Toornament is proud to be powering the new Rainbow Six: Siege French League, with a brand new R6FL official website especially designed for the occasion. The website provides all the information about the competition, from schedule to results, with teams and news in between, and it’s all seamlessly integrated and automated thanks to the Toornament technology:
Having Toornament as the foundation of the platform also allows for an easy sharing of the tournament information outside of the official website, with our Widgets. They can be used by media websites to easily display up-to-date information to fans, as part of a global coverage strategy to improve the tournament reach:
It is an honor and pleasure to kick off this new partnership with Ubisoft, to make the esport experience better for everyone involved, with hopefully much more to come!
Every year, the E3 Event is the occasion for everyone to discover what will the future of video games be made of. Incredible games are in the making and have been announced, along a hardware evolution going into the next console generation, but as usual, we will be focusing on these games and news that will likely have an impact on the esports landscape.
Maybe one of the games will be the next esports phenomenon? Or it will bring new paradigms and mechanisms that will shape the future or competition? Maybe they will just be fun community games that the players will get to grips with?
Either way, let us see what this year’s E3 had in store for us, with highlights and :
The EA Play was the unofficial opener of this year’s E3, and they logically announced the new editions of their sports IPs, with FIFA 20 and Madden NFL 20 making it under the spotlights. The big news was the revival of the “Street” mode for FIFA, under the new name “Volta”, with multiple game modes involving between 3 and 5 players per team, various rules for terrain etc. Apex Legends is getting a 2nd Season, going with the name Battle Cry, whereas Battlefield V will soon receive its Fourth Chapter, “Defying the Odds” with new maps, modes, vehicles and more!
Next up was the Microsoft, or more precisely the Xbox conference. It was an impressive stream of 60 games, including 30 newcomers to the Xbox Game Pass (which now boasts more than 100 games, and new offers for PC and console owners!), 14 first-party games developed by Xbox Game Studios and 11 world premieres.
Among these, Gears 5 and Halo Infinite obviously caught our eye, being the sequels to some of the most renowned series in history, and having vibrant esports scenes. Bleeding Edge, the new game by Ninja Theory promises to shake things up too, with a colorful melee brawler where teams of 4 players will fight for objectives.
There is also Crossfire X, an Xbox version of the famous Asian shooter coming up. In another genre entirely, the Definitive Edition of Age of Empires II will let us cruise down memory lane while we wait on the highly-anticipated new game of the series.
Finally, this conference was also the occasion for Microsoft to present their new gaming solutions, with the new Xbox Game Pass offers we spoke about earlier, but also new information about the release of xCloud, a new Elite Series gamepad and Project Scarlett, the future generation of consoles, with hardware retro-compatibility.
Two news from Bethesda involve competitive multiplayer. The first one is the addition of a Battle Royale game mode for Fallout 76, Nuclear Winter. 52 players, a new map and a fight to the death to determine the next Overseer!
The other one came as a surprise, during the Doom Eternal BattleMode showcase, a new asymmetric multiplayer mode where a Slayer had to fight off 2 human opponents controlling demons, with powers and impressive weaponry. A bit early to know how it will fare, but definitely a breath of fresh air, and something exciting to keep an eye on!
In pure Devolver Digital fashion, this year’s conference has been nothing short of amazing, though containing quite some graphical violence (again).
Regarding the games line-up, there is one that stood out of the bunch for its competitive aspect: Fall Guys. We would not dare try to sum it up better than they did: “Fall Guys flings hordes of contestants together online in a mad dash through round after round of escalating chaos until one victor remains!”.
Might sound like a Battle Royale, but think of it like more of a Takeshi’s Castle meet Human Fall Flat, and it sounds awesome!
Ubisoft followed with their conference, and in pure Ubisoft fashion, announced continued support for their existing titles, with a new Rainbow Six: Siege season, and the addition of a Spectator Mode in For Honor. Just Dance celebrated its 10th anniversary, and will have its 2020 edition with even more hit songs and awesome choreographies (plus a special anniversary mode).
Last, but not least, they officially announced a brand new IP with Roller Champions, a roller derby game where teams of 3 skaters face off to score the most points through speed, tactics and acrobatics. A free demo is available during the E3 duration, so try it out!
Next up was the PC Gaming Show, with no less than 30 games on the program. Let’s kick it off with the Versus update for Vermintide 2, which will let players assume the role of special Skavens to try and kill their heroes counterparts. Looks like the medieval melee genre is still going strong, with Chivalry II also announced, to try and reconquer the genre they pioneered.
