A varied selection of Open Tournaments for you this week!

It’s summer, and you’re not at the beach? Maybe you’d rather play in one of our many Open Tournaments, organized by our community or professional organizers.
This is just a selection, so feel free to scout the whole list to find what you are really looking for!

clashroyale Clash Royale Open Tournaments

us ESWC Gamescom Q.3by ESWC – Online 96 Players 29/07/2017 Register

csgo Counter-Strike: Global Offensive Open Tournaments

europe The Major (for you)by BGLCSGO – Online 24 Teams 01/08/2017
08/08/2017
Register

fifa17 FIFA 17 Open Tournaments

germany PumaFragrances Cup
by Webedia Gaming Gmbh – Online
32 Players 01/08/2017 Register

hearthstone Hearthstone Open Tournaments

us Honorable Seppukuby BloodyOx Esports – Online 16 Players 28/07/2017 Register

lol League of Legends Open Tournaments

denmark CBE Tournamentby CrossBorder eSport – Online 100 Teams 19/08/2017 Register

overwatch Overwatch Open Tournaments

france Oserv OW Party #6by Oserv Esports – Online 16 Teams 01/08/2017 Register

r6s Rainbow 6 Siege Open Tournaments

US NexTy Cup
by NexTy Team – Online
64 Teams 01/08/2017 Register

rocketleague Rocket League Open Tournaments

france FDJ Open Series #15by FDJ Esports – Online 256 Teams 30/07/2017 Register

splatoon2 Splatoon 2 Open Tournaments

france KenBogard Cup#1by KenBogard – Online 8 Teams 31/07/2017 Register

sf5 Street Fighter V Open Tournaments

france FDJ Open Series #8by FDJ Esports – Online 256 Players 31/07/2017 Register

vainglory Vainglory Open Tournaments

US Lunaris Draft NA-SEA-EU
by Lunaris – Online
256 Teams 29/07/2017
30/07/2017
Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

The Global Games Group Stage is over, and the finalists are known!

The Hearthstone official website reads:

In the Hearthstone Global Games tournament, teams from around the world go head to head to see which country is home to the greatest Hearthstone players on Earth, but there’s a twist – [the Community] decides who gets to be on each team!

The premises are simple enough, countries battle it out with cards to determine the World’s very best, with a Cash Prize of over $300,000. There has been no less than 48 countries (28 from Europe, 7 Americas and 13 from Asia-Pacific) that took part in the Group Stage, itself divided into 3 separate stages.

Click on the Stage Links to see the full details of each stage, group and match, with Classes and Replays!

Stage 1: Round of 48

From April to June, the First Stage was a Round-Robin with 8 groups of 6 countries each. Half of the teams got eliminated, with the first 3 teams of each group advancing forward to the second Stage:

Stage 2: Round of 24

Only 24 teams remained for the Second Round-Robin Stage, which featured 6 groups of 4 countries each. This time again, half of the teams were qualified for the next round, and the 4 best 3rd teams also passed, which was a chance for Belgium, Taiwan, Ukraine and Italy:

Qualifying Bracket

Finally, this Group Stage ended on a Qualifying Bracket, to determine the last 4 teams that will go to the GamesCom in August to know which would become the World Champion:

We now know the four teams still in the course to win this first edition of the Global Games:

  • Players: JáraVyskočil – pokrovac – StanCifka – CzechCloud
  • Players: HotMEOWTH – dog – Firebat – Amnesiac
  • Players: handsomeguy – Kranich – Flurry – DDaHyoNi
  • Players: DrHippi – NickChipper – Kolento – Neirea

Some numbers, statistics and trivia

All statistics gathered thanks to the Toornament API.

Throughout the 3 first stages of the competition, there have been:

  • 168 Matches (all were Bo5)
  • 686 Games
  • An average of 4.1 Games per Match

The most disputed Stage 1 group was Group G with an average of 4.4 games per match!
It got even closer during the Stage 2, with the Group F averaging 4.7 games per match!

No team was able to win all of its matches (the closest was South Korea with a 80% Match WinRate and 66.7% Game WinRate so far), but a team managed to lose all of its matches: Kazakhstan, which only managed to score 5 games in 5 matches.

What are the favorite classes of the players having taken part in the competition?
218 picks (15.89%)
203 picks (14.80%)
185 picks (13.48%)
181 picks (13.19%)
179 picks (13.05%)
163 picks (11.88%)
131 picks (9.55%)
86 picks (6.27%)
26 picks (1.90%)

Next rendez-vous is during the Gamescom, in Cologne in the end of August, so stay tuned to Toornament for all the results and data on your favorite tournaments!

How can Toornament improve your event production?

A few weeks back was hosted the ESWC Summer, in Bordeaux, France. There, hundreds of participants and thousands of enthusiasts gathered for 2 days of intense competitive gaming action.
For this new edition, the ESWC once more trusted Toornament for its competition management, using the platform from registrations to result reporting on site, and as the main tool at the heart of their production line, with a Live Website and a streamlined video production, for both online and offline assets.
Let’s see how they used Toornament to create this new live environment!

UseCase: ESWC Summer 2017

If you do not have seen it yet, we highly recommend you take a good look and read at the Event Production showcase we did with the ESWC Summer. We have met with Sylvain Maillard to discuss his new toolbox and the whole process.

