Open Tournaments: End of summer edition

Summer is slowly getting to an end, but esports and competitions are still going as strong as ever. So why not enjoy the free time before September and get yourself in a nice tournament or two?
Here’s a selection of Open Community tournaments for you:

You are an organizer, and would like us to showcase one of your upcoming tournaments? Contact us, and come advertise it on our Discord Server!

After the MOBA and the Battle Royale, make way for the Auto Battler fad!

A new game genre has taken over the charts recently, the Auto Battlers, with Auto Chess paving the way for Dota Underlords and Teamfight Tactics, created by Valve and Riot Games respectively.

The premises of the genre are quite simple, with a few players entering a game from which only one will emerge victorious after the others have been eliminated. To achieve victory, you will have to purchase characters (heroes, legends or champions, depending on the title), and equip items on them. Buy several copies of a single character, and see it evolve to a higher level. Combine characters with common race or class, and build a balanced team with bonuses and buffs to defeat your enemies.

At its core, it’s a new kind of death-match game, with around 10 players starting a game, and being eliminated one after the other, when their health reach zero.
And we have the perfect stages for you to organize competitions on such games on Toornament: the Free-for-All structures!
We have also devised a complete guide for you to build your first Auto Battler tournament, how to define your specific rules and match formats.

Open Tournaments: Summertime competitiveness

Now that summer is fully installed, you have to make sure to keep hydrated and seek the shade. And while you’re inside, waiting for the temperature to lower a bit and enjoy outside activities, why not participate in a competition or two?
Here’s a selection of Open Community tournaments for you:

You are an organizer, and would like us to showcase one of your upcoming tournaments? Contact us, and come advertise it on our Discord Server!

Use Case: Gladiabots and Toornament integration

Thanks to its complete API, and even more so the OpenAPI Specification, Toornament is ready for in-game integration.
That’s an opportunity GFX47, developer of the game Gladiabots (an arena game where you assemble a robot squad and construct their IA to outsmart your opponents), understood and seized to let his community organize and take part in tournaments directly in the game.

Gladiabots gameplay

If you play Gladiabots, you will be able to find a “Tournaments” item in its main menu, that will bring you to a list of tournaments, all organized on Toornament. Register to one, and your matches will automatically be pulled from our website thanks to the API and appear in-game. In the same fashion, match results are then pushed to Toornament and new matches pulled again for the tournament to move forward with no admin interventions.

On top of the official tournaments organized by the game developer, any community member can create his own tournament, and have it appear in game for all interested players to participate in.


Having a solution like Toornament has allowed me to offer a competitive option for the players that wanted to take part in tournaments, without having to develop the whole feature myself. It has been a great time saver, and having the community be able to create their own tournaments ensure the game stays lively and active.
GFX47, Gladiabots creator

If you are a game developer yourself, and would like to know more about what Toornament can bring to your player experience, send us an email to contact@toornament.com!

Localization is here!

Our developer team has been hard at work to adapt the whole website for localization. We are glad to announce that Toornament is now fully ready to receive new languages, and the first ones are already available!
You can select your language from the navigation menu (located bottom of the sidebar in the Organizer Dashboard):

Toornament currently supports English (UK), English (US) and French.
The difference between UK and US English being the way the dates and times are displayed, with the AM/PM system and MM/DD/YYYY format for the US English locale.

The website is now ready to receive new languages, and the next ones to come in the upcoming weeks will be, as planned:

  • Spanish
  • Portuguese
  • German
  • Polish

Please let us know if you think some translations need improvements, or if you meet issues with texts or dates!
And tell us if you would like to have Toornament available in your language, so that we can decide on what languages to be added next!

Improving our developer experience with OpenAPI Specification

We are happy to announce that Toornament now provides OpenAPI Specification (OAS) for its RESTful API, to deliver the best experience possible to the developers using the Toornament API!

By applying the OpenAPI Specification to our API, we allow client developers to generate data models and SDKs from our specification files in minutes. Developers can also use REST clients to quickly test and develop their project with our API.
OAS was our go-to choice because of its tooling support and fully customizable stack, and it being an active and ever-evolving solution.

