API Update: now with oAUth 2 and Write functions

How on the heels of our API first version, we’re happy to expand our API possibilities, with Write functions!

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The two headlines are “oAuth 2″ and “Write functions” for matches.

oAuth 2

The oAuth 2 protocol is now available in our API, enabling authorized-type access. OAuth 2 is an authorization protocol that enables applications to gain a limited access to user data on an HTTP service.

For more information and details on oAuth 2, please check our dedicated page.

Here are the new accesses you can get:

  • Your tournaments, whatever their status (public or draft)
  • Your tournaments private data (privates notes, participants custom fields and schedules)

Write functions for matches

The first Write functions implemented into our API are match-focused. You can now update:

  • Games and matches information
  • Games and matches scores and results

For more information and details on Matches function, please check our dedicated page.

What’s next ?

We’re prepping more Write calls, such as: participants, tournaments, structures.
Next? You tell us. Which features and functions would like be added next? Let us now in the comments or on our twitter account, we’re all ears!

Link : The Toornament Developer website

6 eSports trends for 2016

We can all agree on how crazy 2015 has been for eSports. More games, more money, more audience, more recognition, spectacular announcements and acquisitions… It’s been one hell of a ride. Well, guess what: 2016 is already poised to be even crazier. Here 6 (of many) points to prove it:

1. Publishers are the rulers

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The heavy move the whole eSports industry was expecting is happening: video game publishers are taking control of their IPs. Following Riot’s steps, Activision-Blizzard has been continuously taking control back from the independant organizers hands. The recent MLG is the latest, most spectacular step in this way.

Valve, known for its more hands-off strategy, is also starting to weight in the way its eSports are handled. The Dota 2 and CS:GO major circuits and qualifiers do not prevent independant organizers from running their own events with their own rule, but they cast a huge shadow over everyone else, as they attract the top teams, the largest audience and loudest hype.

2. Players and teams Unions

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On the other hand, players and teams are the other major force to reckon with. The idea of a union has been rampant for years, and even tried by the main CS 1.6 at the time even tho it didn’t work. The latest attempt was a leaked requirements list CS:GO teams intended to sent to from the tournament organizers.
Despite failed projects and short-lived announcement, 2016 might be the year we see major clubs and organizations come up together with norms and ethics codes. We hope they start small and simple, to federate as much people as possible.

3. Here’s Television showing up late to the party

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Ah, TV. For years, eSports has been dreaming of the days it would be featured on national networks. It never really happened (sorry, CGS) in western countries. But for the last months, we’ve seen strong signs of television finally playing catch-up with eSports. ESPN and BBC started to air eSport tournaments (on their secondary channels, tho). Turner will launch a huge CS:GO league this year. Great news, but are they still needed?

Since a few years, eSports grew up outside of the TV screen and found its own way to viewers, with streaming. Twitch and Douyu wild success changed the game, as both eSports fans and professionals understood that they didn’t need Television any longer, they just built their own media. We’re thus very curious how traditional TV moguls will bring to eSports in order to challenge streaming platforms. When the hunted becomes the hunter.

4. MOBAs are plateauing

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Gone are the golden days of MOBAs? Not quite of course, as the genre remains the most popular in eSports by a large margin. But their spectacular rise seems to have to come to a stop in 2015. DotA 2 saw its numbers decrease a bit in September, even thos we can tie them to the release of the less-stable, more buggy “Reborn” client.

Last but not least, “Heroes Of The Storm” seems to struggle. Despite the heavy promotion from its publisher Blizzard, the brawler-styled MOBA doesn’t seem to eat at LoL and Dota’s cake and convert enough new players. The fact that none metrics have been released since the official launch is a strong indicator.
2016 might be the most critical year for MOBA. Will the genre fade like Starcraft, or prevail like Counter Strike?

5. FPS on the (re)rise

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2016 is poised to be the biggest CS year in history, with a record number of major tournaments, more players than ever (the 10M active mark has just been reached).

The FPS genre will also rise with the much awaited Overwatch from Blizzard and new milestones from the new Unreal Tournament open Alpha.
On consoles, competitive Call Of Duty may get a boost, with a popular iteration (Black Ops III) and the new in-house World League. Halo 5 is also working hard to get its community back together and reclaim its console-FPS throne.
After years of reloading, the shooting genre is back, all guns blazing.

6. Amateur tournaments level up their game

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As the top players in eSports are bringing our young industry to a new level, let’s always keep in mind that it’s strengh will always lie in the community and grass root tournaments around the world. And this is where we’ll weigh in as much as possible, bringing a solid backbone for both eSports professional and amateurs.

New feature: The Tournament Creation Wizard

As a powerful eSport platform, Toornament offers plenty of advanced features, tools and customization options.  This rich array of possibilities can be a bit overwhelming for newcomers at times.

In this view, we streamlined the process and are happy to introduce our Creation Wizard, making a tournament creation as easy as 1-2-3:

1. Pick your discipline and your participants

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2. Add the basic tournament information

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3. Start the registrations

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Note that the Paid Registration option is available right away. To know more about this feature, check our blog post.

That’s it, you’re set. As the regular Toornament Dashboard appears, it is now easier than ever to create a competition in Toornament. Tell you friends!

Use case: Dreamhack Tours 2016

For the second year in a row, we’ll power the Dreamhack Tours, which just opened its registrations.

Dreamhack Tours, May 14-16 2016

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Here are the advanced features they used to run one of the 2016 major event:

Official BYOC tournaments

Our core business: eSport tournaments management. Let’s power these great competitions.

Counter-Strike: GO – 32 teams
Starcraft II: Legacy Of The Void – 64 players
League Of Legends – 48 teams
Hearthstone – 128 players
Free Gaming Area – 128 players

Paid Registration

We handle all the money transactions for the organizers through our secured platform. To benefit from this feature, just apply for the “Trusted User” status (more details here), it’s easy and mandatory to “prevent identity theft, financial fraud, money laundering and terrorist financing”.
The Paid Registration process has been set up beforehand to open at the desired time frame.

Embedded Widgets

Our widgets enrich the Dreamhack website, as we can’t stress enough how showing all the information on one centralized place helps.

Custom fields

The organizers needed to gather important information, such as name/last name, age and game iDs and thus, created custom fields. They finally set up privacy mode to keep this data only visible to the admins.

API

The Dreamhack organizing team will be able to generate players lists, including the custom fields datas, to feed and optimize their CRM and Mailing platforms. Learn more about our free, open API here and here.

Check In

The critical choke point that is the Welcome Desk can use features such players checking, to inform in real time the admin team who’s here and who’s late. The API will also come in handy to help manage the wave of participants and audience.

Toornament TV

Our public display solution (main stage, information screens, stream) will help the participants, on-site and online audience to stay updated with the numerous tournaments of this Dreamhack Tours 2016.