Our League of Legends Advanced Features are back!

Sorry about the wait folks, your favorite advanced features for your favorite game are now back on Toornament!
I obviously mean the Tournament Codes and Detailed Statistics!

They now work wonder again, and you can use them to ease up your life as a Tournament Organizer, especially with our new way of handling statistics after a Tournament Code match. Indeed, the URL for the match played with a Tournament Code is now automatically added to the match on Toornament, all you have to do is update the “Stats” link!

Good League of Legends tournaments to all!

Let Mordheim pave the way…

Warhammer Fantasy — does this epic universe even need an introduction? Dive into the world of Mordheim: City of the Damned (Steam, PS4 & Xbox One) and lead your warbands into bloody skirmishes in this turn-based tactical adaptation of the renowned tabletop Games Workshop title.

We are excited to announce that Mordheim is now integrated into the Toornament platform, and we have been working with publisher Focus Home Interactive and developers at Rogue Factor to add official assets and game-specific features.

For new organizers, we have a starter guide to help you Organize your First Tournament, from the registration of your participants to the promotion of your competition thanks to our embeddable widgets and TV Module! Many other settings and advanced features are available, like the Participant Match Report from the Web or our Mobile App!
Of course, we are always working to make the platform better, so share your feedback with us!

Stay tuned and, if you haven’t already, give Mordheim a try!
Whether you’re here to participate in tournaments or take that extra step and start organizing your own, Toornament has been deemed the best platform by the creators of Mordheim for you to compete on!

Will you be in Dallas (Quakecon) or Cologne (Gamescom) this week?

Two major events this week for video games enthusiasts, first the QuakeCon in Dallas, USA, and the Gamescom in Cologne, Germany.
Let’s see what those two events have in store for us!

This year will be the 21st edition of the historic event, and Quake Champions is going to be the guest of honor, with the Finals of the Quake World Championship ($1,000,000 tournaments!) being held during the convention.
Two game modes are present, Duel which pits players 1v1:

And Sacrifice, for team matches 4v4:

If all teams for the Sacrifice tournament are known from the NA and EU Regional Finals, Duel players from their respective NA and EU Regional Finals will be joined by the 8 best BYOC players, which will be qualified live from the convention. You can find all due information regarding the tournaments on the Official Competition Rules.

And you will notice that there’s more than just Quake Champions, there is also an Anniversary Quake II Duel Tournament, a Rage: Road Rage tournament and a Battle of the BYOC DOOM tournament!
This QuakeCon is going to be something to behold, and may be the revival of an epic esports title!

In the meantime in Cologne will be held the Gamescom, with a much diverse panel of exhibitors, from Bandai Namco (Dragon Ball FighterZ anyone?!) to Electronic Arts (who already announced Battlefront II and an esports mode for Battlefield 1), Konami (PES 2018) and Microsoft Studios (preparation for the Playerunknown’s Battlegrounds Invitational was racking up the viewers on Twitch before it even started!), without forgetting Amazon Game Studios (here for their title Breakaway, sort of a mash-up game between Battlerite and Rocket League).

But besides PUBG’s Invitational, this convention is not all about announcements and games to come, as several huge events are to happen there:

The Finals of the Hearthstone Global Games 2017:

Season 2 Finals of the Rainbow Six Siege Pro League Year 2:

Last but not least, the ESWC is also going to be on site with Clash Royale and FIFA 17 tournaments,
As for Clash Royale, two Offline Qualifiers will determine the last players that join the champions who already qualified through the Online Qualifiers since July, and the Round-Robin distribution of the champions is known already:

All details can be found on the ESWC Clash Page.

Finally, the FIFA tournament will be the ESWC GamePro Cup, a national competition where the best german players meet for the title and a 5,000€ Cash Prize:

With two great events taking place in opposite sides of the world, isn’t home still the best place to be, to be able to follow them both and not miss a thing?

UseCase: ESWC Summer 2017

If you do not have seen it yet, we highly recommend you take a good look and read at the Event Production showcase we did with the ESWC Summer. We have met with Sylvain Maillard to discuss his new toolbox and the whole process.

Please introduce yourself and the ESWC in a few words

Hello Toornament.com! I work with the ESWC staff since 2006, first as tournament manager and for a short while as content manager. Created in 2003, the ESWC is one of the oldest esports competitions. Today a convention-type event, the ESWC consists of several events a year, where we manage or host video games competitions, notably for publishers. Recently, Winter and Summer events in France featured, among others, international tournaments of Call of Duty, Clash Royale, Street Fighter V or League of Legends.

My work is to organize tournaments during the events, define their formats and schedule, and make sure the communication around the event is good, especially with our gamers’ communities through our numerous supports (website, social networks etc.). I also assist technical teams on content creation to display on live streams.

We have seen your amazing video production, what were the needs leading to the creation of these tools?

One of 2017 goals for the ESWC was to improve the spectators’ experience and the tournaments information we could offer both on our website and the live streams. Indeed, fans are more and more eager for data about the participants of the tournaments, with personal information and their previous performances, or detailed statistics. We had to offer this content on tournaments with lots of participants and results, and it had to remain possible for the teams to manage it during a live event.

We were already using Toornament.com to handle participants registrations and the results reporting. But the additional data we then displayed on our streams were created with imported data from Toornament.com or hand-gathered and compiled within sheets that were then read by our streaming tools. This didn’t allow good reaction times during a live event and was a lot of extra work to update the visual assets. We were looking for a solution to have a unique and automatized source to display on all supports.

What technology are you using? What challenges appeared and how did you tackle them?

The API from Toornament.com has been the cornerstone of our new display system, both for the ESWC website and the visual assets of the live streams. With calls to the API, data to be displayed are automatically gathered with PHP Scripts that autonomously build a webpage ready to be shown on stream. We also created a small web interface that would have all of the available assets for all parts of the competition, available with a single click.

This system notably allows the video productor and his assistants not to bother with updating the visual assets to be displayed on screen. All they have to do is select the needed page, depending on what information about the tournament they need to display.

The main challenge was to create and prepare all those assets beforehand. For the Clash Royale tournament for example, added to the participants and matches displays, no less than 4 assets were necessary for the Final Bracket, depending on what you wanted to display (Full Bracket, Winner Bracket, Loser Bracket and Top-8). This was made with HTML/PHP and had to be ready long before the event, with details tailored for each tournament and discipline.

What is, for you, the next step in this project’s evolution?

The ESWC Summer has been a great feedback on the experience of this new system. We still have work to do, on the assets list interface for example, to further improve our efficiency during the events.
We also need to work on the automatization of bracket displays for a tournament. Optimisation of the visual assets on the webpages is also a wide subject, as they sometimes heavily drew on our Stream PC’s resources.
For the Version.2 of the Live Mod of the ESWC website, we need to be able to display the results in a structured view, for groups and brackets both, and not just a list of matches. This will ensure a better understanding of the progress of the tournament for the spectators.

What new feature would you like to see added to Toornament?

We expect the Toornament.com API to allow us to fetch the detailed game-related statistics it gathers from the official game’s API, like in League of Legends or DOTA2 for example.
Also, the more information about the tournaments are available through the API (both to read and write), the better for us, as it will enable a wide range of tools and displays about the tournament and its participants!

We would like to thank Sylvain for his time, to showcase and present his tools, and answer our questions.
As for the last one, detailed statistics have been disabled on Toornament since the release of the new version, but they are bound to come back really soon, and all these data will be available through our API, just like the rest, so expect an even better experience for the next ESWC event!