Paris Games Week 2017: ESWC is back!

This week in Paris will be held the annual Paris Games Week, with lots of major video games actors like Twitch, Sony, Microsoft, Nintendo, Ubisoft and many others gathering to present their latest games or products.
And of course, Esports will also be part of the show, with the ESWC occupying the largest spot of the exhibition to shocase four epic competitions:


First off, Quake Champions will make an epic comeback onto the ESWC stage with a 16-players tournament competing for a 10,000€ cash prize!


How could an ESWC happen without a Counter-Strike: GO competition? The setting is simple, an international pro team, and three french teams (one professional and two qualified through open online qualifiers) will try to claim the title and the 50,000€ cash prize for themselves.


Next, one of the landmark disciplines in ESWC events recently, Clash Royale will have its tournament with 48 of the best players in the world coming to Paris to discover who is the best, and gets to go back home with their share of the 15,000€ cash prize. Offline Qualifiers will be held today on-site to select the last players to join the final stage of the competition.

This event will also feature the first iteration of the ESWC on FIFA18, latest installment of the legendary game. Two tournaments will be held simultaneously to find out the best PS4 and XBox One players, that will then compete in a Grand Finals to succeed to PSG DaXe and grab the fair share of the 15,000€ cash prize.

For all information, see the ESWC Official Website, and see you in Paris!

UseCase: Quakecon 2017

In the end of August was held in Texas the latest edition of the iconic event for all Quake fans, the Quakecon. The event boasted Professional and Community Events, in the form of the Quake World Championship (Duel and Sacrifice) and BYOC LAN Tournaments.
Toornament.com was the Technical Partner of the event, and we are going to see how did the organizers benefit from our features, and how we could allow them to create the best event for their needs.

The first step was to provide a clear and complete registration process to their participants. The idea was to have the participants pre-register on Toornament, and then get definitely validated on site.
Their LAN information (row, seat etc.) were then added to all the information they already provided through the Custom Fields, like their in-game IDs or email addresses.

Admins checking Participants in

Another tall order was that the tournaments were featuring many different formats and structures. One of them was a challenging Free-for-All custom format for the Road Rage tournament.
This format was made possible thanks to some of our advanced features, and a few tricks to allow for more versatility within standard structures. If you wish to learn more about it, see how to create your own FFA tournament.

The FFA format used for the Road Rage Tournament

There was also the question of making all information and results about the ongoing competitions available to everyone on site. To that end, they used the Toornament TV, our sharing TV Module, to display all live results, brackets and tournament information on a huge screen:

Quakecon Toornament TV on site

How would participants report their scores, and advance forward?
To ease up Admins’ lives, Participants could use Toornament to report their match results after each game (either through the website, or the Mobile Application):

Admins reminding participants they would report their results through Toornament

Before the competitions started, The Quakecon media staff sent our dynamic Widgets to their press partners. Thanks to the Widgets, they could communicate on the event, its results and stories, as can be seen here on Millenium:

Millenium coverage of the Quakecon thanks to Toornament widgets

And to conclude, we’ll give Aaron “Kuffs” Tygart (Head Admin of the BYOC Competitions) the floor:
We can tell that Toornament contributed to the success of our event by simplifying interactions between admins and players. We hosted 9 BYOC competitions at Quakecon 2017 and we learned very quickly how to benefit the most of the platform: registration process, sharing modules with a gigantic Toornament TV visible by everyone and super easy score reporting process by the players.

Discover the path to becoming a Clash Royale ESWC Champion!

“The ESWC Organizing Committee is pleased to present the different paths to qualify for the ESWC Paris Games Week Clash Royale Final and its 15,000€ of cash prize. It will allow thousands of players from all around the world to access the qualifiers and try to win a slot for the final in Paris. Thus, the 48 upcoming champions will come from Regional Online Qualifiers, National Qualifiers, Direct Selection and Offline Qualifiers.”

