The past few years, Ubisoft has developed a full esports eco-system on its blockbuster title, Rainbow Six Siege, engaging and supporting its community of players. Professional teams from all over the world meet and compete in regional leagues, with the ultimate goal of winning the title of best team in the world.
In our effort to accompany all esports initiatives that come our way, we have worked with the team of Esports Virtual Arenas to deliver a world first for players and spectators alike: a competition played in a Virtual Reality Esports Stadium.
It was played on After-H, a free team-based VR shooter accessible to all owners of VR headsets, playable in large-scale arcade setups for a truly immersive experience, like what we saw during the Paris Games Week:
The tournament started online with a qualification phase, and the finals were played live in the EVA Stadium. The management of the participants and structure was made easy thanks to Toornament, along with the communication around the results and schedule, thanks to our sharing modules:
“We were looking for an easy way to organize and keep track of our After-H competitions; and Toornament has provided us exactly that! We can now open registrations for a tourney in no time, update the tournament results as the games are being played and integrate customized widgets in our blog posts. Everybody can browse through the competition history, which comes very handy when live streaming phases of the tournament. Ever since we’ve started using Toornament for our competitive events, we’ve seen VR arcade doing the same and organize their own internal After-H championships via Toornament!“, says Eloïse BEUVANT, Communication Director at EVA.
We strongly believe that VR has its place in the esports landscape, among the giants that are the MOBA, Shooters and other Card Games. We can not wait to see what the future holds with actors like EVA paving the way, providing them and their community with the tools they will need to develop the scene.
Another great competition is currently organized thanks to Toornament: the Brawl Ball Cup #1, by PSG Esports & Supercell.
The competition will start early November with 3 qualifiers of up to 512 teams each, from which 7 teams will arise to join the PSG Esports Brawl Stars team in online playoffs. The grand final will be played offline in the iconic PSG stadium, the Parc des Princes.
Brawl Ball is a game mode of Brawl Stars, the 5th game by Supercell. It pits two teams of 3 brawlers in a match somewhat similar to football, where you need to put the ball in the goal of the opposite team. You just have access to guns to make things interesting… The team that scores 2 goals, or has the most goals when the timer ends, is declared the winner.
So if you think you have what it takes, gather two friends and register to the qualifiers on Toornament to try your skill against the best European teams!
The Toornament Partner we are about to present today has made great use of our API to build his own competitive environment on top of the Toornament engine.
To start, please introduce yourself and your project
I’m Alain “Midl” R, founder & co-Director of the Krosmoz Tournaments Arena (aka KTA), a season-based League for the game Dofus, composed of multiple qualifier tournaments followed by a Main Event tournament. We are currently in our third season.
Our ambition is to make our league the main community event for the game.
To do so, we’ve created a website, KT Arena , that reunites our community and uses the Toornament API to display our tournaments.
We also built a League Points system, based on the final rankings of each and every qualifiers, that allows us to have overall leaderboards during a season.
How did you discover Toornament?
I have created several tournaments for the game Krosmaga, and have tested multiple tournament platforms to do so. In the end, Toornament was the one I have been the most interested in, and that allowed us to build exactly what we had envisioned.
The customizable Toornament TV was one of the features that really caught my eye. With my former crew, we had fun doing stuffs with it:
What feature(s) do you like the most on Toornament?
I guess it iss the fact that I’m able to do really complex, yet fun, stuff with the tournament structures. My dream is to organize a tournament that begins with a Swiss System that qualifies for Double-Elimination Bracket Groups, followed by a Robin Robin that qualifies players towards the Single-Elimination Playoffs; and thanks to Toornament, we have been able to do such a tournament during our first season!
Anything you want to add?
I’m pretty sure that Toornament and environments like that is the future for the community made esports.
And we are sure that communities are what really drive esports, and are glad to provide a tool for these communities to exist and grow. Take a look at the Toornament API Documentation if you would like to start building a great project like what the KTA folks did, and do contact us by email at [email protected] if you have questions or inquiries about such projects that we might help you with!
A big thank you to Midl and his staff for their incredible work, and the time dedicated to answering our questions. We are glad and proud to be the esports technology chosen by communities and game publishers (see the Rainbow Six French League for Ubisoft), to let them build new solutions to improve the players’ experience!
This summer was rife with great Battle Royale competitions, and we have covered most of them, thanks to our FFA stages.
If you happened to have missed some of them, here are the detailed results of the main tournaments that were played over the summer:
Fortnite World Cup 2019
First off, the Fortnite World Cup was held early August with 4 separate competitions:
Not to spoil the results, but let’s say they were not exactly what we’d expect!
Catch up on the competition, and if the format is renewed, prepare for next year’s World Cup, and a chance to grab the lion’s share of the cash prize!
Organizers, create your own tournament with the same rules as the World Cup thanks to our Fortnite Guide for Organizers!
PUBG Nations Cup
First off, the Nations Cup for PUBG, where country teams fought off in an extended 15-games match (click for detailed results) to determine the best country of all:
In the end, Russia took the title, closely followed by South Korea, with Canada seizing the last podium place.
A tense and intense competition, which saw many epic moments and comebacks! If you wish to create your own, follow our PUBG Guide for Organizers!
Apex EXP Invitational
Part of the first Preseason of competitive Apex, this tournament pit invited teams against one another for a hefty cash prize, and renown going into the very first Apex Competitive Circuit.
Team SoloMid finally got out first after the 12 games (click for detailed results), but the other teams will have another chance to shine and dethrone them during the Preseason Invitational that’s to be held in Krakow mid-September.
Again, if you are a tournament organizer yourself, and would like to replicate the competition for your own community, we have the Apex Guide for Organizers!
See you on Toornament, be it to follow the next big Battle Royale tournament, or for your own!