The Toornament Partner we are about to present today has made great use of our API to build his own competitive environment on top of the Toornament engine.
To start, please introduce yourself and your project
I’m Alain “Midl” R, founder & co-Director of the Krosmoz Tournaments Arena (aka KTA), a season-based League for the game Dofus, composed of multiple qualifier tournaments followed by a Main Event tournament. We are currently in our third season.
Our ambition is to make our league the main community event for the game.
To do so, we’ve created a website, KT Arena , that reunites our community and uses the Toornament API to display our tournaments.
We also built a League Points system, based on the final rankings of each and every qualifiers, that allows us to have overall leaderboards during a season.
How did you discover Toornament?
I have created several tournaments for the game Krosmaga, and have tested multiple tournament platforms to do so. In the end, Toornament was the one I have been the most interested in, and that allowed us to build exactly what we had envisioned.
The customizable Toornament TV was one of the features that really caught my eye. With my former crew, we had fun doing stuffs with it:
What feature(s) do you like the most on Toornament?
I guess it iss the fact that I’m able to do really complex, yet fun, stuff with the tournament structures. My dream is to organize a tournament that begins with a Swiss System that qualifies for Double-Elimination Bracket Groups, followed by a Robin Robin that qualifies players towards the Single-Elimination Playoffs; and thanks to Toornament, we have been able to do such a tournament during our first season!
Anything you want to add?
I’m pretty sure that Toornament and environments like that is the future for the community made esports.
And we are sure that communities are what really drive esports, and are glad to provide a tool for these communities to exist and grow. Take a look at the Toornament API Documentation if you would like to start building a great project like what the KTA folks did, and do contact us by email at [email protected] if you have questions or inquiries about such projects that we might help you with!
A big thank you to Midl and his staff for their incredible work, and the time dedicated to answering our questions. We are glad and proud to be the esports technology chosen by communities and game publishers (see the Rainbow Six French League for Ubisoft), to let them build new solutions to improve the players’ experience!