Two strategy games were also presented, to further prove that the genre is still close to the heart of many players, with Songs of Conquest (which looks like Heroes of Might & Magic) and Age of Wonders: Planetfall (a new addition to the decades-old series).
Finally, there was Midnight Ghost Hunt, a team-based shooter with hide & seek mechanics reminding Garry’s mod Prop Hunt and a cartoony Ghostbusters feel… We do not know about you, but we’re hyped!
2019 is going to be a huge year for Nintendo, with the Switch receiving more and more love from developers and players alike. The list of games to be available on the console is packed with great titles, and it does not look like it is slowing down anytime soon! As for competitive multiplayer, the current banner title, Super Smash Bros Ultimate will welcome two new characters: the nameless hero from Dragon Quest XI (and echo alternatives) and Banjo-Kazooie!
Later this year, two new games are to be released, with the new Pokemon Sword & Shield, and Mario & Sonic at the Tokyo 2020 Olympic Games, both with duel (and more) competitive formats for players to actively confront their skills and prowess.
There are two other important announcements that were made outside of official conferences, which we will conclude with:
Konami announced the new PES game, which received a new name: eFootball PES 2020, to be released later this year, with, among other things, a new transfer algorithm to make players’ market more coherent and realistic, a dialogue-driven progression, a remastered version of the Masters League, intentional fouls on the field etc.
We learned a while back that Activision had decided to bring back the most celebrated series in Call of Duty history, with a reboot of the Modern Warfare franchise. We now know it will feature a brand new single-player campaign, and cross-play multiplayer! No more season pass, but regular and free content updates are on the menu, for what is bound to become a CoD reference!
That’s “all” for this year, and we can’t wait to put our hands on most of these new games and updates, which will hit Toornament in due time for communities to get the competitive side of them running!
With the E3 approaching, rife with announcements that will shape the future of esports (new titles, new hardware…), we thought that was the appropriate time to take a look behind us, to ponder the long way that has been traveled already.
Toornament is an ever-evolving platform, and some updates and improvements are mandatory to move forward.
We often call upon our community to share their thoughts about the other features, that are more quality-of-life improvements, and provide us with insights that only seasoned organizers can provide.
And here we are again, giving every user of Toornament the possibility to tell us what they think about the platform, its features, and what would be the best choices moving forward.
In that regard, we have devised a short survey for you to fill, if you wish to add your voice to the ones we will hear when developing our next features:
Even though summer is closing in, with its never-ending sunny days, and beach/pool parties for the luckiest among us, we still have some rainy days to hone our gaming skills, and try to win some tournaments (not that you can’t play when the weather is nice, obviously)!
Here’s a selection of Open Community tournaments for you:
You are an organizer, and would like us to showcase one of your upcoming tournaments? Contact us, and come advertise it on our Discord Server!
One of the challenges a tournament organizer has to face is getting the word out. Toornament already provides tools such as the Widgets to convey information about an upcoming competition, and a new one is added to the list today: the Tournament Playlist.
This is a page where any user can create a selection of tournaments, to be shared as a whole page, or via a new Widget:
This is especially useful for LAN Parties, such as the 2019 Gamers Assembly above, that gathered all of their 2019 tournaments in a single playlist. But there are many other situations where a playlist comes in handy, like for the League of Legends “Grosse Ligue”, the French university league. The competition is first played on a regional level, and here are all the regional tournaments:
These are examples, but there are many other cases where it might be useful, would you want to share the tournaments you have participated in, or simply want to create a list of tournaments you want to share! Go ahead and try the Playlists, they are available for everyone!
Toornament is an open esports platform, and as such, we have huge communities of players from the Triple-A and leading esports titles, but that does not mean we shun other games or communities, quite the contrary actually!
We have always had a down-to-earth approach about smaller and indie games, in that they might just be the next phenomenon, and bring something new to the table.
As such, we strongly believe that all games that want to go competitive deserve their spot on the platform and we want to make everything we can to make them feel at home. This way, they will have access to all the features that enable a great competitive environment.
We regularly add new games, big and indie, on the platform, and part of our latest batch was Ultimate Chicken Horse by Clever Endeavour Games, an indie party game that wanted to provide their community with tools to organize their competitions and tournaments.
Ultimate Chicken Horse is a party game in which you place traps on the level, and try to reach the finish line before your opponents
“Some of our community members there were already running fan tournaments, and ever since we’ve been meaning to help them do so by providing our support as well as the right tools to make their lives easier.
