E3 2017 – What’s new for Esports?

This year was the 23rd edition of the E3, also known as Electronics Entertainment Expo, in Los Angeles.
Many announcements have been made, but we are going to focus on what may be important for Esports world-wide.

So let’s see, in chronological order, what conferences have unveiled for Esports:

The first conference of this year’s Expo was Electronic Arts’. They fired announcements like a machine-gun, with some new titles and a lot of famous licenses sequels. Among those, the sports games had the place of honor, with Fifa 18, Madden 18 and NBA Live 18. The first one is already a well-established esports game, and NBA is going to become a huge actor in the landscape really soon, so who knows what the future has in store for Madden and other sports games?
They also announced some new content for Battlefield 1, with a new game mode, clearly competition-oriented, with smaller teams and lively maps. Story to be continued…

Microsoft hit hard this year, with a new console ready to hit the stores. The Xbox One X (or Project Scorpio) is about to become the most powerful console ever. What we know is that it features full retro-compatibility with previous consoles (games & accessories), and no doubt Microsoft will bet on it to be their new go-to platform for esports.
On games, two epic licenses with esports potential will see sequels this year: Forza 7 and Dragon Ball FighterZ.
The conference was also the occasion to bring up the updates to come for PLAYERUNKNOWN’S BATTLEGROUNDS (that will be available on the Xbox One X), and a newcomer in the Arena-Survival genre: The Darwin Project.

If you need to remember only one thing from the Bethesda’s conference, it’s the resurgence of Quake esports. After having been one of the first ever esports titles, Quake is back with the recently released Quake Champions to reclaim its throne in the First Person Shooter category.
The competition will crown Quake World Champions, and $1,000,000 is up for grabs between Duel (1v1) and Sacrifice (4v4) game modes.

Just as usual, Devolver Digital went against the flow and offered a true WTF experience during their conference. Not much potential for Esports in their announcements, but a title which could feature a true competitive side: Serious Sam Bogus Detour, a top-down 2D shooter with (Team) Deathmatch and other PVP modes, available this summer.

Ok, this is no Esports, but i can’t not mention it… Beyond Good & Evil 2 is nigh!
Ubisoft also announced the next edition of Just Dance, which will probably see its World Cup start soon!
Skulls & Bones has been unveiled, featuring tactical naval battles, playable in solo or 5-players teams, and with a strong emphasis on competitiveness to become a legendary pirate!
They also decided to encroach on Cardgame’s territory, with a South Park game, very soberly titled Phone Destroyer, with cards from the South Park universe and a real-time multiplayer mode, so Wait’n See!

Sony made a point of honor giving space to Virtual Reality during the conference with many titles designed for VR, or existing titles becoming compatible with the PSVR.
On games’ side, the next Call of Duty opus, CoD WWII was displayed with a very dynamic trailer. The next Pro League will be played without jetpack or futuristic weapon, but with historic weapons and flamethrowers…
To be noted also, GT Sport, next opus of the legendary Gran Turismo series, with a beta soon available in Europe and UK!

On Nintendo’s side, a lot of big announcements for sequels to the legendary licenses of the brand. Mario, Kirby, Yoshi, Pikachu, Samus Aran or Link, no one was left behind.
But several titles are leaning towards Esports, with Splatoon 2, Arms and Poken Tournament, which see tournaments every day on their E3 stage!
Moreover, the release of Rocket League on the Switch, with a full cross-platform support, means that you should be able to compete in the next Championship Series from your Nintendo console!

Finally, outside of conferences was announced the Injustice 2 Pro Circuit, with ELEAGUE returning to fighting games after their Street Fighter V Invitational to host the $250.000 World Championship in October.
Supercell also revealed their new game with a Youtubers’ tournament: Brawl Stars (already available on iOS) , an arena shooter, definitely competitive, with 12 different brawlers, several game modes and maps.

The end of the year will definitely be exciting for all esports fans, and 2018 is bound to be even better!

How to organize your first tournament

Whether you’re a tournament organizer at heart, or have participated in tournaments and now wish to move forward and organize your own, Toornament is the platform to go, with a huge range of settings and possibilities for you to create your dream competition.
In this article, we’re going to see how to create and run your very first tournament, nice and steady.

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Version 2 is LIVE!