– Olivier Paradis, Toornament CTO

As a reminder, the Toornament API can be used to improve your Event Production and build dedicated websites to display and manage your competitions (registrations, calendar, results, replays etc.).
Providing OAS support means that Toornament-based esport websites such as the Rainbow Six French League Official Website and Splatoon 2 Esports Platform are easier than ever to develop!

OAS support is included in all of our API offers, and OAS files can be found in our API Documentation. You can also find a list of tools developed for OpenAPI on the OpenAPI tools website.
So reach out to us if you are interested in enhancing the esports experience you provide!

How about some Bracket Optimization?

Following feedback from our community, we improved the way our brackets are displayed on the website, to make them clearer and condensed. This will allow for more information to be visible at the same time on a page, along a better readability of a bracket stage:

Click to see the side by side comparison

These stages are the same, and as you can see, rounds are now clearly designated, with match information visible at all times, and information about players entering the stage or changing brackets.
The bracket links are shorter, and the Winner & Loser brackets are separated to make them more compact, all while gaining in readability.
These upgrades are available for all bracket-type stages (Single & Double Elimination, Bracket Groups and Gauntlets)!

This is the first of a series of improvements to come to the brackets, with more to come for the matches!

Use Case: Empowering the new Rainbow Six League for Ubisoft

Toornament is proud to be powering the new Rainbow Six: Siege French League, with a brand new R6FL official website especially designed for the occasion. The website provides all the information about the competition, from schedule to results, with teams and news in between, and it’s all seamlessly integrated and automated thanks to the Toornament technology:

Having Toornament as the foundation of the platform also allows for an easy sharing of the tournament information outside of the official website, with our Widgets. They can be used by media websites to easily display up-to-date information to fans, as part of a global coverage strategy to improve the tournament reach:

It is an honor and pleasure to kick off this new partnership with Ubisoft, to make the esport experience better for everyone involved, with hopefully much more to come!

E3 2019 – Esports News Review

Every year, the E3 Event is the occasion for everyone to discover what will the future of video games be made of. Incredible games are in the making and have been announced, along a hardware evolution going into the next console generation, but as usual, we will be focusing on these games and news that will likely have an impact on the esports landscape.
Maybe one of the games will be the next esports phenomenon? Or it will bring new paradigms and mechanisms that will shape the future or competition? Maybe they will just be fun community games that the players will get to grips with?
Either way, let us see what this year’s E3 had in store for us, with highlights and :

The EA Play was the unofficial opener of this year’s E3, and they logically announced the new editions of their sports IPs, with FIFA 20 and Madden NFL 20 making it under the spotlights. The big news was the revival of the “Street” mode for FIFA, under the new name “Volta”, with multiple game modes involving between 3 and 5 players per team, various rules for terrain etc.
Apex Legends is getting a 2nd Season, going with the name Battle Cry, whereas Battlefield V will soon receive its Fourth Chapter, “Defying the Odds” with new maps, modes, vehicles and more!

Next up was the Microsoft, or more precisely the Xbox conference. It was an impressive stream of 60 games, including 30 newcomers to the Xbox Game Pass (which now boasts more than 100 games, and new offers for PC and console owners!), 14 first-party games developed by Xbox Game Studios and 11 world premieres.
Among these, Gears 5 and Halo Infinite obviously caught our eye, being the sequels to some of the most renowned series in history, and having vibrant esports scenes. Bleeding Edge, the new game by Ninja Theory promises to shake things up too, with a colorful melee brawler where teams of 4 players will fight for objectives.
There is also Crossfire X, an Xbox version of the famous Asian shooter coming up. In another genre entirely, the Definitive Edition of Age of Empires II will let us cruise down memory lane while we wait on the highly-anticipated new game of the series.
Finally, this conference was also the occasion for Microsoft to present their new gaming solutions, with the new Xbox Game Pass offers we spoke about earlier, but also new information about the release of xCloud, a new Elite Series gamepad and Project Scarlett, the future generation of consoles, with hardware retro-compatibility.

