This week’s Open Community tournaments are about shooting…

So, do you like to shoot people in video games? But maybe you’d rather shoot a ball? Or your thing might be shooting for the stars? Either way, we have the tournaments for you, with our weekly selection of Open Community Tournaments.
Many of this week’s tournaments will be played offline, so beware before registering, and make sure you can make it to the venue to try and grab the title for yourself!

csgo Counter-Strike: Global Offensive Open Tournaments

denmark SkiveLAN #2.by SkiveLAN.dk – LAN 50 Teams 12/05/2017
14/05/2017
Register
germany LIGA S1 Division2 LQ2
by Twenty E-Sports – Online
32 Teams 14/05/2017 Register
canada ComicCup MTL 2017
by ComicCon eSports – Online & LAN
16 Teams 15/05/2017
14/07/2017
Register
slovakia eXRiders 1on1 Cup #2
by eXRiders – Online
16 Players 19/05/2017
20/05/2017
Register

fifa17 FIFA 17 Open Tournaments

cotedivoire Gamers CI #3
by Gamers CI – Online
32 Players 13/05/2017 Register
india GSI Online Cup
by Gamers Spot India – Online
32 Players 13/05/2017 Register
czech 2vs2 RealitaGamingBar
by Realita Gaming Bar – LAN
20 Teams 14/05/2017 Register
netherlands 1vs1 XBox May Cup
by EAthletics – Online
32 Players 20/05/2017
21/05/2017
Register

overwatch Overwatch Open Tournaments

france E-Lan Overwatch Maiby E-LAN ESIEA – Online 6 Teams 12/05/2017
13/05/2017
Register
unitedstates NETGEAR Tournament
by NETGEAR & AFKgg – LAN
32 Teams 13/05/2017
14/05/2017
Register
canada ComicCup MTL 2017
by ComicCon eSports – LAN
32 Teams 17/05/2017
08/05/2017
Register

vainglory Vainglory Open Tournaments

europe Lunaris Draft EU
by Lunaris – Online
64 Teams 14/05/2017 Register
brazil NSA Championship
by NSA Inc. – Online
8 Teams 14/05/2017
28/05/2017
Register
unitedstates TDM 3v3 Draft
by iDMG – Online
8 Teams 14/05/2017
30/06/2017
Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

Toornament v2: Placement

With the Version 2 and its new structure system, we had to come up with a unified placement feature that would fit the role while allowing maximum flexibility. We decided to merge the seeding and placement aspects into a single interface where you can add participants into the phase (because you have to remember that now, all participants don’t have to start in the first stage of a tournament, and can be freely sent into different stages) with a multi-selection modal window. A seed is then attributed to them depending on the order you pick them.

v2_modal

Selection modal in Toornament v.2

From there on, you can manually modify the seeds, and it will naturally modify their placement in the structure accordingly, either in the list on the left, or directly inside the preview on the right side of the screen, just like you use to do in the current version.

v2_a

Placement interface in Toornament v.2

It is now also possible to lock some of the participants in their attributed seeds. This serves one major purpose: locked seeds won’t change if you randomize the participants into the stage, meaning you can have seeds stay in place while you randomly add participants into the stage. Furthermore, re-generating a stage (by changing its size for example) does not alter the seeds, meaning all seeded participants will keep their seeds, and locked ones will remain locked.

v2_lock

Locked participants in Toornament v.2

Another major change is that this interface is now basically a preview, meaning you can edit things, try and test things out, but ultimately, nothing changes until you save.

v2_save

With this new system, it is still possible to manually place each and every participant, either all at once before starting your tournament, or step by step, even after the stage matches have started (but a participant with a result in one of its matches will become locked).
Plus, combined with the new structure system, this will allow for stages played at the same time (like several groups played in different stages, qualifiers or anything you might think of), you will be able to add and play tiebreaker matches, or showmatches…

There is one downside to reaching this level of freedom though, and it’s the loss of hard connections between stages, meaning there is no automatic method between stages, so for example, when your group stage is over, you’re going to have to select the winners from said group stage and seed them into the playoffs stage yourself.
But that is a small price to pay for all the amazing things you will be able to do with this new system, and we’re not done working on it just yet!