After months of relentless work, we are proud to release the new version of our platform! Participants and Organizers are now able to discover for themselves what changed and how we made it evolve.
The whole is going to look a lot like the ancient version, but based on a brand new tournament engine built from scratch on a new database running on a new servers infrastructure, allowing much more traffic than what was previously possible.

Tournament Size

The maximum size of a tournament goes from 256 up to 4096 thanks to the new tournament engine and infrastructure.

New Structure System

structure-v2-1

More freedom, more flexibility! You are now 100% free when it comes to creating a tournament and its structure. You can have several stages played together, of different size, with participants coming in and out at any stage of your tournament.

Learn more about the Structures

New Placement System

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Along our new structure system comes a brand new way of placing participants into your stages. The seeding and the placement were merged into a single interface to allow for a clearer experience, with new options for you to choose who plays where.

Learn more about the Placement

New Widgets

Another field that needed attention were our widgets. They are now clearer and more user-friendly, and just as beautiful as the rest of the site!

Learn more about the Widgets

Other Changes

Many other aspects of the platform went through some sort of change, among which:

  • Organizer Dashboard now has the same stylesheet as the other parts of the website, and an increasing compatibility with mobile
  • A few changes on the API (namely a page system for matches and participants, revisited matches and stages endpoints, no more schedule)
  • Game stats (as seen in LOL, DOTA2, CS:GO or Bloodbowl 2) won’t be available immediately upon release. They will be back, with all previous data restored, as soon as possible
  • Some least used features disappeared, to simplify the tool and make it the most efficient it can be

What to expect next?

The Version 2 being out means that we are going to go back to working on new features and improvements, after having spent those last few months dedicated to the task at hand.
We already made good progress towards some of the most requested features from our organizers:

  • Tournament and match check-in
  • Match chat system (first available on the web platform, on the mobile app next), as seen below:

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This is just the beginning, so stay tuned for a whole lot of new features and exciting stuff to come in the future, because we’re only getting started!

Developers: Version 2 and API Modifications

maintenance V2 Release is scheduled on the 31st of May, and all changes listed in this article will then become effective.

Introduction

With the new version just around the corner, it is time for us to address organizers/developers using our API on what’s about to change for them.
First of all, we’d like to take this opportunity to remind everyone that the Toornament API is still in a beta state, and a constant work in progress, changes are bound to happen, and all feedback is, as usual, appreciated and taken into account.

To the users of our Scheduling Tool or CS:GO Bots (eBot and AdminBot), nothing to worry about, those will still work perfectly fine, the bots just won’t be able to send stats for a while, but without creating any issue.

New pagination system

Two endpoints now have parameters pagination:

  • GET tournaments/{tournament_id}/participants
  • now has 256 items per page (no change for tournaments with less than 256 participants)

  • GET tournaments/{tournament_id}/matches
    now has 100 items per page

Changes in the “Matches” endpoints

  • ALL /tournaments/{tournament_id}/matches/...

In all endpoints, the timezone property now returns null in matches and does nothing if you try to send Timezone information.
You have to use the one situated in the tournament’s endpoint.
The date properties are now returned with the Timezone setting of the tournament.

  • GET /tournaments/{tournament_id}/matches
  • GET /tournaments/{tournament_id}/matches/{id}
  • GET /disciplines/{discipline_id}/matches

When set to 1, the with_games parameter will no longer return participants information. They can be found in the match opponent properties.

Deprecated feature: Schedule

  • GET /tournaments/{tournament_id}/schedules

We are not talking about match schedules here, but the Schedule feature, used to create events linked to the tournament.
This one goes down the drain entirely, and the endpoint returns an empty array.

Stages endpoints

  • GET /tournaments/{tournament_id}/stages
  • GET /tournaments/{tournament_id}/stages/{number}
  • GET /tournaments/{tournament_id}/stages/{number}/view

The tournament engine has been rebuilt from scratch and now uses a brand new staging system.
The current stages API endpoints will no longer be working, a new version of the endpoints will be released soon.

Game statistics

Upon the release of the new version, game statistics as seen in CS:GO (when a bot is used), DOTA2, League of Legends and Bloodbowl 2 won’t be available.
Their return is a priority to us. In the meantime, all endpoints properties related to specific game statistics (opponent lineup, pick&bans etc.) will return null.
The API used to write statistics with the CS:GO bots will return code 200 responses, but with no action attached.

The API documentation will be updated with all these modifications when the V2 is released on the 31st of May.