Esports are getting more popular, and structures more complex

As esports keep growing and attracting new actors and public, a foreseeable tendency emerges: diversification of tournament formats and structures. With countless new games and loads of organizers entering the fray, it was to be expected that standard sport formats would not be sufficient to cover every single case. Anyway, some organizers are going to great lengths to ensure the competitive integrity of their competition, even if it means going through major hassle with the structure itself, or its features.

By covering all the major competitions, we have come across a wide array of structures and formats, and some of them were… puzzling, to say the least.

buzzmeme

Oh, but we know you, words are good, but you want facts!
How about the now-standard Activision-MLG structure used for Pro Call of Duty events? It’s quite simple on paper, an Open Bracket where teams can freely apply, then try to qualify through a 4-groups Double-Elimination format. The four teams winning each group will qualify and join the 12 invited teams in the Open Pool, which only purpose is to seed them. Indeed, best 2 teams from each of the 4 Pools will enter the final Championship Bracket in the Winners Bracket, while 4th team from each group starts the competition in the Round 1 of the Losers Bracket, where they’ll fight teams having finished 2nd from the Open Bracket groups. Winners of Round 1 advance to Round 2 where they’re to face 3rd ranks from the Pool Play, and from here on, it becomes a standard Double-Elimination bracket.
So simple, right?
There is no questioning the competitive integrity or logic of such a structure… But what a headache for a new viewer who would like to spend some quality CoD time watching it live!

Another great example of such format, centered more on competitiveness that simplicity, is the world seeding-based international events happening in League of Legends. The Mid-Season Invitational Play-In Stage.1 just finished, and here’s what the whole Play-In stage looks like:

msi-playin
We explained the format and whole season in detail in a previous blog post

It’s basically about teams entering the tournament at different moments, with different structures, to reflect on their region’s past results in international events. It does make sense, but once again, the complexity of the format and its implications are deeply intertwined in the whole year’s competition, and one-time viewers probably won’t have the knowledge needed to understand the whole thing.

Which leads us to the Seasons, with their Leagues, Regional Splits, Mid-Season Brawls and other Major Events, Pro Circuits, Clashes, Promotion Matches and the likes of them… Easy to get lost in so many different competitions going at once, even if you’re only following a single game. Take League of Legends for example again, a standard year is composed of 2 Seasonal Splits & Playoffs, Promotion tournaments to promote/demote teams from the Professional League, a Mid-Season international event and the World Championship. Simple enough? Sure, but there are 13 different regions, each with its own ruleset and variations on this global format. And then, some teams qualify and they all mingle in the international events.

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Now, the vast majority of unique tournaments run with a well-known format, or a slight variation of it, with the Double-Elimination Bracket being more and more preeminent. But the increasing number of new and complex formats brings the question of whether esports will go large, or stay a niche hobby for people really into it. Sure, nothing prevents a casual viewer from enjoying a single match, or even a whole tournament, without understanding everything about it or its implications, but implication is precisely what drives (e)sports, when a connection appears and exists between fans and players/teams.
And with this, we have the 4 groups that need to be contended when organizing an esports event: organizer, teams, players, viewers. They all want a great tournament, but are not always looking for the same thing from it.

  • Organizer wants a format that runs smoothly and ensures competitive integrity.
  • Teams want their players to be able to perform at their best, but also a format that allow for their team to get ranked where they deserve.
  • Players want of course what their teams want, but also to have fun and have a shot at winning.
  • Viewers want the best viewing experience possible, and being able to cheer for their favorite team.

But there is no problem! Everything is compatible! Except no, not necessarily. For viewers to have a good experience, you have to have your matches played in a set timeframe, which will restrain how many matches you can play, meaning all teams won’t be able to play as much as they could, because you’ll have to eliminate some. So you go with a Seeding Group Stage, which doesn’t eliminate any team, but then, you take away the possibility for underdogs to create major upsets and rush a bracket with some state-of-the-art strategies and lucky strokes…

It’s all a complex balance, and to attain it, one must do sacrifices along the way, as no format will content everyone involved.
Hence, complex structures are becoming more and more common, and it might scare away newcomers. This was one of our driving factors when developing the upcoming Toornament new structure feature: allow for a complete freedom on the organizer’s side when it came to structures. This way, nothing would hinder an organizer from creating the competition he wants, to try and achieve that tough balance.

