eSports Digest – Week 22

This week is all about success and failures.

 

Revolution will (not) be televised

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And the question is still open for the ELeague. The much-hyped Turner/WME-IMG $2.4M CS:GO league started last week and the numbers are in. With 0.21 rate, estimates are around 250,000 spectators on TV, with a additional 60,000 average viewers on stream.

Now, all the eSport “experts” have been trying to draw a comparison: Reruns of the popular TV show “The Big Bang Theory” brought 3 times more people. MLS, which yearly broadcast rights alone cost $75M, is 50% lower. CGS, the first attempt at bringing CS on television, wouldn’t even reach a few thousands.

It’s still hard to measure Eleague’s impact and we’d better wait for the end of the first season before drawing conclusions.

The cavalry’s here

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Talk about a successful launch. The first Blizzard FPS and its first new IP since 18 years has already enroled 7M players in 10 days. CoD aside, it might be the biggest FPS launch ever.

Other indicators hint at a great response from the competitive community, like the Twitch scores, or the number of A-List teams and tournaments organizers already involved. Our favorite? The game has taken 2nd spot in South Korean PC Bangs, the battleground that make or brake new eSports.

The leading eSport country had moved away from Blizzard to Riot since the Starcraft II debacle and FPS were never the most popular genre.We’ll definitely follow Overwatch – we play the game everyday at the office anyway.

Battleborn … dead?

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Where there’s a winner, there’s a loser. The MOBA-inspired FPS and TPS have been all the talk for the past few years: Paladins, Paragon, Law Breakers, Gigantic, Overwatch… Everybody wants to rule this new eldorado.

2K’s Battleborn was among the favorites, being produced by the guys behind Borderlands. Sadly, the game was met with average ratings and couldn’t survive the Overwatch’s hype. Battleborn was launched 3 weeks before, but its servers are already half-empty and its price tag has been slashed by 40%…

HoTS or Not

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Talking about struggles and Blizzard games… What about Heroes of the Storm? The Blizzard MOBA is losing its casual bet in an over-crowded market. HoTS hasn’t been able to poach enough players from LoL and Dota 2 communities. It even feels like it acted as a great way to discover MOBAs… before moving to the big leagues.

As Blizzard is celebrating its game’s first anniversary, the publisher won’t share any numbers to the media. Not a good sign at all, and a call for a wave of articles, analysis and progamers posts claiming the game is doomed. Let’s never forget that Blizzard met with Dota’s creators… and ultimately rejected them.

 

Brazil’s got talent

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And everybody wants them. This week Best Drama Award goes to SK Gaming and Luminosity. SK, running after its glorious past, tried to poach the Luminosity players from their Brazilian organization, a dirty yet accepted practice in the industry.

But when the players finally decided to stick up with their original team after signing with SK, things got ugly: lawyers, threats, tweet clashes… Until both parties sort all this mess, SK Gaming and WESA are everyone’s favorite bad guys.

Things got better for Immortals. One of the most impressive NA League of Legends team just added a CS:GO roster, buying the Tempo Storm squad. The deal came with no scandals and we can’t wait to see how these Brazilian imports, “raised” by Luminosity’s Fallen will perform. In the meantime, SK should definitely send a scout in Rio’s gaming centers.

 

Use case: Poké Party

Our “Use Case” series are back! As we often feature professional events, we also want to highlight our amateur scene, with great grassroot and friendly events using Toornament.

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Here’s how Nicolas from Montréal set up Toornament to manage his friendly Pokemon event, the Poké Party.

Hello Nicolas, let’s get to know you!

Hey Toornament! I consider myself as an seasoned
player not a progamer though.

I started on Nintendo systems at a very young
age as I’ve always had a thing for video games that are both intuitive,
inclusive and competitive. My favourite games are Super Smash Bros WiiU, Mario
Kart 8
, Tetris and Puyo Puyo.

Do you regularly organize
tournaments?

I helped and consulted on
some tournaments, but the Poké Party was my first as head admin.

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What’s your goal with Poké
Party?

I’ve been inviting friends at my
place to play video games for some years now, setting up mutiple gaming spots and
playing all day. This time, I wanted to spice things up with a real tournament.

Why Pokémon?

Pokémon’s turns 20this
year, what a better way to celebrate than run a themed event? Some of my
friends actually never played Pokémon, so it was also a great way to introduce
them to the series, picking Pokémon Stadium on the good old Nintendo 64…

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How, did you use Toornament?

13 participants showed up. To
speed up the qualification process, I went for the Swiss System format,
providing a maximum match cap for each player. The 6 best players then
qualified for the Single Elimination Playoffs.