Two news from Bethesda involve competitive multiplayer. The first one is the addition of a Battle Royale game mode for Fallout 76, Nuclear Winter. 52 players, a new map and a fight to the death to determine the next Overseer!
The other one came as a surprise, during the Doom Eternal BattleMode showcase, a new asymmetric multiplayer mode where a Slayer had to fight off 2 human opponents controlling demons, with powers and impressive weaponry. A bit early to know how it will fare, but definitely a breath of fresh air, and something exciting to keep an eye on!

In pure Devolver Digital fashion, this year’s conference has been nothing short of amazing, though containing quite some graphical violence (again).
Regarding the games line-up, there is one that stood out of the bunch for its competitive aspect: Fall Guys. We would not dare try to sum it up better than they did: “Fall Guys flings hordes of contestants together online in a mad dash through round after round of escalating chaos until one victor remains!”.
Might sound like a Battle Royale, but think of it like more of a Takeshi’s Castle meet Human Fall Flat, and it sounds awesome!

Ubisoft followed with their conference, and in pure Ubisoft fashion, announced continued support for their existing titles, with a new Rainbow Six: Siege season, and the addition of a Spectator Mode in For Honor.
Just Dance celebrated its 10th anniversary, and will have its 2020 edition with even more hit songs and awesome choreographies (plus a special anniversary mode).
Last, but not least, they officially announced a brand new IP with Roller Champions, a roller derby game where teams of 3 skaters face off to score the most points through speed, tactics and acrobatics. A free demo is available during the E3 duration, so try it out!

Next up was the PC Gaming Show, with no less than 30 games on the program. Let’s kick it off with the Versus update for Vermintide 2, which will let players assume the role of special Skavens to try and kill their heroes counterparts. Looks like the medieval melee genre is still going strong, with Chivalry II also announced, to try and reconquer the genre they pioneered.
Two strategy games were also presented, to further prove that the genre is still close to the heart of many players, with Songs of Conquest (which looks like Heroes of Might & Magic) and Age of Wonders: Planetfall (a new addition to the decades-old series).
Finally, there was Midnight Ghost Hunt, a team-based shooter with hide & seek mechanics reminding Garry’s mod Prop Hunt and a cartoony Ghostbusters feel… We do not know about you, but we’re hyped!

2019 is going to be a huge year for Nintendo, with the Switch receiving more and more love from developers and players alike. The list of games to be available on the console is packed with great titles, and it does not look like it is slowing down anytime soon! As for competitive multiplayer, the current banner title, Super Smash Bros Ultimate will welcome two new characters: the nameless hero from Dragon Quest XI (and echo alternatives) and Banjo-Kazooie!
Later this year, two new games are to be released, with the new Pokemon Sword & Shield, and Mario & Sonic at the Tokyo 2020 Olympic Games, both with duel (and more) competitive formats for players to actively confront their skills and prowess.

There are two other important announcements that were made outside of official conferences, which we will conclude with:

Konami announced the new PES game, which received a new name: eFootball PES 2020, to be released later this year, with, among other things, a new transfer algorithm to make players’ market more coherent and realistic, a dialogue-driven progression, a remastered version of the Masters League, intentional fouls on the field etc.

We learned a while back that Activision had decided to bring back the most celebrated series in Call of Duty history, with a reboot of the Modern Warfare franchise. We now know it will feature a brand new single-player campaign, and cross-play multiplayer! No more season pass, but regular and free content updates are on the menu, for what is bound to become a CoD reference!

That’s “all” for this year, and we can’t wait to put our hands on most of these new games and updates, which will hit Toornament in due time for communities to get the competitive side of them running!

Esports Economy – Mid-2019 statement

With the E3 approaching, rife with announcements that will shape the future of esports (new titles, new hardware…), we thought that was the appropriate time to take a look behind us, to ponder the long way that has been traveled already.