Use Case: Cyber Espoirs League by the FQSE

We met with Patrick Pigeon and Cédrick Tremblay, Esports officials from Quebec, about their projects and how and why they came to use Toornament for them.

First things first, please introduce yourself and your association

Patrick Pigeon, C.E.O of the E-Sports Federation of Quebec (FQSE). I’ve been implicated in competitive video games and electronic sports for almost 20 years. I am one of the founders of the Federation that came into life in February 2016. It gathers student associations, schools, competition teams, players and other organizations linked to esports, all with a single objective: help develop the field in Quebec.

Cédrick Tremblay, C.E.O of Earthroot Gaming (their Twitter and Facebook). It’s a multi-platform organization established in Quebec, taking part in competitions all over the world. We are mainly famous for our Halo professional roster, Ryan Ford on Smash and Schemin on Madden as Top 10 players in the world. Earthroot Gaming brings professional players the help they need to progress, with personal resources management, tournaments organization and financial support. Earthroot Gaming was born in April 2015 and is currently in its 3rd year of existence.

Could you present your video games related projects and events?

Patrick: The federation is involved in many projects. Conferences, LAN, tournaments, leagues, shows, school projects are just some of our activites. Here are three of the main projects we are currently working on:

  • Exclusion Case: the Federation works since its creation to settle this issue (for more information, click here (FR))
  • The Cyber Espoirs League (LCE): league made from schools from Quebec. The project started on the 1st of April with a qualifier for an Overwatch tournament.
  • Quebec Cup [under development]: the Federation started the accreditation and regional check in preparation of the first Quebec Cup.
owlce
How did you discover Toornament?

Patrick: I saw several organizers from Quebec use it

What are the features you use most on Toornament?

Cedrick: It is actually a tough question. Of course, results and participant information are vital for a tournament platform like this one. I did enjoy the fact that we were able to fill precise date and time for each round and match. That is rare in other tournament platforms.

Tell us more about your mission to promote Esports through education and how Toornament helped you in doing so.

Cedrick: the FQSE is going to organize a full league (the Quebec Cup, mentioned earlier), and not just week-end tournaments. Hence, Toornament is really helpful with all the qualifiers, and will be even more when the league starts.

meltdownlce
What feature would you like to see added to Toornament?

Patrick: a clear and global ranking of participants at the end of a tournament, or at least the Top3.

Cedrick: Toornament should create a League system in which rules can be modified based on a Round basis, with for example participant information that could be changed between rounds (but remain visible on the previous ones).

One thing we can tell already, is that Cedrick’s wish is about to come true, with the release of our upcoming new version, and its new Structure System that will allow for much more versatility when it comes to handling long competition.

Thanks to Cedrick and Patrick for having taken the time to answer these few questions.

Esports are getting more popular, and structures more complex

As esports keep growing and attracting new actors and public, a foreseeable tendency emerges: diversification of tournament formats and structures. With countless new games and loads of organizers entering the fray, it was to be expected that standard sport formats would not be sufficient to cover every single case. Anyway, some organizers are going to great lengths to ensure the competitive integrity of their competition, even if it means going through major hassle with the structure itself, or its features.

By covering all the major competitions, we have come across a wide array of structures and formats, and some of them were… puzzling, to say the least.

buzzmeme

Oh, but we know you, words are good, but you want facts!
How about the now-standard Activision-MLG structure used for Pro Call of Duty events? It’s quite simple on paper, an Open Bracket where teams can freely apply, then try to qualify through a 4-groups Double-Elimination format. The four teams winning each group will qualify and join the 12 invited teams in the Open Pool, which only purpose is to seed them. Indeed, best 2 teams from each of the 4 Pools will enter the final Championship Bracket in the Winners Bracket, while 4th team from each group starts the competition in the Round 1 of the Losers Bracket, where they’ll fight teams having finished 2nd from the Open Bracket groups. Winners of Round 1 advance to Round 2 where they’re to face 3rd ranks from the Pool Play, and from here on, it becomes a standard Double-Elimination bracket.
So simple, right?
There is no questioning the competitive integrity or logic of such a structure… But what a headache for a new viewer who would like to spend some quality CoD time watching it live!