There is no denying, nor condoning or denouncing the fact that structures are becoming more complex, it is happening and we have to adapt. It may be prejudicial to some, but is a blessing to others, and while it requires more engagement to get into, it also shows how serious esports is becoming, with this constant search for the best, in all aspects.

First Season of the 2nd Year of R6S is in full swing, join the momentum!

First year of Competitive Rainbow Six: Siege has been a blast, with 3 seasons going from March to November. It ended in February with The Six Invitational (on PC and Xbox). We are now a bit further down the Year 2 road, and things have evolved quite a bit since last year. For starter, the roadmap and formats are different:

r6s-road-map

Just like last year, each season will see a Mid-Season Reinforcement, with major updates, new maps and operators being released into the game. The Velvet Shell Reinforcement introduced a brand new map, Coastline taking place in Spain, along two new Spanish operators:

  • jackal-icon Jackal, the attacker who can track your footsteps
  • jackal-icon Mira, the defender who can see through walls

As for the competition, 8 teams from each region will take part in the Pro League, consisting of regional group matches leading to the qualification for the Regional Playoffs. As for this first season, in case you missed anything, here are the results with replays:

Now that the groups are over, we are moving on to the LAN Regional Playoffs! Semifinals in North America have been played already, with the great absent being Continuum, current PC Champions, eliminated during the Group Stage.

As for Europe, the matches are scheduled to start on the 27th of April (as in tonight if you read this article the day it gets out!), and high level of play is to be expected!

Finally, last region, but not least, Latin America will see its semifinals be played on the 30th of April, after all 4 qualifying matches got dragged all the way to 3 games, and what games!

Stay tuned for more Rainbow Six: Siege action, and why not take part in one of our Community Open Tournaments yourself?

The LoL Mid-Season Invitational is close, time to catch up on the Spring Season!

2017 is to be another amazing year for competitive League of Legends, and we are about to see the end of the first half of it, the Spring Season. This year again, the Season is divided into several tournaments spanning 4 months, 5 continents, hundreds of pro players and more than a thousand matches!
We covered all the major steps of this Season, and are now ready to gather all information into a single place for you to see. As usual, every tournament listed here links to its public page, with detailed results, statistics and replays!

Time to dive into the 2017 Spring Season!

lolbannerseason
Things started off with the Spring Splits, league play to determine the teams that will reach the Playoffs. Those tournaments lasted for weeks, with points awarded every week depending on the results of each team in their respective matches.
The Challenger Series are a bit of a special case, as they are Tier2 competitions for teams to try to reach the Championship Series (a.k.a the Professional League).

csna Challenger Series: North America
6 Teams
25/01/2017
01/03/2017
cseu Challenger Series: Europe
6 Teams
05/02/2017
05/03/2017
lcsna Championship Series: North America
10 Teams
20/01/2017
26/03/2017
lcseu Championship Series: Europe
2×5 Teams
19/01/2017
02/04/2017
lck LOL Champions Korea
10 Teams
17/01/2017
02/04/2017
lms LOL Master Series
8 Teams
21/01/2017
09/04/2017
lpl LOL Pro League
2×6 Teams
19/01/2017
16/04/2017

lolbannerplayoffs
With the Splits over, a variable number of teams got qualified to participate in the Playoffs of their region. This time, no more points awarded, but Single-Elimination formats where only the strongest were to go forward, to try and qualify for the Mid-Season Invitational. And even though Spring Season doesn’t qualify directly for the Worlds Championship, doing well during the season awards the much wanted points that will award a team with a qualification!
Here are the Playoffs and podium for each one:

csna Challenger Series: North America
4 Teams
goldcoin eunited N/A
cseu Challenger Series: Europe
4 Teams
misfits fnaticacademy N/A
lcsna Championship Series: North America
6 teams
tsm cloud9 phoenix1
lcseu Championship Series: Europe
6 Teams
g2 uol fnatic
mlg LOL Champions Korea
5 Teams
skt kt ssg
mlg LOL Master Series
4 Teams
fw ahq jteam
insomnia LOL Pro League
8 Teams
we rng edg

lolbannermidseason
And when the Spring Season is over, it is time to move on to the Mid-Season segment, where teams from the Challenger Series test their skill against the lowest-ranking LCS teams in the Promotion tournaments:

csna Summer Promotion: North America
4 Teams – Winners go to NA LCS
liquid envyus
cseu Summer Promotion: Europe
4 Teams – Winners go to EU LCS
misfitsacademy fnaticacademy

The biggest upset happened in Europe, with both Challenger teams managing to defeat the teams coming from the LCS, and therefore taking the LCS Spots for themselves! No such luck in NA, where the LCS teams managed to hold on to their spots.
As for the Spring Champions, they are now about to face each other in the Mid-Season Invitational, for prize and glory of course, but also and mainly for Worlds’ sake. Indeed, since last year, the MSI is where the seeds for the Worlds are determined. Best ranking teams from the MSI allow their regions to get the best seeds in the Worlds, with a few additional spots available for best-faring secondary regions.

msi Mid-Season Invitational Play-In Stage 1
5 Teams – Winners go to MSI Stage 2
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msi Mid-Season Invitational Play-In Stage 2
4 teams – Winners go to MSI Play-Offs
gam gam gam
msi Mid-Season Invitational Main Event
6 Teams
gam gam N/A

This year, the MSI is about to be played in 3 distinct Stages, with teams starting at different stages of the competition depending on the previous results of their region. The starting seeds are as follows:

  1. Teams (Region) seeded into Play-In Stage 1
    redcanids (BR) – vp (CIS) – rampage (JPN) – lyon (LAN)
    isurus (LAS) – dire (OCE) – marines (SEA) – supermassive (TUR)
  2. Teams (Region) seeded into Play-In Stage 2
    tsm (NA) – fw (LMS)
  3. Teams (Region) seeded into Play-Offs (Main Event)
    skt (LCK) – we (CN) – g2 (EU)

Two teams will emerge from the Play-In Stage 1, one per group, and they will move on to fight the two teams seeded in the Stage 2.
They will then have two chances to qualify for the Play-Offs stage, as one win is enough to qualify in a Double-Elimination bracket with 3 out of 4 teams qualified.

Finally, the Main Event will start, with a standard Group Stage + Playoffs structure, at the end of which a MSI Champion will be crowned. It will then be a matter of weeks before the Summer Season starts, inexorably leading to the Championship of all Championships, the Worlds!

Will you have some more Open Tournaments?

This week, alongside our Community Tournaments, you will be able to find some Open Qualifiers for tournaments scheduled to take place in the next weeks/months. Some of them are region-locked OR local tournaments though, so pay attention to the description before registering, or you may find yourself having to travel to Canada to play your matches (even though one could think of a worse fate!).

Here is a selection, but feel free to scour our website for games and tournaments, if you can’t find what you are looking for here!

