2017 Preview: New Structure and Placement process!

Toornament is onto a deep changes for 2017 and we’re happy to share them with you today!

The most prominent change is focused on the Structure creation process. Until now, creating a Structure meant picking a Structure template which can’t be modified, just reseted.

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Gone are the structure templates, you can now pick a stage… and add another one, and another one, and so on! You can add as many stages as you want, one at a time.

This new approach is perfect, i.e if you want to add a tie-break stage between Groups and Playoffs, or split your participants in an “Elite” bracket for the best ones and an “Amateur” bracket for the struggling ones.

By making our competition stages independant from each other, we give you more freedom and flexibility.

This change brings another big one: the Placement process.

Until now, the Placement process is split between two sections: Seeding is done in the “Participants” menu, while the placement itself is done in the “Placement” menu.

We merged them together into a simplified yet more powerful and flexible Placement menu.

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First, you can add participants in the Stage either by assigning them in the seeding list on the left or by manually placing them in the structure view on the right.

Note: adding participants in your stage will also become more flexible. You can for example add any participant from your tournament list. Filters like “Checked In” or “Qualified: from Previous Stage” Participants will help you see through more easily.

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Furthermore, we’ve added useful options to help you better seed you participants, like locking participants which enables you to generate a semi-random seeding with the unlocked ones.

Last but not least, our smart Seeding methods are still available to help you make the best choices.

We can’t wait to deliver these update into your hands and see what you can do with them!

The Capcom Cup 2016 infographic by Toornament.com

Ah, Capcom Cup!

As we cover the major Espors tournaments in the world, we started producing exhaustive infographics a year ago, with the 2015’s Capcom Cup and it’s a real treat to end this year back with this incredible Street Fighter tournament.

Since last year, we beefed up our goals and added manual event logging, to bring you even more stats: throws, V-Triggers and Critical Arts were all logged by our team! Enjoy and share the most advanced Capcom Cup breakdown:

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We hope you appreciate this work and we invite you to check our dedicated Capcom Cup tournament page, with all the results, scores and replays :

Support your local Esport association

From traditional media to traditional sports clubs, Esport is finally getting the recognition it deserves.

Last, but not least, governments are embracing the movement and build legal and economic frames to structures our booming industry.

Following the steps of South Korea, several countries have pledged to support their local scenes, opening talks with national federations and associations.

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France Esport and the French government

Quebec is one of the latest case: The Canadian province of Quebec now considers Esports as skill-based competitions. Until now, they were clasified as “publicity contests”. This victory for the FQSE (the local Esport federation) follows a similar one in France, were France eSports association helped the government separated Esport from luck-based games and is willing to authorize Esports matches on television – they are still considered adds for a video game.

All these progresses in Quebec, France, but also Spain, Great Britain, Russia, Finland or Malta were made possible because of Esport fans, volunteers and professionals pushing the boundaries. We at Toornament are also involved in numerous Esports initiative and we hope you’ll join the movement make yourself and your local Esport community heard by your officials!