In-Game integration: Studio survey

As we have already stated before, one of our long-term goals with Toornament is to enable an easy and efficient in-game integration, to encourage developers, organizers and participants alike with their esport impetus. With the emergence of many new titles every week, we want to be able to provide the best solution possible, and that goes through an open discussion with the people involved.

We carefully listen to the remarks and comments of our organizers and participants, and now it is time for us to widen the scope of our feedback by addressing directly the game studios and developers from all horizons.

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We have come up with a short survey to help us identify the challenges and needs you may have, as game creators eager to implement some sort of competition process in your game. Whether it’s with a real esport objective in mind, or for recreational purposes, your opinion matters to us!

Take the Survey!

Thank you for your time!

Toornament v2: Structures

With the new Version comes the new Structure System. Currently, when creating a tournament, you have to choose a structure template from a wide selection. It’s quite simple, and presets allow for fast creation, but it can limit organizers looking to create more original formats.

From today on, the new system is out, and there are no more templates, no more limitations; organizers are now 100% free when it comes to creating their tournament structure. You can freely add, modify and delete stages in your tournaments. And because a few images speak a thousand words:

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You will create your structure by adding stages to it, and can do so whenever you want/need to. As in the example, this means you can create all the stages of your competition in a single tournament (qualifiers, groups, league, playoffs and anything!), and imagine if you are having a great tournament, and suddenly, too many people want to participate in your qualifier, you can just add a new one! Each stage is independent, and can be linked to others to have participants move between each stage of the competition through our new Placement process.

If you wish to delve deeper into the different types of stages available, check our Format Guide!

[Participants] Pick & Ban is now available on our Mobile app

The very popular “Pick & Ban” feature for Hearthstone is now available on our mobile app Toornament eSports!

The process is very straightforward: when you register and get confirmed for a tournament, you will be asked to pick the classes you’ll use for your matches.

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Now, go on your match page, where you’ll see your picked classes and your opponent’s ones.

If the “Ban” phase is part of the rules, click on the lower button to choose the class you’ll ban from your opponent.

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You can see which class your opponent banned once your own ban is done. You’re all set, may the Top Deck gods be with you!

Download Toornament eSports for free:

2016: A Year of Breakthroughs

2016 has been loaded with new features, updates and low-level changes. From our new frontpage to the constant flow of key features integrated in our Mobile App, we remain true to our original statement: deliver the most powerful free Esport platform in the world.

Take a look at the main breakthrough we came up with this year!

FRONT

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In 2016, Toornament took a turn: we opened our platform to a broader audience: participants and fans. With featured tournaments and participants interactions, we revamped our website from a B2B platform to B2C one.

MOBILE

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Our mobile app keeps growing at high pace. 2016 brought key features to make Toornament eSports the best companion app for all Esports fans and players.

PARTICIPANTS

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One of the biggest evolution of Tournament this year has been it’s opening towards participants: with a dedicated dashboard, match reporting and tournaments tracking on the mobile app, players can now enjoy the power of Toornament as their organizers peers did!

GAMES

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The total integration with Esports is our long term focus. Toornament already talks with LoL and DotA APIs. Going further, we now support LoL Tournament Codes for easy matchmaking. FPS-wise, we made a big leap with CS:GO, as popular match management softwares Ebot and AdminBot support us.

API

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Advanced users need advanced tools and we deliver. Our API has seen some major new functions and improvements, helping Esport professionals (video game developers and organizers) to harness the power of Toornament to suit their needs.

INFOGRAPHICS

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On the heels of our first infographic in 2015, we kept on pushing our data in informative and beautiful infographics covering major events and meaningful stats.

Social

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Expanding from our Twitter account, we took on Facebook and Youtube with differents goals. Youtube will be the home of our growing video production, while Facebook is designed as you go-to Esport Calendar. Like and subscribe!

Yes, it’s been a loaded year and guess what: 2017 will be even better, as we’ve now joined the Webedia family. Stay tuned and thank you for using Toornament!

2017 Preview: New Structure and Placement process!

Toornament is onto a deep changes for 2017 and we’re happy to share them with you today!

The most prominent change is focused on the Structure creation process. Until now, creating a Structure meant picking a Structure template which can’t be modified, just reseted.

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Gone are the structure templates, you can now pick a stage… and add another one, and another one, and so on! You can add as many stages as you want, one at a time.

This new approach is perfect, i.e if you want to add a tie-break stage between Groups and Playoffs, or split your participants in an “Elite” bracket for the best ones and an “Amateur” bracket for the struggling ones.

By making our competition stages independant from each other, we give you more freedom and flexibility.

This change brings another big one: the Placement process.

Until now, the Placement process is split between two sections: Seeding is done in the “Participants” menu, while the placement itself is done in the “Placement” menu.

We merged them together into a simplified yet more powerful and flexible Placement menu.

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First, you can add participants in the Stage either by assigning them in the seeding list on the left or by manually placing them in the structure view on the right.

Note: adding participants in your stage will also become more flexible. You can for example add any participant from your tournament list. Filters like “Checked In” or “Qualified: from Previous Stage” Participants will help you see through more easily.

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Furthermore, we’ve added useful options to help you better seed you participants, like locking participants which enables you to generate a semi-random seeding with the unlocked ones.

Last but not least, our smart Seeding methods are still available to help you make the best choices.

We can’t wait to deliver these update into your hands and see what you can do with them!