Another great example of such format, centered more on competitiveness that simplicity, is the world seeding-based international events happening in League of Legends. The Mid-Season Invitational Play-In Stage.1 just finished, and here’s what the whole Play-In stage looks like:

msi-playin
We explained the format and whole season in detail in a previous blog post

It’s basically about teams entering the tournament at different moments, with different structures, to reflect on their region’s past results in international events. It does make sense, but once again, the complexity of the format and its implications are deeply intertwined in the whole year’s competition, and one-time viewers probably won’t have the knowledge needed to understand the whole thing.

Which leads us to the Seasons, with their Leagues, Regional Splits, Mid-Season Brawls and other Major Events, Pro Circuits, Clashes, Promotion Matches and the likes of them… Easy to get lost in so many different competitions going at once, even if you’re only following a single game. Take League of Legends for example again, a standard year is composed of 2 Seasonal Splits & Playoffs, Promotion tournaments to promote/demote teams from the Professional League, a Mid-Season international event and the World Championship. Simple enough? Sure, but there are 13 different regions, each with its own ruleset and variations on this global format. And then, some teams qualify and they all mingle in the international events.

struct

Now, the vast majority of unique tournaments run with a well-known format, or a slight variation of it, with the Double-Elimination Bracket being more and more preeminent. But the increasing number of new and complex formats brings the question of whether esports will go large, or stay a niche hobby for people really into it. Sure, nothing prevents a casual viewer from enjoying a single match, or even a whole tournament, without understanding everything about it or its implications, but implication is precisely what drives (e)sports, when a connection appears and exists between fans and players/teams.
And with this, we have the 4 groups that need to be contended when organizing an esports event: organizer, teams, players, viewers. They all want a great tournament, but are not always looking for the same thing from it.

  • Organizer wants a format that runs smoothly and ensures competitive integrity.
  • Teams want their players to be able to perform at their best, but also a format that allow for their team to get ranked where they deserve.
  • Players want of course what their teams want, but also to have fun and have a shot at winning.
  • Viewers want the best viewing experience possible, and being able to cheer for their favorite team.

But there is no problem! Everything is compatible! Except no, not necessarily. For viewers to have a good experience, you have to have your matches played in a set timeframe, which will restrain how many matches you can play, meaning all teams won’t be able to play as much as they could, because you’ll have to eliminate some. So you go with a Seeding Group Stage, which doesn’t eliminate any team, but then, you take away the possibility for underdogs to create major upsets and rush a bracket with some state-of-the-art strategies and lucky strokes…

It’s all a complex balance, and to attain it, one must do sacrifices along the way, as no format will content everyone involved.
Hence, complex structures are becoming more and more common, and it might scare away newcomers. This was one of our driving factors when developing the upcoming Toornament new structure feature: allow for a complete freedom on the organizer’s side when it came to structures. This way, nothing would hinder an organizer from creating the competition he wants, to try and achieve that tough balance.

There is no denying, nor condoning or denouncing the fact that structures are becoming more complex, it is happening and we have to adapt. It may be prejudicial to some, but is a blessing to others, and while it requires more engagement to get into, it also shows how serious esports is becoming, with this constant search for the best, in all aspects.

First Season of the 2nd Year of R6S is in full swing, join the momentum!

