Whether it’s with a real esport objective in mind, or for recreational purposes, your opinion matters to us!

Take the Survey!

Thank you for your time!