And once again, we are proud to announce that all qualifiers and competitions will be held on Toornament!
You can see below the Clash Royale circuit held to qualify North American players, and it’s basically the same for Europe and Latin America (with different dates):

So if you wish to try your luck and prove you’re among the best Clash Royale players in your region, time to register to one or several of your region qualifiers:

Latin America Dates Registration link
Ingame #1 30/09
2:00PM BRT (UTC -3)
Register
Ingame #2 30/09
5:00PM BRT (UTC -3)
Register
Ingame #3 01/10
2:00PM BRT (UTC -3)
Register
Ingame #4 01/10
5:00PM BRT (UTC -3)
Register
Top 64 final 07/10 Top 16 of each ingame tournament
North America Dates Registration link
Ingame #1 07/10
2:00PM CDT (UTC -5)
Register
Ingame #2 07/10
5:00PM CDT (UTC -5)
Register
Ingame #3 08/10
2:00PM CDT (UTC -5)
Register
Ingame #4 08/10
5:00PM CDT (UTC -5)
Register
Top 64 final 14/10 Top 16 of each ingame tournament
Europe Dates Registration link
Ingame #1 14/10
2:00PM CEST (UTC +2)
Register
Ingame #2 14/10
5:00PM CEST (UTC +2)
Register
Ingame #3 15/10
2:00PM CEST (UTC +2)
Register
Ingame #4 15/10
5:00PM CEST (UTC +2)
Register
Top 64 final 22/10 Top 16 of each ingame tournament

Another way to qualify is to get selected directly for the ESWC Paris Games Week Final, by applying for a slot through this Form:

Now, it’s up to you to prove your skill and come meet other champions in Paris! All these information and more can be found on the ESWC Official Website!

September got CS:GO’ed!

September is bound to be a huge month for Counter-Strike: Global Offensive Esports, so here is our breakdown of the main competitions taking place, or having already taken place! As per usual, find all information, results and replays on the platform!
The month started really strong with the knockout phase of the DH Masters Malmö, which saw G2 Esports come out on top:

After a break last week, while teams were in Sweden for the DH Masters, the ESL Pro Leagues are back with their weekly clashes and ever-evolving rankings:

As for the upcoming tournaments, this week-end will see a split in teams, between those that chose to go (or only qualified for) the 2017 ELeague Premier…

… and another Dreamhack competition, in Montreal this time!

And of course, next week will be the ESL One New York:

So it’s a packed up month for CS:GO players, and fans. It underlines the duality of the current CS:GO esports scene, which is the plethora of tournaments, to the point where it becomes hard to be able to attend them all (for players) or follow them all (for spectators), leading to a possible lost of impetus… Let’s hope it doesn’t happen, and that the hype stays as strong as ever, with an October month that’s bound to be a bit quieter, before November arrives, with its full week-ends!

And for those who also love to play CS:GO, head over to our Open Community Tournaments!

Will you be in Dallas (Quakecon) or Cologne (Gamescom) this week?

Two major events this week for video games enthusiasts, first the QuakeCon in Dallas, USA, and the Gamescom in Cologne, Germany.
Let’s see what those two events have in store for us!

This year will be the 21st edition of the historic event, and Quake Champions is going to be the guest of honor, with the Finals of the Quake World Championship ($1,000,000 tournaments!) being held during the convention.
Two game modes are present, Duel which pits players 1v1:

And Sacrifice, for team matches 4v4:

If all teams for the Sacrifice tournament are known from the NA and EU Regional Finals, Duel players from their respective NA and EU Regional Finals will be joined by the 8 best BYOC players, which will be qualified live from the convention. You can find all due information regarding the tournaments on the Official Competition Rules.

And you will notice that there’s more than just Quake Champions, there is also an Anniversary Quake II Duel Tournament, a Rage: Road Rage tournament and a Battle of the BYOC DOOM tournament!
This QuakeCon is going to be something to behold, and may be the revival of an epic esports title!