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We also projected a
Toornament TV on the wall, so that all the participants could follow the latest
results and keep up to date with their next match. One last cool stuff: I
reported all the scores and results from my mobile phone.

Any improvements and
suggestions?

I wish the participants could
report their scores and results themselves, so that I could spend more time
enjoying the event. But I just learned it’s now possible 🙂

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Thanks for sharing your experience Nicolas!

Thank you guys!

Toornament sponsors the first Biz-Esports Summit

We’re super excited to be the Gold Sponsor of the first Biz-Esports Summit!

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Held over two days in Los Angeles, the Biz-Esports Summit gathers a unique concentation of leading Esport professionals from

  • Activision Blizzard
  • Twitch
  • Amazon
  • ESL
  • WME-IMG
  • Faceit
  • Razer
  • Azubu
  • Newzoo
  • Superdata

And top tier organizations such as

  • Fnatic
  • Cloud 9
  • Team Liquid 
  • Immortals 
  • Counter Logic Gaming

And much more!

Our CEO Matthieu and Marketing Director Michael will be there to give a speech and do some networking.

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Two Esports veterans – and friends: ESL’s Carmac and our CEO Matthieu Dallon

Feel free to come say hi and have a talk between two panels!

eSports digest, week 20

Want to keep up-to-date with the fast moving eSports industry? Here’s your weekly digest of trends, facts and results.

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The hero eSports deserves, but not the one it needs right now

The latest attempt to an eSport Federation, the WESA, is being panned by the community and the media alike. While some members have come to its defense, others are already rumored to abandon ship. Ruling the world is no easy task.

eSport is just like Sport

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Ah, the Twitch Chat. The infamous flood of lolz and memes can also show its worst side at times. That’s what we all saw and read during the Dreamhack, where each Hearthstone player TerrenceM appearance on stream unleashed a smelly wave of racist jokes and insults. Blizzard and Twitch want to change that. Seeing how traditional sports struggle to silent their most racist fans, we wonder how they’ll prevail. Silence spell card, anyone?

It’s in the game

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Popular sports club are diving into eSports. This week, UC Sampdoria (Italia) and West Ham United (UK) signed their first FIFA player. Popular German club Shalke 04 went a step further and bought Element’s LCS spot and some of its players. Big move.

Faker faked its slump

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Let’s remix Gary Lineker famous football quote: “LoL is a simple game. 10 gamers run after each other with spells and at the end, Koreans always win.” That’s what everybody thought while SK Telecom took home yet another trophy, the Mid-Season Invitational. And to think the team was said to be in slump for the past few months…

An epidemic of non-endemic

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The much awaited ELeague from Turner is about to start in a few days. We know the teams (pretty much all the top CS:GO teams) but what about the title sponsors? Here they are :
Arby’s, Credit Karma and Buffalo Wild Wings. Anything special? None of them is related to gaming, which is a great sign of eSports entering the mainstream market.

Mo’ Money, Mo’ Problems?

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To the excitement of its 12 million active players, Valve released its Compendium for The International 6, included in a seasonal Battle Pass. Loaded with even more bonuses and eye candy than last year, it is poised to push the money prize to new heights – we’re talking 25 to 30M$ range. But we also hope the publisher will deliver on its promises, as huge delays on rewards delivery plagued the fan experience last year. And again: this year’s Compendium is way more generous than its predecessor.

Use case: ESWC COD 2016

For the second year in a row, we’ve powered ESWC’s famous COD tournament, making extensive use of our features and testing a few new ones. Here’s the breakdown!

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1 Paid Registration

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The Online Qualifiers for each region all went through our Paid Registration system to collect the participants’ fees coming from all-over the world.

2 Structure

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The tournament organizers picked a “Bracket Groups + Single Elimination Playoffs” structure, and manually modified the Playoff seeding to even the rest time for all the teams.

3 Overlays

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A premiere. Tapping into our API, the production crew was able to generate real-time overlays with all the results, scores and maps. The regular method is to manually check a match result and then create a graphic through Photoshop, before sending it over the screen. We all know this is a hassle which lacks reactivity and can lead to typos and errors.

These automated overlays are one of the numerous uses you can make from our API.

4 Toornament TV

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The Toornament TV was the Gaming Zone welcome screen, so that every participant, journalist or admin could be up-to-date in the blink of an eye. It was also put to good use on the main stage and streams. Information is key!

5 Widgets

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Most media such as Dexerto, Millenium and aAa used our widgets to display the latest results in real-time, allowing their reporters to focus on interviews, photos and analysis.

6 Mobile app

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We advertised our mobile app to everyone from the audience to the players so that everyone could know everything from anywhere!