First year of Competitive Rainbow Six: Siege has been a blast, with 3 seasons going from March to November. It ended in February with The Six Invitational (on PC and Xbox). We are now a bit further down the Year 2 road, and things have evolved quite a bit since last year. For starter, the roadmap and formats are different:

r6s-road-map

Just like last year, each season will see a Mid-Season Reinforcement, with major updates, new maps and operators being released into the game. The Velvet Shell Reinforcement introduced a brand new map, Coastline taking place in Spain, along two new Spanish operators:

  • jackal-icon Jackal, the attacker who can track your footsteps
  • jackal-icon Mira, the defender who can see through walls

As for the competition, 8 teams from each region will take part in the Pro League, consisting of regional group matches leading to the qualification for the Regional Playoffs. As for this first season, in case you missed anything, here are the results with replays:

Now that the groups are over, we are moving on to the LAN Regional Playoffs! Semifinals in North America have been played already, with the great absent being Continuum, current PC Champions, eliminated during the Group Stage.

As for Europe, the matches are scheduled to start on the 27th of April (as in tonight if you read this article the day it gets out!), and high level of play is to be expected!

Finally, last region, but not least, Latin America will see its semifinals be played on the 30th of April, after all 4 qualifying matches got dragged all the way to 3 games, and what games!

Stay tuned for more Rainbow Six: Siege action, and why not take part in one of our Community Open Tournaments yourself?

The LoL Mid-Season Invitational is close, time to catch up on the Spring Season!

2017 is to be another amazing year for competitive League of Legends, and we are about to see the end of the first half of it, the Spring Season. This year again, the Season is divided into several tournaments spanning 4 months, 5 continents, hundreds of pro players and more than a thousand matches!
We covered all the major steps of this Season, and are now ready to gather all information into a single place for you to see. As usual, every tournament listed here links to its public page, with detailed results, statistics and replays!

Time to dive into the 2017 Spring Season!

lolbannerseason
Things started off with the Spring Splits, league play to determine the teams that will reach the Playoffs. Those tournaments lasted for weeks, with points awarded every week depending on the results of each team in their respective matches.
The Challenger Series are a bit of a special case, as they are Tier2 competitions for teams to try to reach the Championship Series (a.k.a the Professional League).

csna Challenger Series: North America
6 Teams
25/01/2017
01/03/2017
cseu Challenger Series: Europe
6 Teams
05/02/2017
05/03/2017
lcsna Championship Series: North America
10 Teams
20/01/2017
26/03/2017
lcseu Championship Series: Europe
2×5 Teams
19/01/2017
02/04/2017
lck LOL Champions Korea
10 Teams
17/01/2017
02/04/2017
lms LOL Master Series
8 Teams
21/01/2017
09/04/2017
lpl LOL Pro League
2×6 Teams
19/01/2017
16/04/2017

lolbannerplayoffs
With the Splits over, a variable number of teams got qualified to participate in the Playoffs of their region. This time, no more points awarded, but Single-Elimination formats where only the strongest were to go forward, to try and qualify for the Mid-Season Invitational. And even though Spring Season doesn’t qualify directly for the Worlds Championship, doing well during the season awards the much wanted points that will award a team with a qualification!
Here are the Playoffs and podium for each one:

csna Challenger Series: North America
4 Teams
goldcoin eunited N/A
cseu Challenger Series: Europe
4 Teams
misfits fnaticacademy N/A
lcsna Championship Series: North America
6 teams
tsm cloud9 phoenix1
lcseu Championship Series: Europe
6 Teams
g2 uol fnatic
mlg LOL Champions Korea
5 Teams
skt kt ssg
mlg LOL Master Series
4 Teams
fw ahq jteam
insomnia LOL Pro League
8 Teams – Grand Finals are to be played on the 29/04/2017
rng we edg

lolbannermidseason
And when the Spring Season is over, it is time to move on to the Mid-Season segment, where teams from the Challenger Series test their skill against the lowest-ranking LCS teams in the Promotion tournaments:

csna Summer Promotion: North America
4 Teams – Winners go to NA LCS
liquid envyus
cseu Summer Promotion: Europe
4 Teams – Winners go to EU LCS
misfitsacademy fnaticacademy

