Depending on your personal preferences, the number of participants, the game specific needs and the time / logistics constraints, there are many ways to pick a competition structure.
Nowadays, most tournaments are split into several phases, with early ones eliminating or seeding participants for the final main event.
Category: Tutorial
[Organizers] All the available Placement methods
Since our last article on Placement methods and options, Toornament has refined its available options and here’s a complete guide to the placement methods.
Placement is the way each phase of a tournament is linked to each, how the participants move from one to another.
Generic methods :
- “Random” : as the name states, participants are randomly placed into a phase, regardless of their seed.
- “Manual” : you choose to place your participants the way you prefer. Note that you can combine Random and Manual placement methods.
Specific method :
Those methods follow a specific set of logic and rules
- “Participant Number” : only available for a first phase, as the participants are placed following their initial seed number.
- “Previous stage” : only available from a previous phase. The only logic is that the results from the previous phase build the seeding for the following one. The played matches doesn’t weigh on the placement.
- “Bracket Optimized” : only available following “Groups”, or “Bracket Groups” phases. This method adds a new rule : qualified participants from a group are placed in the bracket so that they’ll meet again at the latest stage possible. This method aims for a better variety in matchups.
[Organizers] How do I delete, or archive my tournament ?
[Organizers] 9 great general tips for your event
[Professionals] Video game studios : request our support for your game !
One of the main Toornament specifities is that it can adapt its features to each Esport discipline it supports.
Because each game works its way, esport wise. Street Fighter IV means 1v1, counter picks and different characters. Starcraft means maps and races, Counter-Strike and LoL a team based.
We help tournament organizers by adapting our fields and settings to their games. Toornament now supports more than 70 Esport disciplines, but we know their more on the way.
Of course, our platform perfeclty works with every game (or any sport), it just comes in “vanilla” flavor. When your start a tournament on a game non supported by Toornament, just have to pick the “generic discipline“ setting.
The other way is to simply contact us : we’d be happy to help and add your game to our supported discipline pool !
This is what recently happened with Lightbulb Crew’s Games of Glory. We’re going even further with some games APIs, such as DotA and soon, League Of Legends…
To contact us, just click on the blue “?” button on the lower right corner of your dashboard, or just tweet to us on twitter, toornament !