We’re enhancing our tournament structures

Good news for you today! We’re enhancing three of our tournament structures, reinforcing Toornament’s leadership in terms of tournament structures and options.

Let’s have a look at the new features!

Swiss system: new pairing rules

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Our community has been very happy since we released our Swiss system. Today, we’re enhancing it, adding new pairing algorithms, to fine tune way you want your participants to meet each other.

The default pairing method so far was “Score Group + Random”, which pairs random players with similar Win / Draw / Lose performances in the group.

With our update, you are given the choice with 3 additional methods :

  • Score Groups + Adjacent: The strongest participant of a group is paired with next strongest one of the same group, and so on.
  • Score Groups + Balanced: The new default setting. The strongest participant from the first half is paired with next strongest one of the second half, and so on.
  • Score groups + Opposite: The strongest opponent is paired with the weakest one.

Group stage: new tie breaker options

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Deciding the final standings in a group with tied participants is always a tricky situation. We thus added new tie breaker options to help you rule this out.

You can stack up all those rules, the one on the top being the first rule to apply, while the bottom being the last rule to apply.

Note that we’ve added three new rules dedicated to the match score: match score for, against and difference. You can apply these rules to the overall performance, or just focus on the performances between the tied participants.

A League of its own

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Last but not least, our League structure has been largely enhanced, now boasting great features:

  • league’s divisions
  • match day view
  • the same new tie breakers rules as in Groups and Swiss system

We hope you’ll enjoy and use these new features and options, stay tuned for more!

EVO 2015: Street Fighter IV Top 64, Smash Bros Melee Top 32

As we were covering all the major Esport tournaments of this past week end, one of our favorite event proved to be both a huge success, and a huge headache to cover. With its thousands of registered players and dozens of tournaments, EVO 2015 was a monster event.

In the end, we saw a lot of partial results scattered all over the web, between the vods, the official schedule and the community sites.

Following thorough researches, we gathered the Top 64 results for the Ultra Street Fighter IV tournament, with detailed scores and characters – when we could get them.

 

Bonus: here’s the Super Smash Bros Melee Top 32 recap. Enjoy!

 

 

All Esport tournaments covered this week end

This week end will be loaded with great toornaments. As always, we’ll bring you all the scores, details, and useful links to make it easy for to watch and share !

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We have a great week end on Toornament. We hope you’ll find everything you need !

Thursday, July 16

Starcraft 2 Dreamhack Open Valencia

 

CS:GO FACEIT League LAN Finals

 

Friday, July 17

EVO 2015 Championship Series Ultra Street Fighter IV

 

Starcraft 2 IEM Shenzhen Season X

CoD AW MLG Pro League CoD AW Season 3

 

League Of Legends EU LCS

 

Saturday, July 18

Heroes Of The Storm Gold Series Heroes League 2015 season 1

 

League Of Legends NA LCS

 

CS:GO ESL ONE : Cologne Asia Offline Qualifier

 

Monday, July 20

Heroes Of The Storm Shenzhen Invitational

 

[Organizers] All the available Placement methods

Since our last article on Placement methods and options, Toornament has refined its available options and here’s a complete guide to the placement methods.

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Placement is the way each phase of a tournament is linked to each, how the participants move from one to another.

Generic methods :

  • “Random” : as the name states, participants are randomly placed into a phase, regardless of their seed.
  • “Manual” : you choose to place your participants the way you prefer. Note that you can combine Random and Manual placement methods.

Specific method :

Those methods follow a specific set of logic and rules

  • “Participant Number” : only available for a first phase, as the participants are placed following their initial seed number.
  • “Previous stage” : only available from a previous phase. The only logic is that the results from the previous phase build the seeding for the following one. The played matches doesn’t weigh on the placement.
  • “Bracket Optimized” : only available following “Groups”, or “Bracket Groups” phases. This method adds a new rule : qualified participants from a group are placed in the bracket so that they’ll meet again at the latest stage possible. This method aims for a better variety in matchups.

“Swiss System” added

As we announced it earlier, the Swiss System has just joined our array of supported competition formats.

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As you may know, the Swiss System makes all participants face each other. Each victory grants the victor 2 points, whereas the loser gets 0 points. A tie results in a split 1-1 point between the competitors. Note that you can edit those values later. As the matches go, the Swiss system will pair people with similar result, making it harder and harder to win, for example.

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The Swiss System thus allow a great amount of fair matches for everyone, from the top dogs to the underdogs. The Swiss System can be picked a a whole tournament format, or be paired with single or double elimination systems. Reminder : be careful about your time management, as this Structure grows exponentially with the number of participants.

Welcome (board) on Toornament !

Your dashboard homepage has changed and from now on, you will be greeted by our welcome board, which contains plenty of goodies :

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– Our latest tweets about the Esport economics and latest trends
– Our latest blog posts
– An invitation to become a trusted user
– Your tournaments
– Your money status
– General informations and links about Toornament.

We find this landing page more useful, convenient… and welcoming. Hope you’ll enjoy !