csgo Counter-Strike: Global Offensive Open Tournaments

europe Over the Limits Qual.by Overdrive- Online 16 Teams
Double-Bracket
2000€ CashPrize
21/04/2017
22/04/2017
Register
united-kingdom ASL Champions
by SMT – Online
8 Teams
Bracket
29/04/2017
20/05/2017
Register
germany LIGA S1 Division2
by Twenty E-Sports – Online
16 Teams
Bracket
30/04/2017 Register

rainbow-six-siege Rainbow Six: Siege Open Tournaments

europe R6 Cup – April
by vaceMedia – Online
32 Teams
Bracket
22/04/2017 Register
portugal Spring PT Cup #2
by R6S Portugal – Online
16 Teams
Bracket
23/04/2017 Register
united-states Invite League Qual.1
by Senseless 6 – Online
64 Teams
Double-Bracket
28/04/2017
29/04/2017
Register

clash-royale Clash Royale Open Tournaments

france ESWC Summer Qual. #1
by Millenium – Online
64 Players (FR Only)
Bracket
22/04/2017 Register
france ESWC Summer Qual. #2
by Millenium – Online
64 Players (FR Only)
Bracket
23/04/2017 Register

smite-tactics Smite Tactics Open Tournaments

united-states Weekly Cup 10
by Hi-Rez Studios – Online
64 Players
Double-Bracket
30 CardPacks to win
22/04/2017 Register

rocketleague Rocket League Open Tournaments

france FDJ Open Series RL3
by FDJ eSport – Online
256 Teams
Groups + Bracket
450€ CashPrize
23/04/2017 Register
france Ligue Bêta
by League eSport – Online
10 Teams
League
24/04/2017
22/05/2017
Register
canada RL 29 Avril
by La Tanière – LAN
8 Teams
Double-Bracket
29/04/2017 Register

halo5 Halo 5 Open Tournaments

ireland Casual 4v4
by IrelandUKHalo – Online
16 Teams
Double-Bracket
29/04/2017
30/04/2017
Register
ireland Champions League
by IrelandUKHalo – Online
16 Players
Groups + Brackets
12/05/2017
04/06/2017
Register

overwatch Overwatch Open Tournaments

france Imagination Art Expoby ImaginationArtExpo – LAN 16 Teams
Double-Bracket
22/04/2017 Register
canada EGA Overwatch
by End Game Arena – Online
12 Teams
Double-Bracket
29/04/2017 Register
australia Reddit Championship
by /r/Overwatch – Online
32 Teams (OCE Only)
Double-Bracket
29/04/2017 Register

mario-kart-8 Mario Kart 8 Open Tournaments

canada Tournoi MK8 2017
by GraphiGame – LAN
32 Teams
Bracket
21/04/2017 Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

10 years of competitive Call of Duty led to this moment!

Competitive Call of Duty has been around for a long time now, with its roots going back to the first Modern Warfare instance. Last year was played the first World League, completing the Pro Circuit qualifying teams for the 2016 CoD World Championship, and this year, 10 years after Modern Warfare came out, we are about to see a Pro League on Infinite Warfare, with unique events and a 5-weeks long LAN Season pitting the very best teams in the world for Pro Points and Cash Prizes.

Here are all the events having already taken place since the launch of Infinite Warfare, and that count towards the 2017 Season, with results and replays, and the podium for each competition:

mlg Las Vegas Open 2016
December 2016
risenation cloud9 faze
gfinity London Invitational 2017
January 2017
orbit splyce elevate
mlg Atlanta Open 2017
February 2017
eunited optic envyus
eswc Paris Open 2017
February 2017
optic faze risenation
esl Sydney Open 2017 #1
March 2017
mindfreak taintedminds validateblack
mlg Dallas Open 2017
March 2017
optic eunited faze
insomnia Birmingham Open 2017
April 2017
epsilon splyce fnatic

16 teams have qualified through the Pro Points standings (10 from North America, 5 from Europe and 1 from Asia-Pacific), and have been seeded into the 4 groups of the Global Pro League. Each group will be played over one of the 4 next week-ends:

The Playoffs will be played with the now-popular Double-Elimination format, with the best 2 teams from each group starting in the Winner Bracket.

The 3rd team from each group will not take part in the Playoffs, but will nonetheless qualify for the Stage 2, the CWL Anaheim Open and the COD World League Championship. The last team from each group will have to go through Relegation to secure their spot in the Stage 2 of the Pro League.

Stay tuned to Toornament for all results and information regarding the CWL Pro League!