The biggest upset happened in Europe, with both Challenger teams managing to defeat the teams coming from the LCS, and therefore taking the LCS Spots for themselves! No such luck in NA, where the LCS teams managed to hold on to their spots.
As for the Spring Champions, they are now about to face each other in the Mid-Season Invitational, for prize and glory of course, but also and mainly for Worlds’ sake. Indeed, since last year, the MSI is where the seeds for the Worlds are determined. Best ranking teams from the MSI allow their regions to get the best seeds in the Worlds, with a few additional spots available for best-faring secondary regions.

msi Mid-Season Invitational Play-In Stage 1
5 Teams – Winners go to MSI Stage 2
T.B.D T.B.D
msi Mid-Season Invitational Play-In Stage 2
4 teams – Winners go to MSI Play-Offs
T.B.D T.B.D T.B.D
msi Mid-Season Invitational Main Event
6 Teams
T.B.D T.B.D T.B.D

This year, the MSI is about to be played in 3 distinct Stages, with teams starting at different stages of the competition depending on the previous results of their region. The starting seeds are as follows:

  1. Teams (Region) seeded into Play-In Stage 1
    redcanids (BR) – vp (CIS) – rampage (JPN) – lyon (LAN)
    isurus (LAS) – dire (OCE) – marines (SEA) – supermassive (TUR)
  2. Teams (Region) seeded into Play-In Stage 2
    tsm (NA) – fw (LMS)
  3. Teams (Region) seeded into Play-Offs (Main Event)
    skt (LCK) – rng/we (CN) – g2 (EU)

Two teams will emerge from the Play-In Stage 1, one per group, and they will move on to fight the two teams seeded in the Stage 2.
They will then have two chances to qualify for the Play-Offs stage, as one win is enough to qualify in a Double-Elimination bracket with 3 out of 4 teams qualified.

Finally, the Main Event will start, with a standard Group Stage + Playoffs structure, at the end of which a MSI Champion will be crowned. It will then be a matter of weeks before the Summer Season starts, inexorably leading to the Championship of all Championships, the Worlds!

Will you have some more Open Tournaments?

This week, alongside our Community Tournaments, you will be able to find some Open Qualifiers for tournaments scheduled to take place in the next weeks/months. Some of them are region-locked OR local tournaments though, so pay attention to the description before registering, or you may find yourself having to travel to Canada to play your matches (even though one could think of a worse fate!).

Here is a selection, but feel free to scour our website for games and tournaments, if you can’t find what you are looking for here!

csgo Counter-Strike: Global Offensive Open Tournaments

europe Over the Limits Qual.by Overdrive- Online 16 Teams
Double-Bracket
2000€ CashPrize
21/04/2017
22/04/2017
Register
united-kingdom ASL Champions
by SMT – Online
8 Teams
Bracket
29/04/2017
20/05/2017
Register
germany LIGA S1 Division2
by Twenty E-Sports – Online
16 Teams
Bracket
30/04/2017 Register

rainbow-six-siege Rainbow Six: Siege Open Tournaments

europe R6 Cup – April
by vaceMedia – Online
32 Teams
Bracket
22/04/2017 Register
portugal Spring PT Cup #2
by R6S Portugal – Online
16 Teams
Bracket
23/04/2017 Register
united-states Invite League Qual.1
by Senseless 6 – Online
64 Teams
Double-Bracket
28/04/2017
29/04/2017
Register

clash-royale Clash Royale Open Tournaments

france ESWC Summer Qual. #1
by Millenium – Online
64 Players (FR Only)
Bracket
22/04/2017 Register
france ESWC Summer Qual. #2
by Millenium – Online
64 Players (FR Only)
Bracket
23/04/2017 Register

smite-tactics Smite Tactics Open Tournaments

united-states Weekly Cup 10
by Hi-Rez Studios – Online
64 Players
Double-Bracket
30 CardPacks to win
22/04/2017 Register

rocketleague Rocket League Open Tournaments

france FDJ Open Series RL3
by FDJ eSport – Online
256 Teams
Groups + Bracket
450€ CashPrize
23/04/2017 Register
france Ligue Bêta
by League eSport – Online
10 Teams
League
24/04/2017
22/05/2017
Register
canada RL 29 Avril
by La Tanière – LAN
8 Teams
Double-Bracket
29/04/2017 Register