Due to the free-for-all design of our game, we needed a platform that integrates the 1v1v1v1 format for tournaments. We’re also excited about Toornament TV, because we have seen a lot of demand for the streaming of tournament matches.”
– Genevieve Leblanc, Clever Endeavour Community Manager
So we worked together, and added their game as a discipline on Toornament, for everyone to be able to organize tournaments, from the evening friend-gathering to official events.
“We’re looking forward to seeing the events that the competitive part of our community will organize on Toornament, and hoping to see that community grow more thanks to the platform! This promises to be a big step towards better organization and sharing potential. We don’t have specific plans yet as organizers, but we’re hopeful that this will allow us to feel like Clever Endeavour can take a more official role in running tournaments before long.”
– Genevieve Leblanc, Clever Endeavour Community Manager
We want to welcome the Ultimate Chicken Horse community on Toornament, and we are also eager to see what they come up with!
If you want your game to also get added to Toornament, for your players to enjoy our features, feel free to contact us!
FIFA has always been a top game on Toornament, and its community one of the most active on the platform. So it’s only fair that we put the spotlight on these amazing organizers from time to time, and there is also a great opportunity for our German friends that currently under way with the Charcoal Cup, that can be summarized in a few words:
German tournament with 4 qualifiers open to all 16+ residents, that will send 8 finalists to the Museum Soccer in Dortmund
Prizes for all finalists, and the winner will take on Proownez for a chance to win better rewards if he wins a series of skill-based duels including FIFA
Fun activities and meet&greets organized for all those who will attend, and a complete Livestream of the competition for those who can’t
The Charcoal Cup tournament is not affiliated with or sponsored by Electronic Arts Inc. or its licensors.
Find all information on the Charcoal Cup Website, and if the registrations for the first qualifier are over, you can still try your skill in the next three:
For those of you who are not in Germany, or did not make it through the qualifiers, we have plenty of other tournaments to hone your FIFA skills, and compete against the world:
For this new Case study, we visit Bulgaria, with one of the country’s leading provider of telecommunication services and digital solutions: A1.
They approached us to build an esports platform to organize a year-long circuit of online tournaments and qualifiers, leading to offline finals during the Aniventure Comic Con, in September 2019.
To achieve this goal, we built a custom-made website based on the Toornament technology, for them to organize as many tournaments as they wanted, all in their brand design, and thus was born the A1 Gaming League Platform:
The website has an information section and a partners showcase, but also news, livestreams, tournaments and rankings linked to the games that are part of the circuit.
The esports aspect of things is handled with the Toornament API, providing schedules, information and results directly on the website:
Contact us if you wish to learn more about how we could work together on your own esports project!
The structure is an important part of any successful tournament, an essential element that will keep the players and audience invested in the competition, through progress, twists and storytelling. And in this respect, having a choice when selecting the structure best suited to the situation is key. That is why we took on building a comprehensive tournament engine that handles a lot of different tournament structures, adjustable and complementary.
Our structures are split into two categories, the ones for Duel matches, and those designed for Free-for-all matches:
Structures for Duel matches
The Duel structures, built around matches involving two participants, are the most common, just like in regular sports. Either two players or two teams will face off, in an organized series of match, some with elimination involved, some without. There are four bracket-based structures, and three ranking-based ones available on Toornament:
Single or Double-Elimination Brackets, Bracket Groups and Gauntlets
Round-Robin Groups, Leagues and Swiss Systems
All structures come with advanced seeding options (ability to manually create matches in a league, or switch participants in a Double-Elimination loser’s bracket) and match format customization (to have your matches played in Best-of 1, semifinals in Best-of 3 and grand finals in Best-of 5 if need be).
Structures for Free-for-All matches
With the advent of the Battle Royale genre, we had to come up with solutions for organizers to smoothly organize their competitions, with tools built with this new way to compete in mind. Up to 100 players per game, matches spanning a dozen of games, results based on in-game rank and kills? All of this is covered in our FFA Structures, that come in 3 variants:
Simple Stage, to create matches at will, for all purposes
Single-Elimination FFA Bracket, built with the same logic as its Duel counterpart, but on another scale entirely
FFA Bracket Groups, for when you have so many players you need to have them split into groups
These structures work conjointly with an advanced match format built to accommodate the Battle Royale features, among others.
So if you plan to organize an esports event, and are looking for the best structure, here is the Structure Guide you need to read to take your pick!