We want to make the tournament creation and configuration process as quick and easy as possible for our organizers.
To that end, we today update the tournament creation process, by making it a single page with advanced and smart fields, so creating a tournament is faster and easier than ever! Indeed, the suggested games now depend on your own history of tournament creation, so if you are a true fan of a game, you will see it pop first in the list!
That follows the previous update to the Organizer Dashboard which became more user-friendly, to guide you through all stages of your tournament configuration, while putting the important features forward.
Go ahead and try it out, and as always, let us know what you think about it!
Tournaments organized on Toornament.com all come with a set of Widgets, for organizers to share their tournament information easily on any website.
Until now, available widgets were as follow:
We have drastically increased the number of widgets available, by adding all levels of structure to the widgets that you may now use. Indeed, you can now not only display a stage in a widget, but also a group, a round, a match or even a single game!
Group Widget – League of Legends Worlds 2018, Play-In Group Stage
Match Widget – FaceIT Major London 2018 Grand finals
FFA Game Widget – Fortnite Royal Rumble All Stars
These widgets will let you display what you deem the most interesting or important about your tournament, or share individual matches with your press services or other partners
To learn more about these new widgets, and how to use them, see our Widget Guide on the Help Center!
Democratization of esports means that more and more people get into it, and we want to make sure that Toornament, the most advanced technology for esports, is easily available to the majority of esports enthusiasts. This goes through providing an interface in several languages, and thus, we are starting a project to translate our whole environment.
First step will be to make the platform available in these languages:
… with many more to come!
To that end, we want to call upon our amazing community’s knowledge, to create a foolproof Glossary of the technical terms used on the platform, so if you want to take part in this project with us, learn more about it in our Help Center article.
Matches on Toornament now accept “Forfeit” as a Match Result (in lieu of the usual “Win/Draw/Loss”), to handle the cases where participants are simply not there, or have to forfeit a match for whatever reason:
The option is available through a simple checkbox, in our new match sheet:
We have indeed standardized all match sheets across the website, so that the display is the same on all pages where match details are shown, and it’s now even easier to fill in results, scores and other information!
And to make sure Toornament remains the best tournament engine, the Forfeit has also been added to our advanced Points Attribution System, to let organizers completely configure the way their participants will earn points, or get penalized for their forfeits:
A whole lot of new disciplines are now available on the platform for you to organize tournaments! Some of them are well-known upcoming games, that we wanted to make sure would be available when the games released, others come from community requests. Here is the full list:
Artifact by Valve (PC)
Battlefield V by Electronic Arts & DICE (PC, PS4, Xbox One)
Battlerite Royale by Stunlock Studios (PC)
Call of Duty: Black Ops 4 by Activision (PC, PS4, Xbox One)
Captain Tsubasa: Dream Team by KlabGames (PC, PS4, Xbox One)
Corroded by Encircle Games (PC)
Dying Light: Bad Blood by Techland (PC)
Firewall: Zero Hour by SIEA (PS4)
RaceRoom by Sector3 Studios (PC)
Soul Calibur VI by Bandai (PC, PS4, Xbox One)
Super Mario Party by Nintendo (Switch)
The Ultimatest Battle by Ediogames (PC)
A few updates have also been made to existing disciplines:
Organizers and Participants, to your competitions!