halo5 Halo 5 Open Tournaments

ireland Casual 4v4
by IrelandUKHalo – Online
16 Teams
Double-Bracket
29/04/2017
30/04/2017
Register
ireland Champions League
by IrelandUKHalo – Online
16 Players
Groups + Brackets
12/05/2017
04/06/2017
Register

overwatch Overwatch Open Tournaments

france Imagination Art Expoby ImaginationArtExpo – LAN 16 Teams
Double-Bracket
22/04/2017 Register
canada EGA Overwatch
by End Game Arena – Online
12 Teams
Double-Bracket
29/04/2017 Register
australia Reddit Championship
by /r/Overwatch – Online
32 Teams (OCE Only)
Double-Bracket
29/04/2017 Register

mario-kart-8 Mario Kart 8 Open Tournaments

canada Tournoi MK8 2017
by GraphiGame – LAN
32 Teams
Bracket
21/04/2017 Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

10 years of competitive Call of Duty led to this moment!

Competitive Call of Duty has been around for a long time now, with its roots going back to the first Modern Warfare instance. Last year was played the first World League, completing the Pro Circuit qualifying teams for the 2016 CoD World Championship, and this year, 10 years after Modern Warfare came out, we are about to see a Pro League on Infinite Warfare, with unique events and a 5-weeks long LAN Season pitting the very best teams in the world for Pro Points and Cash Prizes.

Here are all the events having already taken place since the launch of Infinite Warfare, and that count towards the 2017 Season, with results and replays, and the podium for each competition:

mlg Las Vegas Open 2016
December 2016
risenation cloud9 faze
gfinity London Invitational 2017
January 2017
orbit splyce elevate
mlg Atlanta Open 2017
February 2017
eunited optic envyus
eswc Paris Open 2017
February 2017
optic faze risenation
esl Sydney Open 2017 #1
March 2017
mindfreak taintedminds validateblack
mlg Dallas Open 2017
March 2017
optic eunited faze
insomnia Birmingham Open 2017
April 2017
epsilon splyce fnatic

16 teams have qualified through the Pro Points standings (10 from North America, 5 from Europe and 1 from Asia-Pacific), and have been seeded into the 4 groups of the Global Pro League. Each group will be played over one of the 4 next week-ends:

The Playoffs will be played with the now-popular Double-Elimination format, with the best 2 teams from each group starting in the Winner Bracket.

The 3rd team from each group will not take part in the Playoffs, but will nonetheless qualify for the Stage 2, the CWL Anaheim Open and the COD World League Championship. The last team from each group will have to go through Relegation to secure their spot in the Stage 2 of the Pro League.

Stay tuned to Toornament for all results and information regarding the CWL Pro League!

Danes love Esports, and the Copenhagen Games are the proof!

A few days back, we introduced you to the Gamers Assembly, one of the most iconic LAN parties in France and Europe, but that was not all! The Copenhagen Games, another landmark in European esports, is happening this week in Denmark. Competitions started yesterday, and are to last until Sunday following a tight and intense schedule.
A thousand participants are expected to fight in half a dozen different tournaments, and we are proud that Toornament was chosen, for the third consecutive year, to be the platform powering the tournaments, listed below:

csgo CS:GO Open & Main
76 Teams – Groups + Bracket
Played on PC
53 000€
csgo Samsung CS:GO Ladies
28 Teams – Groups + Bracket
Played on PC
14 000€
overwatch Pizzaburger Overwatch
8 Teams – Swiss System + Bracket
Played on PC
9 000€
fifa17 ELGiganten Fifa 17 (Tourney #1 and Tourney #2)
2*64 Players – Groups + Bracket
Played on PS4
5 200 €
hearthstone Hearthstone
200 Players – Swiss System + Bracket
Played on PC/Mobile
2 660€
codiw CoD: Infinite Warfare
24 Teams – Double-Bracket
Played on PS4
1 300 €
leagueoflegends League of Legends
8 Teams – Groups + Bracket
Played on PC
1 300 €

But this event is not just for players, the week is also filled with Esport Conferences and Cosplay happenings, among other things.
If you cant not make it to Copenhagen to follow this event live, make sure to check what is happening on the Official Twitch Channel, and the livestreams of the Community Streamers that will follow and comment the whole party!

