Ring of Elysium, the new Battle Royale sensation, has arrived in Europe!

Ring of Elysium is now available on the European Servers of Steam!
This Battle Royale, made by Tencent, has a few new mechanics that really make it stand out from the crowd, namely the Mobility Packages, a simplified inventory management, choice of deployment on a map etc.

If its competitive aspects are still to be proven, the game is definitely fun, and trying it with friends is a no-brainer if you are into the genre!
Plus, it’s free to play, with skins to unlock and other goodies.

Its map and mobility options offer a fast-paced and tense gameplay that is somewhat closer to Islands of Nyne than PUBG, for those who want the thrill of surviving the longest possible, but while offering a quick and action-packed experience.

So it comes to no surprise that the game has been available on Toornament since its first release on the Garena client, and with Custom Lobbies punctually available (and hopefully definitely soon!), you should give it a try, and why not organize your own RoE Tournament?

Meet the Partner: Game kNight

Today, we meet with an organizer that discovered the platform quite recently, but quickly saw its potential and took to himself to get the most out of it. He organizes on a game that you may not be really familiar with, but that boasts a really motivated and loyal community. Time to let him talk!

To start, please introduce yourself and your project

My name is Tobias, I’m 38 years old and I run the YouTube channel Game kNight Plays. I also frequently stream on Twitch.
Back in November 2015, when I started YouTube, it was based on a single game; Mordheim: City of the Damned. At the time, I didn’t see myself running a tournament or even playing that much PvP, but after just a couple of months myself and five other YouTubers got together to form the Mordheim YouTube League. But the game itself didn’t support it, so I had to get creative.

I created an excel document with several sheets, one for the rules, one for the YouTubers to register results in and another one to display the results in videos.
It was a huge success for my channel, but also for my experience with creating a tournament from the ground up – so it is something I look back at with joy, despite all the manual work.

Even before the end of the YouTuber tournament, several people were asking if they could join in – and it got me thinking about making a fully public tournament, for more people – but the thought of manually administering a larger tournament scared me!
I kept working on my system and rules – for a game that is not really designed for PvP progression tournaments – but when Toornament announced that Mordheim was available, I announced the beginning of the Buddyhood Brawl League (BBL).

We have steadily grown from 6 to 24 participants, and are now in the middle of the Third Edition of the BBL, with the BBL4 already in preparation for no less than 32 players, which will make it the largest progression tournament in Mordheim COTD history!

How did you discover Toornament?

A Tweet from the game developer which game I had been covering for 2 years – “Mordheim: COTD is now on Toornament!” – and of course I had to be among the first ones to create a tournament on the platform.
Toornament lets me arrange the structure of the tournament, which I spent way too many hours on manually doing in my previous excel sheets. It creates a transparency of whom you’ll fight next and what the results are without any hassle. It is truly the main reason that the BBL exists to this day, and the main reason why we have been able to expand from just 6 players to now soon 32.

What feature(s) do you like the most on Toornament?

I love the flexibility of Toornament and easy to use interface. People can report their own matches seamlessly in an environment that is visually nice to behold and it is easy for me, as a tournament creator, to follow the progression. Toornament allows for complex tournament setups like for my progression based league in Mordheim: COTD.

Anything you want to add?

I would like to thank my community, the kNightly Buddyhood, for sticking with me and going with my crazy ideas and supporting me in creating the best possible tournament system for Mordheim: COTD – Especially Wfenrir, my community manager and friend. His work and sparring on the BBL rules set has been invaluable to me. Also a shout-out to my wonderful moderators BTWRant, Rarator and Begbras – without all of you guys our community wouldn’t exist today!
Of course a huge thanks goes out to Rogue Factor for making the wonderful game that has captivated me and many others – one day, maybe one day, we will see a Mordheim 2, which could implement some of the work we have done today, into the game!

The eSports scene is growing, and I do honestly think there is a place for games like Mordheim somewhere in there – but in the end it depends a lot on the game itself – thanks to Toornament I have a chance to show the developers that it can be done. I wish to grow the Mordheim Community even further and my ambition is to have a US league and a EU league in the future, that can run yearly.


We want to thank Tobias for his time answering our questions, and we will of course be here to help the BBL keep growing!

Are mobile esports the new/next big thing?

The backlash that Blizzard endured after their Diablo Immortal announcement fueled the never-ending debate about mobile gaming, and as an extension of it, mobile esports. We have witnessed the birth and rise of the mobile platform as a serious contender in esports events, even though it is still considered as inferior by many. But nowadays, those mobile devices that follow us along everywhere we go are pure technology condensed, and video game editors would be foolish not to make good use of this new platform.
Especially considering that mobile gaming now represents the majority of the global video games market, with 51% of the expected $137.9 Bn to be made in 2018 (Source: Newzoo).

We have seen games adapted to fit the phones, with Fortnite, PUBG and Hearthstone coming to mind immediately, and some native mobile games like Clash Royale grab a fair share of the attention lately, with online tournaments, official pro circuits and LAN events offering cash prizes that have nothing to be ashamed of in comparison to some of the big names of the industry.

ESWC PGW 2018 – Samsung Fortnite Mobile Tournament

And it’s not just about the professionals, these games present the huge advantage of being easily available, and playable by everyone, so there is no wonder that they represent a non-negligible part of the community tournaments organized this year. Fortnite, of course, leads the way, and its cross-platform gameplay makes it difficult to exactly know the portion of players enjoying the game on a mobile device, but things get clearer when you look at PUBG Mobile and Clash Royale, two games that are exclusive to mobile, and that have seen an incredible rise in numbers this year (on Toornament, PUBG Mobile went from not existing to Top 2 in just 6 months, only outdistanced by Fortnite!).

So that would be an understatement to say that we do believe in mobile gaming and mobile esports, given that ultimately, the players are the one making the calls, and it’s pretty obvious that the platform matters less than the quality of the game!

Use Case: Riot Games organizes the French Collegiate League with Toornament!

Riot Games is launching La Grosse Ligue (the Big League), the French League of Legends Collegiate League.
The League is built around the 12 French regions, with three tournaments per region, where teams are seeded based on their in-game rank. Each of the three Tiers (Baron, Dragon and Herald) boasts a different structure, that also depends on the number of participating teams in the region.

Here are all of the Grosse Ligue tournaments:

To accomplish this, Riot Games chose to trust Toornament for our wide array of structures, and flexibility of our points system to accommodate their specific rules. We built a custom registration tool for teams to apply and provide scholarship certification, and more than 500 teams across the country answered the call. The teams were then imported in their respective tournaments using the Toornament API.

Thanks to the integration with the League of Legends Tournament Codes, the matches can now be played seamlessly by the players, with results automatically reported to the platform.

Our goal at Riot Games France is to create local solutions that resonate with the French audience, and given France’s complex tertiary educational system, we needed to create a highly modular and flexible tournament system to answer those needs. We entered into the production stage with some trepidation, as we believed that implementing the format was not something that was easy to solve.
However, Toornament was able to provide the perfect product that we were looking for to create an amazing tournament experience for French university students.

– Howon Lee, Esports Lead at Riot Games

The first matches were held on the 7th of November, and the League is bound to last several weeks, where the competition will move to the national level, with the best teams competing for prizes against the best teams from the other regions.

Here is the trailer for the competition:

Find all results on Toornament, and on the Grosse Ligue official website!