Please introduce yourself and the ESWC in a few words

Hello Toornament.com! I work with the ESWC staff since 2006, first as tournament manager and for a short while as content manager. Created in 2003, the ESWC is one of the oldest esports competitions. Today a convention-type event, the ESWC consists of several events a year, where we manage or host video games competitions, notably for publishers. Recently, Winter and Summer events in France featured, among others, international tournaments of Call of Duty, Clash Royale, Street Fighter V or League of Legends.

My work is to organize tournaments during the events, define their formats and schedule, and make sure the communication around the event is good, especially with our gamers’ communities through our numerous supports (website, social networks etc.). I also assist technical teams on content creation to display on live streams.

We have seen your amazing video production, what were the needs leading to the creation of these tools?

One of 2017 goals for the ESWC was to improve the spectators’ experience and the tournaments information we could offer both on our website and the live streams. Indeed, fans are more and more eager for data about the participants of the tournaments, with personal information and their previous performances, or detailed statistics. We had to offer this content on tournaments with lots of participants and results, and it had to remain possible for the teams to manage it during a live event.

We were already using Toornament.com to handle participants registrations and the results reporting. But the additional data we then displayed on our streams were created with imported data from Toornament.com or hand-gathered and compiled within sheets that were then read by our streaming tools. This didn’t allow good reaction times during a live event and was a lot of extra work to update the visual assets. We were looking for a solution to have a unique and automatized source to display on all supports.

What technology are you using? What challenges appeared and how did you tackle them?

The API from Toornament.com has been the cornerstone of our new display system, both for the ESWC website and the visual assets of the live streams. With calls to the API, data to be displayed are automatically gathered with PHP Scripts that autonomously build a webpage ready to be shown on stream. We also created a small web interface that would have all of the available assets for all parts of the competition, available with a single click.

This system notably allows the video productor and his assistants not to bother with updating the visual assets to be displayed on screen. All they have to do is select the needed page, depending on what information about the tournament they need to display.

The main challenge was to create and prepare all those assets beforehand. For the Clash Royale tournament for example, added to the participants and matches displays, no less than 4 assets were necessary for the Final Bracket, depending on what you wanted to display (Full Bracket, Winner Bracket, Loser Bracket and Top-8). This was made with HTML/PHP and had to be ready long before the event, with details tailored for each tournament and discipline.

What is, for you, the next step in this project’s evolution?

The ESWC Summer has been a great feedback on the experience of this new system. We still have work to do, on the assets list interface for example, to further improve our efficiency during the events.
We also need to work on the automatization of bracket displays for a tournament. Optimisation of the visual assets on the webpages is also a wide subject, as they sometimes heavily drew on our Stream PC’s resources.
For the Version.2 of the Live Mod of the ESWC website, we need to be able to display the results in a structured view, for groups and brackets both, and not just a list of matches. This will ensure a better understanding of the progress of the tournament for the spectators.

What new feature would you like to see added to Toornament?

We expect the Toornament.com API to allow us to fetch the detailed game-related statistics it gathers from the official game’s API, like in League of Legends or DOTA2 for example.
Also, the more information about the tournaments are available through the API (both to read and write), the better for us, as it will enable a wide range of tools and displays about the tournament and its participants!

We would like to thank Sylvain for his time, to showcase and present his tools, and answer our questions.
As for the last one, detailed statistics have been disabled on Toornament since the release of the new version, but they are bound to come back really soon, and all these data will be available through our API, just like the rest, so expect an even better experience for the next ESWC event!

Nintendo Switch games are available on Toornament!

The increasing popularity of the Nintendo new hybrid console brings brand new games to its catalogue. The ones with a competitive side are already available on Toornament, for epic competitions and tournaments! Here is a non-exhaustive list of popular Switch games available for you!


Do we really need to introduce Mario Kart? The licence is back in a Deluxe edition for the Switch, based upon its Wii/Wii U big brothers with new characters, karts and other features such as an 8-players local mode, a LAN mode and a fully unlocked game from the get-go. So time to throttle on and prove the world you’re the best Kart racer there is!


ARMS is a brand new fighting licence coming to life on the Nintendo Switch. You embody fighters with extensive weaponized arms, to try and knock out your opponent(s) in fast-paced and intense arms fights. The premises of this game are just too good to pass up on a tournament!


Splatoon is also back on the Switch with a new opus, soberly titled “Splatoon 2”, in which the goal is still to splatt ink all over the different levels, while the enemy team will do just the same, just with another color. New game modes, features and weapons are announced for the title, released on the 21st of July!


1-2 Switch is a collection of mini-games, bound to keep you busy for hours of friendly fun, but why not make things a bit more spicy with a tournament made up of several different mini-games, or to decide who is the best at Samurai Training or Soda Shake?


Pokken Tournament is a fighting game featuring our favorite pocket monsters. The game will be release on the Switch on the 22nd of September, but in the meantime, some tournaments are already happening! New characters are already announced for this Switch version, and more are bound to come!


Street Fighter II is probably the most emblematic episode of this emblematic series. It’s back on the Switch with a not-so-sober title, “Ultra Street Fighter II: The Final Challengers”, but the fundamentals are here, with all the iconic characters, levels and techniques that built the series!


Bomberman is back on the Switch with Super Bomberman R, a new opus of the famous licence, where up to 8 players will be able to fight until they explode for the win. New power-ups, 3D environments and characters and a solo campaign are here to propel this new game.

So wait no more, and create or participate in your first Switch tournament!