In the meantime in Cologne will be held the Gamescom, with a much diverse panel of exhibitors, from Bandai Namco (Dragon Ball FighterZ anyone?!) to Electronic Arts (who already announced Battlefront II and an esports mode for Battlefield 1), Konami (PES 2018) and Microsoft Studios (preparation for the Playerunknown’s Battlegrounds Invitational was racking up the viewers on Twitch before it even started!), without forgetting Amazon Game Studios (here for their title Breakaway, sort of a mash-up game between Battlerite and Rocket League).

But besides PUBG’s Invitational, this convention is not all about announcements and games to come, as several huge events are to happen there:

The Finals of the Hearthstone Global Games 2017:

Season 2 Finals of the Rainbow Six Siege Pro League Year 2:

Last but not least, the ESWC is also going to be on site with Clash Royale and FIFA 17 tournaments,
As for Clash Royale, two Offline Qualifiers will determine the last players that join the champions who already qualified through the Online Qualifiers since July, and the Round-Robin distribution of the champions is known already:

All details can be found on the ESWC Clash Page.

Finally, the FIFA tournament will be the ESWC GamePro Cup, a national competition where the best german players meet for the title and a 5,000€ Cash Prize:

With two great events taking place in opposite sides of the world, isn’t home still the best place to be, to be able to follow them both and not miss a thing?

Team Liquid’s journey through The International 2017

The International 2017 was the seventh annual edition of The International, and third Major Tournament of the 2017 season. Hosted in Seattle for the sixth consecutive year, this year’s edition’s Prizepool culminated at a staggering $24,787,916 with more than $10,000,000 for the winners: Team Liquid.

They started strong in the Group Stage, finishing at the top of their group, after an almost perfect run of 5 Wins and 3 Draws. They came second only to LGD.Forever Young when it came to Group Stage results (the Chinese team went 6 Wins / 2 Draws):

The Main Event looked good for Team Liquid who picked as their opponent the 4th Team of Group B, Invictus Gaming. But as the Team Liquid’s official blog post states:

The Chinese squad looked very prepared to counter our draft, with Game 1 exposing the importance of vision in our playstyle. We snatched one back when they allowed GH’s KotL, but iG successfully punished our very greedy draft in Game 3 to knock us down.

Hence, Team Liquid went down in the Loser Bracket as soon as the Round 2, and had to make their way back to the Grand Finals, a feat never accomplished before.
That was no easy task, but they managed to defeat all of their goes until they met with Newbee. The Best-Of 5 match went quite smoothly, with a short (27 minutes) first game, won after a masterful Draft by KuroKy.

See the replays of the Grand Finals HERE

Game 2 could not have been more different from the first one, with a better Draft for Newbee, but Miracle-‘s Alchemist could not be stopped by the Chinese squad, and the game was a wrap.
Finally, Game 3 was probably the most disputed of the series, with both teams struggling to take any significant advantage, but Team Liquid, after an epic Roshan fight, would ultimately take the lead and not let it go until it was over, ending the game, the series and the tournament.

Congratulations again to the players and fans (with their epic “Let’s Go Liquid” chant!) for this impressive prowess, and rendez-vous in 2018 for the next Major Tournament of the 2017-2018 Competitive Season!

The Global Games Group Stage is over, and the finalists are known!

The Hearthstone official website reads:

In the Hearthstone Global Games tournament, teams from around the world go head to head to see which country is home to the greatest Hearthstone players on Earth, but there’s a twist – [the Community] decides who gets to be on each team!

The premises are simple enough, countries battle it out with cards to determine the World’s very best, with a Cash Prize of over $300,000. There has been no less than 48 countries (28 from Europe, 7 Americas and 13 from Asia-Pacific) that took part in the Group Stage, itself divided into 3 separate stages.

Click on the Stage Links to see the full details of each stage, group and match, with Classes and Replays!

