Use Case: the Ubisoft Gaming League

For this new article, we decided to leave the reins of the blog to Nicolas Mivielle, Production Manager from Ubisoft Montreal, for him to tell us more about their internal competition, the Ubisoft Gaming League, that they organize regularly with the help of Toornament:

Hello, my name is Nicolas Mivielle, I have been an organizing member of the Ubisoft Gaming League (UGL) for 5 years, and we will celebrate the 6th anniversary of the competition this year.
It’s an internal association that has been created and is maintained by Ubisoft Montreal employees on their free time, with a simple objective in mind: organize competitions and video games tournaments for all Ubisoft Montreal employees.


Overwatch final with public during Season 5

We want to give the employees a sharing time and space with their colleagues (we really focus on the fun side of the competitions), but also let them discover games that may not be part of the Ubisoft catalogue. For our 5 years anniversary, we also added a new dimension to the UGL, with a partnership with a game that’s yet to be announced, with a strong esport side. We organized an internal tournament, on an Alpha version of the game, to provide the studio with feedback, and check their objectives and ambition, thanks to our huge pool of competitive players and organizers.
We hope that this kind of partnerships will develop in the future, because it was a blast organizing such a competition, and the input has been invaluable for the studio.

Since the beginning of this initiative, we have organized close to 40 tournaments that gathered several hundreds participants. We work with seasons and blocks, and try to have tournaments on as many game genres as possible (MOBA, Fighters, MMO, FPS, RTS etc.). Ubisoft Montreal graciously makes everything we need available, with a total freedom when it comes to organization and communication matters.


DOTA2 casters with prizes behind for Season 6

We finish each season with a Just Dance tournament during a summer gathering where all 3,000 employees are present, before the beginning of the next one in September.
We do use Toornament for the whole process, for both public and private tournaments of the UGL. It’s a great tool that is perfect for all of our needs. We plan on diving deeper into the advanced functionnalities of the Toornament technology, like the TV or the API, for a better integration into our website. This will allow for more visibility and a customized experience for everyone.


Just Dance grand final for the end of season 5

We will soon start the 2nd Block of our Season 6, with For Honor and Rocket League tournaments. We will also organize a “Tournament of Power” in this block, which was a new format we experimented last season, that consists of an evening with many different fighting games, and the ability to qualify on any game present before the finals.

For those that would want to learn more about our organization, or follow our public tournaments, head to the UGL Website, or the UGL Twitch Channel, where we stream all public finals.

Thank you Nicolas for the extensive presentation of the Ubisoft Gaming League, and congratulations on the great initiative!
Don’t hesitate contacting us if you are wondering how Toornament could help you build great events for your co-workers or employees!

New bracket format available: the Gauntlet

We introduced with our recent structure update the Gauntlet bracket, a format that our organizers have been asking for, and we are delivering!
A Gauntlet is a type of duel-match bracket used as final stage in a tournament, usually following a League or Swiss Stage. It is a mono-branch single-elimination bracket in which only a handful of teams will play, with an important advantage given to the highest-ranked teams from the first stage.
In fact, in this type of stage, you place participants in matches up to the grand finals, depending on their #Seed:

This format is widely used in League of Legends Asian leagues, and is gaining traction in Europe too, with this season’s French Official League planning to use it aswell.
Here is an example of this new stage in our widget:

APEX Legends – The latest Battle Royale sensation!

It is hard to believe you would not have heard about Apex Legends, but just in case, it is the latest Battle Royale released by Electronic Arts and developed by Respawn, the creators of the Titanfall series. It’s fast-paced, brutal and seems to have understood everything a Battle Royale must be and do to succeed.

The post-launch numbers are quite eloquent:

Apex Stats

And the first weekend saw a peak concurrent players at more than 2 Million players, and almost 500,000 viewers on Twitch. Needless to say, the launch has been a huge success, and we felt it on Toornament too, with a lot of Apex Legends Tournaments created since the release of the game!

Official tournaments have also started, with the first Twitch Rivals on Apex Legends having been held earlier this month, with European and North American teams challenging each other to a points race during an evening:

So if you want to join the hype train, gather two of your friends and drop in King’s Canyon with your powers and weapons to claim the victory! And if you have the soul of an organizer, we have the perfect guide to help you organize your Apex Legends tournament!

Introducing Brackets for Free-for-All tournaments!

Our latest Structure update brought two new Free-for-All structures to our ever-expanding list, and those have been among the greatest challenges we have had to face. But we prevailed, and are proud to present to you our two new additions:

FFA Single-Elimination Brackets

These brackets work just like the standard Duel ones, except there can be up to 100 participants in a single match, with a portion of them advancing forward in the next round.
We adapted the rules of the standard duel brackets to the Free-for-All format, with a smart distribution of seeds in matches between rounds and no re-match between participants for as long as possible, thus keeping everything that makes a bracket interesting and competitive. Our FFA brackets are not just a linear series of matches where people will keep playing against the same opponents every time!

FFA Bracket Groups

We also created a variation upon this new format, with FFA Bracket Groups, that allow you to split your participants into several groups, where they will play Single-Elimination FFA Brackets to qualify for a final match or bracket!

With these two new structures, we confirm our will to remain the leading technology for all things esports, and no doubt our organizers will make good use of these new structures! And with the increasing number of Super Smash Bros Ultimate and Apex Legends tournaments, to quote only a few remarkable examples, no doubt the need for more advanced structures was becoming a pressing one, and here they are!