[Participants] Meet your dedicated dashboard

We’re excited to release the first version of the “Participant Dashboard”, Toornament’s latest section. Your Toornament account already grants you the possibility to create and manage tournaments, as well as accessing our API. You can now also list your tournaments participations.

you’re taking part in a tournament as participant, you will be able to get to your matches right from the Participant

is the first step of this new section. In the next few weeks, each match will
have a dedicated page where you will be able to find your opponent and all match information. We are also working on the much awaited functionality, the participant
score reporting. This feature will allow each match opponent to report directly
the score, make it easier for organizers to run tournaments.

Try the Participant Dashboard now!

Featured tournaments – April 2016

April will treat eSports lovers right, with great competitions all throughout the month. As always, our team will cover them and bring you all the scores, results and videos!

Dreamhack Masters Malmö

The first top tier tournament following the MLG Major will bring answer to the CS:GO fans: who can Luminosity? Can Na’Vi perform without Guardian? Can Liquid confirm its great Columbus run? Does EnVyUs need another roster shuffle? We’ll know soon enough.

ESL One Manila

Manila has become an eSport capitol this year, as the city will host two major Dota 2 events in row. Before the PGL-operated Manila Major, ESL will bring its “One” event and 8 top teams: EHOME, Team Liquid, Team Secret, Complexity Gaming, Wings Gaming, Team Empire, Mineski and Fnatic.

All eyes will be on Team Secret’s impressive new line-up and local heroes of Fnatic.

CEVO Gfinity Pro-League Season 9 Finals

A sweet $55,000 money prize is up to grab for one of the 8 qualified teams. Virtus.pro (Season 8 champions) and Optic Gaming (North America qualifier winners) are already waiting for their opponents…

LCS 2016 Spring Split Playoffs

The American and Europen LoL leagues are drawing to an exciting close: last year top performers (Fnatic, Origen, TSM…) have finally found their own rythm and perform admirably, while the new kids on the block (Immortals, H2K, Vitality) impressed everyone by taking the top rankings by storm.


Dream League S5

One of the best Dota 2 league out there is a great display if the European and CIS scenes, mixing established powerhouses like Empire and new line ups like No Diggity and Ad Finem. All are aiming for the $150,000+ LAN Finals in May.

ESL Pro League

The (for now) largest online CS:GO league brings us great matches each week. The ultimate ones will raise the hype bar, as everyone want to qualify for finals, where a whopping $750,000 prize money awaits.


They join the ongoing competitions we cover, such as:

Enjoy our coverage on the web and your mobile device!

Why Alibaba’s foray into Esports matters

We all heard the exciting news: giant retailer Alibaba is setting sails on the eSports market through its subsidiary sport division Alisport. Can iconic entrepreneur Jack Ma conquer yet another market?


CEO of AliSports, Zhang Dazhong, had the following to say post-announcement:

“Sports is a multibillion dollar business in China, with
massive growth potential. That is why Alibaba is investing heavily in this
vertical. Linking sport and technology enhances the quality of life. That is
what we want to do through AliSports.”


With an initial $15.6M investment poured into a $5.5M international
event followed by 20 eSports Club Competition Centres holding 1200+ tournaments,
the “Chinese Amazon” means business here. And talking about Amazon…

Haven’t seen this before ? Yep, Amazon, the other leading
retailer fished Twitch for $970M back in 2014, beating Youtube at the finish
line. Since then, Twitch has been growing up at a fast pace and is opening to
new types of streamers such as developers, creatives and foodies.


This trend is the one of gigantic retailers acquiring or
producing content to feed the millions of products they sell. And eSport may be
the best bet yet. It reconnects with the younger generation while being deeply
associated with technology, hi-end gear and sports, all hi-spending markets.

We’ve all read the studies and estimates from the likes of
Newzoo and Superdata, promising a new Gold Rush for both Gaming and Sports
industries. The estimates are cool, but the facts are even better:

  • The last 3 major CS:GO tournament all surpassed
    the million concurrent viewers mark.
  • Clash Royale, Supercell’s take on eSports already brings more than $1.5M per
  • The International 5 money prize is on par with
    Tennis Major tournament.
  • Merchandising and Broadcasting rights on the rise.
  • 21.3% of Twitch viewers come for eSports.
  • Coca Cola. Yahoo. Verizon. ESPN. Intel.
    Turner. Disney.

All the ingredients seem to mix perfectly for the long
awaited eSports explosion as a mass culture. But we shall not overlook the competition barebone: tournaments.

They come in all sizes and shapes, the few big ones and hundred thousands small ones,
multiplied by a growing number of eSports. There were 2 majors eSports (CS and
Starcraft) and a few notable ones (Quake, FIFA) back in the days, with a few dozens
organizers in key territories for each.

Nowadays, we can count at least 5 major eSports (CS, LoL,
DotA 2, Hearthstone and Call of Duty) and dozens of noticeable ones (Starcraft
II, Heroes Of The Storm, FIFA, World of Tanks, Vainglory, Street Fighter V…),
all operated by thousands of operators and publishers all over the globe!

This massive expansion of the eSports tournaments occurred
without any rules, do’s and don’ts or framework. From the grass root scene to the
big operators, everyone went its way, resulting in highly variable experiences
for everyone.


We can observe this issue with scenes such as the FGC (Fighting Games
Community), which sees all of its organizers use different in-house or third
parties platform to handle their tournament and share their results, leading to
a lively but nearly impossible to track eSport scene. That’s why we created

Providing a powerful, free, unified platform for every
eSport professional is the motto driving Toornament. With a smooth experience
and advanced features, free, web-standardized API, we aim to unify the way
people run and follow eSports tournaments.


The Alisport announcement deeply resonates with us:  its ambitious plans encompass most of the
current eSport spectrum: one top tier event combined with hundreds of local
competitions all year long in dedicated eSports centers. And they may run into
the issue we talked about: how to build such different tournaments and provide content the
most efficient and consistent way possible?

We believe in eSports and have been working in the industry
for more than 15 years, with both local associations and Fortune500 publishers.
We believe their eSports projects start from a common ground: building great
tournaments and share them the best possible way. We believe Toornament is
shaping to be THE answer to this crucial challenge, whether you’re a local association or Alibaba.

Now handling up to 256 participants!

Bigger is Better

We’re happy to announce that our maximum participants size has been buffed from 128 to 256! We released this feature for some of our partners like Gamers Assembly and Dreamhack a few weeks back and now, we’re rolling it out for everyone!


This upgrade is the visible part of a deeper change in our architecture approach. Good news is the only change that you’ll experience when generating a toornament is that the process will occur in the background for a few seconds, depending on your tournament size.

You may thus see new messages like these ones:


Note that triple-phase structures (i.e. groups + groups + bracket) are still maxed at 128 participants while League format goes up to 32 participants.

What’s next ?

As we said before, this new upper limit is the first step to a larger infrastructure overhaul which aims to raise the bar even higher.

And when we say “higher”, we mean it: in the next months, Toornament will be able to
handle up to 4096 participants! Do you hear us, EVO?

Yet, “With great powers comes great responsibility”: This huge amount of participants also raises UI challenges. We’ve already shown you how large is a 128 participants bracket. A 4000+ one – or even 1000+ – would lead to an uber-heavy, hard to navigate webpage.

Until then, we’ll work on smooth an natural visualizations designed with these gigantic structures in mind. We’ll keep you in touch, as always. In the meantime, enjoy your 256 participants tournaments!