As we have already stated before, one of our long-term goals with Toornament is to enable an easy and efficient in-game integration, to encourage developers, organizers and participants alike with their esport impetus. With the emergence of many new titles every week, we want to be able to provide the best solution possible, and that goes through an open discussion with the people involved.
We carefully listen to the remarks and comments of our organizers and participants, and now it is time for us to widen the scope of our feedback by addressing directly the game studios and developers from all horizons.
We have come up with a short survey to help us identify the challenges and needs you may have, as game creators eager to implement some sort of competition process in your game. Whether it’s with a real esport objective in mind, or for recreational purposes, your opinion matters to us!
Take the Survey!
Thank you for your time!
Here’s a great column by The Chernin Group’s Edward Chang on GameIndustry.biz :
eSports: The missed billion-dollar opportunity for publishers and platforms
Now, we don’t usually publish opinion piece on our blog but this it’s hard to pass on this one. You should read it.
tl;dr Esports belong to publishers and this can be a hurdle for third-party start-ups and platforms. If publishers want to thrive in Esports, they have to nurture a dedicated ecosystem.
Spoiler Chang nailed it.
The post goes through the relationship between the top Esports publishers and the Esports platforms. With a defensive / conservative approach to their game, publishers seem to slow things down and only think short term. Esports are about long term vision.
Advanced statistics, tournament organization, bets, in-game items, replays, spectating experience and custom services are some of the many opportunities which could amplify the Esports reach and economy.
At Toornament, we’re blessed to be integrated with some of the major games and work hard to integrate with more, at a deeper level. We’re an Esports platform but we believe that the real platforms are the games themselves. They must be the source and epicenter of a rich ecosystem of integrated services and businesses, in which all parties will benefit from each other.
Video games are closed products, but Esports must be an open platform. If we keep this in mind, the industry will really thrive.
Read: eSports: The missed billion-dollar opportunity for publishers and platforms
At Toornament, we believe in-game integration is the future. Esports disciplines and Esports platform are bound to communicate with each others to bring upgraded features, smoother management, richer content and ultimately, better competitive experience.
We’re working with all video game studios on such opportunities through our free API.
Here are some of our best integrations to date:
Type: Tournament Code
With Tournament Codes, participants of a match automatically join the lobby before the match. After the game, Results and stats are automatically displayed.
Type: Match ID
Dota 2 provide a unique ID for each match played on Valve’s servers. These Match IDs allow us to retrieve advanced statistics from the game.
Type: Management softwares
Counter-Strike offers a more advanced approach on Match management. Dedicated softwares such as eBot and Adminbot are game changers, bringing in many options and stats. Toornament is now supported by both solutions.
Type: Match ID
The cult board game has an equally passionate community fo its video game adaptation. We worked with deveolpper Cyanide Studios to get Match IDs you can simply copy/paste in tournament to retrieve results and stats.
Interested in working with us and plugging your game with our Esport Platform? Fire us a mail, email@example.com!