[Organizers] 10 ways to introduce Esport

Esport is a tale that needs to be told over and over again. The privilege of the early adopters, one might say.


But evangelism is a necessary step for all the non Esport savvy people coming to your events : parents, boy/girlfriend, passing by crowd and of course generalist medias… You name them.

As we’ve been through this “enlighten me” process countless of times – and will do it for a couple thousands more times – here are 10 ways we efficiently used to explain Esport with simple arguments, or just sparkle a light in our audience head.

1. Think of it like the new skateboard

Photo : Tony Hawk at X Games

Esports is already big from today’s perspective, but it’s still in infancy if we were to compare with what’s coming in the next 2 years. Think about skateboard, which started as an underground, underdog discipline, before going mainstream.

2. Also think about metaphores

Photo : Chess player Alexandra Botez

Event tho they don’t always nail it, metaphors bring a better, smoother understanding. Chess, archery, soccer, poker… Use familiar disciplines to explain yours. Just warn that Esport is never exactly the same.

3. Yes, there are physical prowesses

Photo : Starcraft II player Losira

Main critics towards Esports are that the progamers are not “real” athletes in their own right, as they don’t run and sweat. Prove them wrong, talking about A.P.M, Eye / hand coordination and reflexes. Don’t talk about Hearthstone.

4. It is the heir of the 3 largest popular cultures in decades

Photo : Riot LCS Finals 2014

Esports = Video Game + Internet + Sports = Here to stay and dominate. Enough said.

5. Talk money

Photo : Dota 2 International 4 growing cash prize

Because yes, money talks. People often hang on cold hard cash facts to give credit (no pun intended) to something new to them. The International 4 $10M cashprize, or NaDeShot $1M yearly revenues should do the math (pun intended).

6. There’s variety in the disciplines

Photo : Some of ESWC 2014 disciplines

Esport is not about a video game. It’s about a lot of different video games. The depth of Esport disciplines adds to its credibility (more people, more communities, mores styles), as there is a type of game for everyone.

7. You’re on familiar ground

Photo : Street Fighter signature move

Esport is a new field for the people you’re talking to, but video games aren’t. Chances are they have already played or seen Call Of Duty or Street Fighter once in their life.

8. Listen to the casters

Photo : Professional CS:GO casters

Esport is not only about the champions. The casters are the other stars, bringing insights, help and hype to any event. It’s one of the best way to enjoy Esports without…

9 …You don’t need to understand everything

Photo : ESWC crowd

… You to understand everything. Like any sport, Esport is also about the show. Sometimes, you enjoy a crazy move because the crowd is going nuts, or dead silent. Because the casters and the champions are throwing their headsets in the air. Because you’re feeling a chill even tho you don’t clearly understand what’s going on the screen.

10. Just come and watch

Photo : League Of Legends Copa Latino Americana

Esports are a very empirical thing. People can’t understand the hype, the excitement, the cheerings and the dramas until they’ve seen it in the flesh. No more talk : invite them to jump in !

[Organizers] How to define your match format

With Toornament, you can easily report the match result. Moreover, you can also report all games results of a match once you have defined the match format.
The match format refers to the number of games a competitor must win over another competitor in order to win the series.
When a competitor manages to win the majority of the games, then, the remaining games can be discarded.

You can have matches played with:

  • No Game: if you just want a Win/Loss information, or a global result with no detailed game.
  • Single Game: if you have only one game per match with details (BO1)
  • Home and Away: if you have two games per match (BO2)
  • BO3 to BO11: for matches with as many possible games, where a participant has to win a majority of games to win the match

You can combine these possibilities to exactly configure your tournament:

  • To define all matches format on your tournament, go to Settings -> Match and choose your Match format. This match format will apply on all your tournament matches.

  • To define the match format on a specific part of your tournament, go to the Structure page. Then, click on Configure for the stage you want to edit, and you will be able to change your match format under the Advanced tab. This match format will apply to all matches from the selected stage.

  • Finally, if you need to change the match format on a specific match, like your grand finals, select the match in the Matches Section and edit the match format.

[Organizers] How to associate streams to your tournament

Toornament allows you to associate streams to your Toornament.

First of all, you have to indicate all your streaming channels. In your dashboard, select a tournament and access to the Settings section. Then, select the stream tab where you will be able to fill the streaming channels.

Toornament goes deeper by allowing you to associate the streaming channels to each match of your tournament. Select a match in the Matches section and then, click on the stream button in the top-right corner. You are now able to select specifically the streaming channels which will broadcast this match.

[Organizers] How placement works

Seeding and Placement is made from a single interface where you can add participants into the phase (because all participants don’t have to start in the first stage of a tournament, or play all stages) with a multi-selection modal window. A seed is then attributed to them depending on the order you picked them.


Selection modal

Note that the modal will see a new Outgoing Participants filter appear in the case of a multi-stages tournament, allowing to only see participants coming out of another phase, in ranking order, to simulate continuity between phases and ease up the process of selecting participants one stage after the other.

Once you’re filled in the seeds and added participants to the stage, you can manually modify the seeds, and it will naturally modify their placement in the structure accordingly, either in the list on the left, or directly inside the preview on the right side of the screen:


Placement interface

You can also lock some of the participants in their attributed seeds. This serves one major purpose: locked seeds won’t change if you randomize the participants into the stage, meaning you can have seeds stay in place while you randomly add participants into the stage. Furthermore, re-generating a stage (by changing its size for example) does not alter the seeds, meaning all seeded participants will keep their seeds, and locked ones will remain locked.


Locked participants

This interface is a preview, meaning you can edit things, try and test things out, but ultimately, nothing changes until you save.


With this new system, it is still possible to manually place each and every participant, either all at once before starting your tournament, or step by step, even after the stage matches have started (but a participant with a result in one of its matches will become locked).

To change the distribution of seeds within a stage (for example, if you want to have a “Seed optimized (Snake)” distribution in your Round-Robin Groups), you have to change the Group Composition in the Structure Advanced Settings, and choose from one of the options available there: