This is how the Meltdown City Clash will award points

Following the release of our new Points Awarding settings (read more here), the popular eSports Bar franchise Meltdown will use one of them for its in-house League of Legends competition, the Meltdown City Clash – Winter Edition, starting this week.

12 Meltdown bars from different cities will face each other, calling their own customers to arms.

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Meltdown’s tournament director opted for a quite refreshing way to award points.

Based on a “Best of 5″ format and using “Match Score” setting, each match will thus award up to 5 points for the winner, as each won game means one point. This approach will make each series more exciting until the last game, as opposed to boring games when one opponent reaches the traditional 3 points mark.

Follow the Meltdown City Clash Winter on Toornament:

Check the customized Meltdown City Clash Winter Toornament TV page!

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[Organizers] Make your own March Madness on Toornament!

One of Basketball fans favorite moment of the year is the ever-popular “March Madness”, where the 64 best NCAA teams duke it out all over March week ends.

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Emulating the March Madness format on Toornament is very easy: use our “Bracket Groups” format!

Now use these settings:

  1. Create 4 groups, each one being an equivalent of a NCAA Division
  2. Set them to “Single Elimination“, “16” as Size and “1” group per stage (no need to go into the Advanced Settings)

You’re now set to start your March Madness-like tournament, with each Division leader going to the Playoffs, aka the “Final Four”. Enjoy!

Alternatively, you can have all the Divisions played in a single Stage, with 64 participants split into 4 groups within a single stage:

API Update: now with oAUth 2 and Write functions

How on the heels of our API first version, we’re happy to expand our API possibilities, with Write functions!

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The two headlines are “oAuth 2″ and “Write functions” for matches.

oAuth 2

The oAuth 2 protocol is now available in our API, enabling authorized-type access. OAuth 2 is an authorization protocol that enables applications to gain a limited access to user data on an HTTP service.

For more information and details on oAuth 2, please check our dedicated page.

Here are the new accesses you can get:

  • Your tournaments, whatever their status (public or draft)
  • Your tournaments private data (privates notes, participants custom fields and schedules)

Write functions for matches

The first Write functions implemented into our API are match-focused. You can now update:

  • Games and matches information
  • Games and matches scores and results

For more information and details on Matches function, please check our dedicated page.

What’s next ?

We’re prepping more Write calls, such as: participants, tournaments, structures.
Next? You tell us. Which features and functions would like be added next? Let us now in the comments or on our twitter account, we’re all ears!

Link : The Toornament Developer website

6 eSports trends for 2016

We can all agree on how crazy 2015 has been for eSports. More games, more money, more audience, more recognition, spectacular announcements and acquisitions… It’s been one hell of a ride. Well, guess what: 2016 is already poised to be even crazier. Here 6 (of many) points to prove it:

1. Publishers are the rulers

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The heavy move the whole eSports industry was expecting is happening: video game publishers are taking control of their IPs. Following Riot’s steps, Activision-Blizzard has been continuously taking control back from the independant organizers hands. The recent MLG is the latest, most spectacular step in this way.

Valve, known for its more hands-off strategy, is also starting to weight in the way its eSports are handled. The Dota 2 and CS:GO major circuits and qualifiers do not prevent independant organizers from running their own events with their own rule, but they cast a huge shadow over everyone else, as they attract the top teams, the largest audience and loudest hype.

2. Players and teams Unions

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On the other hand, players and teams are the other major force to reckon with. The idea of a union has been rampant for years, and even tried by the main CS 1.6 at the time even tho it didn’t work. The latest attempt was a leaked requirements list CS:GO teams intended to sent to from the tournament organizers.
Despite failed projects and short-lived announcement, 2016 might be the year we see major clubs and organizations come up together with norms and ethics codes. We hope they start small and simple, to federate as much people as possible.

3. Here’s Television showing up late to the party

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Ah, TV. For years, eSports has been dreaming of the days it would be featured on national networks. It never really happened (sorry, CGS) in western countries. But for the last months, we’ve seen strong signs of television finally playing catch-up with eSports. ESPN and BBC started to air eSport tournaments (on their secondary channels, tho). Turner will launch a huge CS:GO league this year. Great news, but are they still needed?

Since a few years, eSports grew up outside of the TV screen and found its own way to viewers, with streaming. Twitch and Douyu wild success changed the game, as both eSports fans and professionals understood that they didn’t need Television any longer, they just built their own media. We’re thus very curious how traditional TV moguls will bring to eSports in order to challenge streaming platforms. When the hunted becomes the hunter.

4. MOBAs are plateauing

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Gone are the golden days of MOBAs? Not quite of course, as the genre remains the most popular in eSports by a large margin. But their spectacular rise seems to have to come to a stop in 2015. DotA 2 saw its numbers decrease a bit in September, even thos we can tie them to the release of the less-stable, more buggy “Reborn” client.

Last but not least, “Heroes Of The Storm” seems to struggle. Despite the heavy promotion from its publisher Blizzard, the brawler-styled MOBA doesn’t seem to eat at LoL and Dota’s cake and convert enough new players. The fact that none metrics have been released since the official launch is a strong indicator.
2016 might be the most critical year for MOBA. Will the genre fade like Starcraft, or prevail like Counter Strike?

5. FPS on the (re)rise

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2016 is poised to be the biggest CS year in history, with a record number of major tournaments, more players than ever (the 10M active mark has just been reached).

The FPS genre will also rise with the much awaited Overwatch from Blizzard and new milestones from the new Unreal Tournament open Alpha.
On consoles, competitive Call Of Duty may get a boost, with a popular iteration (Black Ops III) and the new in-house World League. Halo 5 is also working hard to get its community back together and reclaim its console-FPS throne.
After years of reloading, the shooting genre is back, all guns blazing.

6. Amateur tournaments level up their game

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As the top players in eSports are bringing our young industry to a new level, let’s always keep in mind that it’s strengh will always lie in the community and grass root tournaments around the world. And this is where we’ll weigh in as much as possible, bringing a solid backbone for both eSports professional and amateurs.