Riot Games renews its partnership with Toornament

After the success of the first year, Riot Games has decided to continue using Toornament to organize the French Collegiate League known as the ‘Grosse Ligue’.
More than 650 teams, amounting to close to 4,000 students, have registered for this third season through a custom-built registration form present on the official website.

The competition splits the teams based on regional and skill criteria, with 36 tournaments featuring different structures and match formats depending on the number of participants:

Matches are using the LOL Tournament Codes feature to create the match lobbies in game, and automatically report the scores and upload data after it is played.
All-in-all, Toornament allows for a complete competitive environment for students, from registration in the regional qualifiers to the national finals.

Use Case: Gladiabots and Toornament integration

Thanks to its complete API, and even more so the OpenAPI Specification, Toornament is ready for in-game integration.
That’s an opportunity GFX47, developer of the game Gladiabots (an arena game where you assemble a robot squad and construct their IA to outsmart your opponents), understood and seized to let his community organize and take part in tournaments directly in the game.

Gladiabots gameplay

If you play Gladiabots, you will be able to find a “Tournaments” item in its main menu, that will bring you to a list of tournaments, all organized on Toornament. Register to one, and your matches will automatically be pulled from our website thanks to the API and appear in-game. In the same fashion, match results are then pushed to Toornament and new matches pulled again for the tournament to move forward with no admin interventions.

On top of the official tournaments organized by the game developer, any community member can create his own tournament, and have it appear in game for all interested players to participate in.


Having a solution like Toornament has allowed me to offer a competitive option for the players that wanted to take part in tournaments, without having to develop the whole feature myself. It has been a great time saver, and having the community be able to create their own tournaments ensure the game stays lively and active.
GFX47, Gladiabots creator

If you are a game developer yourself, and would like to know more about what Toornament can bring to your player experience, send us an email to [email protected]!

Improving our developer experience with OpenAPI Specification

We are happy to announce that Toornament now provides OpenAPI Specification (OAS) for its RESTful API, to deliver the best experience possible to the developers using the Toornament API!

By applying the OpenAPI Specification to our API, we allow client developers to generate data models and SDKs from our specification files in minutes. Developers can also use REST clients to quickly test and develop their project with our API.
OAS was our go-to choice because of its tooling support and fully customizable stack, and it being an active and ever-evolving solution.

– Olivier Paradis, Toornament CTO

As a reminder, the Toornament API can be used to improve your Event Production and build dedicated websites to display and manage your competitions (registrations, calendar, results, replays etc.).
Providing OAS support means that Toornament-based esport websites such as the Rainbow Six French League Official Website and Splatoon 2 Esports Platform are easier than ever to develop!

OAS support is included in all of our API offers, and OAS files can be found in our API Documentation. You can also find a list of tools developed for OpenAPI on the OpenAPI tools website.
So reach out to us if you are interested in enhancing the esports experience you provide!

Esports Economy – Mid-2019 statement

With the E3 approaching, rife with announcements that will shape the future of esports (new titles, new hardware…), we thought that was the appropriate time to take a look behind us, to ponder the long way that has been traveled already.

Case study: A1 Gaming League

For this new Case study, we visit Bulgaria, with one of the country’s leading provider of telecommunication services and digital solutions: A1.
They approached us to build an esports platform to organize a year-long circuit of online tournaments and qualifiers, leading to offline finals during the Aniventure Comic Con, in September 2019.
To achieve this goal, we built a custom-made website based on the Toornament technology, for them to organize as many tournaments as they wanted, all in their brand design, and thus was born the A1 Gaming League Platform:

A1-home

The website has an information section and a partners showcase, but also news, livestreams, tournaments and rankings linked to the games that are part of the circuit.
The esports aspect of things is handled with the Toornament API, providing schedules, information and results directly on the website:

A1-tournament

Contact us if you wish to learn more about how we could work together on your own esports project!