Participants like to talk, would it be to exchange information about an upcoming match, or to gloat after a win. Whatever the reason, Toornament now features a fully functional and home-made chat system, linked to a tournament’s match: the Match Lobby.
It is available to all the participants of the match, and all admins of the tournament with the “Report Results” permission.
Author: ToorAdmin
You can export your participants and registrations from Toornament
A simple, yet quite unknown feature on Toornament is the fact that you can Export the list of your participants or registrations directly from the platform, with a simple click. This will generate a CSV file, and is useful if you need to gather all your participants’ data at once!
A varied selection of Open Tournaments for you this week!
It’s summer, and you’re not at the beach? Maybe you’d rather play in one of our many Open Tournaments, organized by our community or professional organizers.
This is just a selection, so feel free to scout the whole list to find what you are really looking for!
| 96 Players | 29/07/2017 | Register |
Counter-Strike: Global Offensive Open Tournaments
| 24 Teams | 01/08/2017 08/08/2017 |
Register |
by Webedia Gaming Gmbh – Online |
32 Players | 01/08/2017 | Register |
| 16 Players | 28/07/2017 | Register |
League of Legends Open Tournaments
| 100 Teams | 19/08/2017 | Register |
| 16 Teams | 01/08/2017 | Register |
Rainbow 6 Siege Open Tournaments
by NexTy Team – Online |
64 Teams | 01/08/2017 | Register |
Rocket League Open Tournaments
| 256 Teams | 30/07/2017 | Register |
| 8 Teams | 31/07/2017 | Register |
Street Fighter V Open Tournaments
| 256 Players | 31/07/2017 | Register |
by Lunaris – Online |
256 Teams | 29/07/2017 30/07/2017 |
Register |
You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!
The Global Games Group Stage is over, and the finalists are known!
The Hearthstone official website reads:
In the Hearthstone Global Games tournament, teams from around the world go head to head to see which country is home to the greatest Hearthstone players on Earth, but there’s a twist – [the Community] decides who gets to be on each team!
The premises are simple enough, countries battle it out with cards to determine the World’s very best, with a Cash Prize of over $300,000. There has been no less than 48 countries (28 from Europe, 7 Americas and 13 from Asia-Pacific) that took part in the Group Stage, itself divided into 3 separate stages.
Click on the Stage Links to see the full details of each stage, group and match, with Classes and Replays!
Stage 1: Round of 48
From April to June, the First Stage was a Round-Robin with 8 groups of 6 countries each. Half of the teams got eliminated, with the first 3 teams of each group advancing forward to the second Stage:
Stage 2: Round of 24
Only 24 teams remained for the Second Round-Robin Stage, which featured 6 groups of 4 countries each. This time again, half of the teams were qualified for the next round, and the 4 best 3rd teams also passed, which was a chance for Belgium, Taiwan, Ukraine and Italy:
Qualifying Bracket
Finally, this Group Stage ended on a Qualifying Bracket, to determine the last 4 teams that will go to the GamesCom in August to know which would become the World Champion:
We now know the four teams still in the course to win this first edition of the Global Games:
Players: JáraVyskočil – pokrovac – StanCifka – CzechCloud
Players: HotMEOWTH – dog – Firebat – Amnesiac
Players: handsomeguy – Kranich – Flurry – DDaHyoNi
Players: DrHippi – NickChipper – Kolento – Neirea
Some numbers, statistics and trivia
All statistics gathered thanks to the Toornament API.
Throughout the 3 first stages of the competition, there have been:
- 168 Matches (all were Bo5)
- 686 Games
- An average of 4.1 Games per Match
The most disputed Stage 1 group was Group G with an average of 4.4 games per match!
It got even closer during the Stage 2, with the Group F averaging 4.7 games per match!
No team was able to win all of its matches (the closest was South Korea with a 80% Match WinRate and 66.7% Game WinRate so far), but a team managed to lose all of its matches: Kazakhstan, which only managed to score 5 games in 5 matches.
What are the favorite classes of the players having taken part in the competition?
218 picks (15.89%)
203 picks (14.80%)
185 picks (13.48%)
181 picks (13.19%)
179 picks (13.05%)
163 picks (11.88%)
131 picks (9.55%)
86 picks (6.27%)
26 picks (1.90%)
Next rendez-vous is during the Gamescom, in Cologne in the end of August, so stay tuned to Toornament for all the results and data on your favorite tournaments!
How can Toornament improve your event production?
A few weeks back was hosted the ESWC Summer, in Bordeaux, France. There, hundreds of participants and thousands of enthusiasts gathered for 2 days of intense competitive gaming action.
For this new edition, the ESWC once more trusted Toornament for its competition management, using the platform from registrations to result reporting on site, and as the main tool at the heart of their production line, with a Live Website and a streamlined video production, for both online and offline assets.
Let’s see how they used Toornament to create this new live environment!


