Use Case: LANA France

Today we want to introduce one of our first ever professional organizers, LANA France, a nonprofitable association that has been created in 2000, organizing events around video games. They made a name for themselves during the great era of LAN Parties (with the MaxLan), and now accompany communities in creating their events and exhibitions, by bringing them expertise and skills relevant to esports tournaments.

Here to talk more in depth about their experience is Cyril Grosjean, VP of LANA France:
We have been using Toornament since 2013 to manage our competitions (around a hundred now). It made the whole management, registration and communication process way easier for us.

On our latest project, Moselle Gaming Network, we needed a new feature to let participants choose their city of participation from a list of allowed cities. Indeed, this League of Legends competition was held simultaneously across 5 cities, and only participants from these cities were allowed to take part.
We then used the Toornament API to build a custom registration form directly on our website.

The advantages of this solution were numerous:
– We could build the feature in a few hours, tailored to our needs
– We now have the players only using our website, and do not need to have them go to and from Toornament and our own website, which prevented confusion sometimes felt by some of our younger players
– We could communicate entirely on our own media and networks, controlling the entire process and user experience

In the future, we plan on integrating Toornament even further in our websites, to allow for a fully white-label experience, with all tournament information being directly available on our website, which we know is possible thanks to Toornament.

Thank you Cyril for your time and insight on the work of an organizer, and congratulations the great environment you provide to your players!

What was up on Toornament in 2019?

2019 was quite a year for Toornament. For us, it was all about leveraging our B2B technology to create the best esports platforms. And we succeeded big time, by working with some of the biggest names in the industry, to offer players and organizers all around the world the tools and environment they need for their esports journey.

Business

First off, there were quite a few large scale tournament operations held on the platform, with Red Bull Player One 2019, the Mastercard Nexus Tournament and the Burger King by x6tence tournaments among others.

We have also worked directly with game publishers to create their esports platforms, such as the Splatoon 2 Tournaments platform for Nintendo, a complete national environment for Riot Games with the Grosse Ligue, targeted at students, and the two divisions of the LOL French League to find the pro players that will play in the LEC and the Rainbow 6 French League for Ubisoft.

Last, but not least, we have been working hands in hands with the teams from The Coalition, Xbox and PGL to develop, maintain and improve the Gears Esports Platform, a complete ecosystem for the Gears community, to play competitively, get to the top rank of your region and become a Pro Gears player.

Mobile Gears

Online Ladder Pro League

Updates

To make all of these projects possible, and make the experience of everyone using our technology the best possible, we kept updating and improving it all year long.
Among the major changes, we have added new bracket structures: Gauntlet and Free-for-All. We also made visual optimizations to better display all brackets on the website.

The API, upon which are built all the business projects, also received plenty of love with the addition of Webhooks and the Open-Api Specification. This makes it easier than ever to build entire websites based on our technology, and allows for even more customization and automation.

2019 has been a great year for Toornament, and we already have plans to top that in 2020! Thank you for staying with us, and get ready for another exciting year in esports!

Toornament empowers the Gears Esports Program with a dedicated Platform

Toornament has created the official white-label esports platform for the Gears Esports program, on behalf of Xbox, The Coalition and PGL. It was tailored to gather their entire game community on a single website, from the grassroots players to the pros, setting a new standard for esports platforms. Continue reading “Toornament empowers the Gears Esports Program with a dedicated Platform”

Riot Games renews its partnership with Toornament

After the success of the first year, Riot Games has decided to continue using Toornament to organize the French Collegiate League known as the ‘Grosse Ligue’.
More than 650 teams, amounting to close to 4,000 students, have registered for this third season through a custom-built registration form present on the official website.

The competition splits the teams based on regional and skill criteria, with 36 tournaments featuring different structures and match formats depending on the number of participants:

Matches are using the LOL Tournament Codes feature to create the match lobbies in game, and automatically report the scores and upload data after it is played.
All-in-all, Toornament allows for a complete competitive environment for students, from registration in the regional qualifiers to the national finals.

Use Case: Gladiabots and Toornament integration

Thanks to its complete API, and even more so the OpenAPI Specification, Toornament is ready for in-game integration.
That’s an opportunity GFX47, developer of the game Gladiabots (an arena game where you assemble a robot squad and construct their IA to outsmart your opponents), understood and seized to let his community organize and take part in tournaments directly in the game.

Gladiabots gameplay

If you play Gladiabots, you will be able to find a “Tournaments” item in its main menu, that will bring you to a list of tournaments, all organized on Toornament. Register to one, and your matches will automatically be pulled from our website thanks to the API and appear in-game. In the same fashion, match results are then pushed to Toornament and new matches pulled again for the tournament to move forward with no admin interventions.

On top of the official tournaments organized by the game developer, any community member can create his own tournament, and have it appear in game for all interested players to participate in.


Having a solution like Toornament has allowed me to offer a competitive option for the players that wanted to take part in tournaments, without having to develop the whole feature myself. It has been a great time saver, and having the community be able to create their own tournaments ensure the game stays lively and active.
GFX47, Gladiabots creator

If you are a game developer yourself, and would like to know more about what Toornament can bring to your player experience, send us an email to [email protected]!