What happened during the StarSeries S.3 Finals?

Last week-end were played the Finals for the Season 3 of the i-League StarSeries, with not less than 16 of the best Counter-Strike: Global Offensive teams in the world.
Starladder’s choice for this season has been to go with the Swiss-like system already used in the ESL One: New York in 2016. With double the teams for double the fun, 8 invited teams were to fight 8 qualified teams during the Group Stage.

Tournament & Teams

Invited Europe Qualifier China Qualifier America Qualifier
astralis ninjasinpyjamas fnatic mvpproject immortals
fazeclan north g2esports uya counterlogicgaming
gambitgaming skgaming tyloo hellraisers
natusvincere virtuspro Click on an icon to see the matches from that team in the Group Stage.
All matches have detailed results and replays available !

8 teams qualified from the Group Stage for the Playoffs, and are, in order:

  1. (3-0 score) G2 Esports & Natus Vincere
  2. (3-1 score) North, Astralis & HellRaisers
  3. (3-2 score) Fnatic, CounterLogic Gaming & FaZe Clan

The finalists were then seeded into the Finals bracket depending on their Group Stage ranking, and well let you have a general look before going further into what happened:

FaZe Clan, which barely managed to qualify from the Group Stage, with the #8th rank, finally overcame the challenge and won the trophy, against all odds. Other teams with impressive results were HellRaisers and CLG, which were not expected to perform as well as they did.
On the opposite end of the spectrum, both Brazilian squads, SK Gaming and Immortals have been under-performing during this event, and so was Virtus.pro.

Maps Stats

All 7 maps from the Active Duty Pool have been played during the tournament, but some teams clearly had a bias towards their favorite ones, and as such, some maps have been much more played than others.
Here is the detail of the maps and who were the best teams and players performing on each:

Map Times played Win Rate
(CT / T)
Top Team Top Player
inferno 11 45%/55% fnatic GuardiaN
slovakianatusvincere
mirage 10 43.2%/56.8% skgaming s1mple
ukrainenatusvincere
cbble 8 45.3%/54.7% g2esports shox
francenatusvincere
train 6 63.7%/36.3% fnatic KRiMZ
swedennatusvincere
cache 6 51.5%/48.5% hellraisers AdreN
kazakhstangambitgaming
overpass 6 60.9%/39.1% g2esports shox
franceg2esports
nuke 4 58.3%/41.7% ninjasinpyjamas Xizt
swedenninjasinpyjamas

VOD Selection

Even though the whole competition is pretty much a must-see for any and all CS:GO fans, if you do not have time to catch up on every single match, we did a selection for you, so you would not miss the best moments of this historic tournament. Those are maybe not the highest-level games, but the ones you don’t want to miss:

Stage Teams Maps Link
Group Stage
Round 1
(bo1)
hellraisersfazeclan cache Replay
Group Stage
Round 2
(bo1)
northastralis inferno Replay
Group Stage
Round 3
(bo1)
natusvincerenorth inferno Replay
Group Stage
Round 4
(bo1)
counterlogicgaminggambitgaming cobblestone Replay
Group Stage
Round 5
(bo1)
counterlogicgamingimmortals cache Replay
Playoffs
QuarterFinals
(bo3)
northhellraisers cobblestonecacheoverpass Replay
Playoffs
SemiFinals
(bo3)
fazeclanhellraisers miragetrain Replay
Playoffs
Grand Finals
(bo3)
astralisfazeclan miragenukeinferno Replay
In case you only really have 3 minutes, here is the aL’s FragMovie, with the very best actions from the tournament. Bonus

We hope you enjoyed this tournament and were able to make up for anything you’d have missed during the week-end!
See you next time for another epic esports tournament!