Stage 1: Round of 48

From April to June, the First Stage was a Round-Robin with 8 groups of 6 countries each. Half of the teams got eliminated, with the first 3 teams of each group advancing forward to the second Stage:

Stage 2: Round of 24

Only 24 teams remained for the Second Round-Robin Stage, which featured 6 groups of 4 countries each. This time again, half of the teams were qualified for the next round, and the 4 best 3rd teams also passed, which was a chance for Belgium, Taiwan, Ukraine and Italy:

Qualifying Bracket

Finally, this Group Stage ended on a Qualifying Bracket, to determine the last 4 teams that will go to the GamesCom in August to know which would become the World Champion:

We now know the four teams still in the course to win this first edition of the Global Games:

  • Players: JáraVyskočil – pokrovac – StanCifka – CzechCloud
  • Players: HotMEOWTH – dog – Firebat – Amnesiac
  • Players: handsomeguy – Kranich – Flurry – DDaHyoNi
  • Players: DrHippi – NickChipper – Kolento – Neirea

Some numbers, statistics and trivia

All statistics gathered thanks to the Toornament API.

Throughout the 3 first stages of the competition, there have been:

  • 168 Matches (all were Bo5)
  • 686 Games
  • An average of 4.1 Games per Match

The most disputed Stage 1 group was Group G with an average of 4.4 games per match!
It got even closer during the Stage 2, with the Group F averaging 4.7 games per match!

No team was able to win all of its matches (the closest was South Korea with a 80% Match WinRate and 66.7% Game WinRate so far), but a team managed to lose all of its matches: Kazakhstan, which only managed to score 5 games in 5 matches.

What are the favorite classes of the players having taken part in the competition?
218 picks (15.89%)
203 picks (14.80%)
185 picks (13.48%)
181 picks (13.19%)
179 picks (13.05%)
163 picks (11.88%)
131 picks (9.55%)
86 picks (6.27%)
26 picks (1.90%)

Next rendez-vous is during the Gamescom, in Cologne in the end of August, so stay tuned to Toornament for all the results and data on your favorite tournaments!

This week-end: ESWC Summer 2017

Since its lastest edition of February in Paris, and before the next Paris Games Week, ESWC will hold its Summer Edition, organized for the first time in Bordeaux, France, on Saturday 1st and Sunday 2nd of July, 2017.
For this special occasion, a lot of things are bound to happen in the 1500m² of the Bordeaux Palais des Congrès. Tournaments, animations, live streams and the likes of it will rhythm the week-end.
See below for the tournaments that will be played during the ESWC Summer:

For the third event in a row the ESWC will host a Clash Royale tournament during the ESWC Summer 2017 from 1st to 2nd July at Bordeaux. This new challenge will gather 32 finalists for a cash prize of 5,000€ split between the top four players. However, to be part of the event players will have to fight their way through qualifiers or to be directly selected.

After having invested in esports last February, FDJ first ever international competition is about to come to an end during the ESWC Summer, with the Finals of the FDJ Masters League on Street Fighter V. 32 european players participated in the qualifiers, and it’s down to 4 finalists for the conclusion on the Main Stage with a $20.000 cash prize to grab!

Invocators, it’s time to bring your troops together for the ESWC Summer Cup with OMEN by HP tournament on League of Legends at Bordeaux. Open to 32 French teams the LAN is aimed at both amateur, streamer and pro teams.

Other notable events contain but do not limit to:

Use Case: Super Evil Megacorp (Vainglory)

Last week-end was played the first ever Western Unified Tournament in Vainglory, with teams from both Europe and North America competing for the honor of being the first champion, and their fair share of the $60.000 Cash Prize.
In case you missed it, all the results can be found on Toornament:

We’ve been working hand in hand with Super Evil Megacorp from the get go, in their attempt at making their game a huge esports title, and it’s time to take a look back at the long way already made, and what’s still to do.

First things first, please introduce yourself and your company

Hello! My name is Heini Vesander, and I am the Executive Producer for esports at Super Evil Megacorp. Super Evil is a game studio based in San Mateo, California. We build soulful, beautiful core gaming experiences for the next generation of gamers on touch screens.

Could you present your game Vainglory?

Heini:Sure thing! Vainglory is a MOBA for mobile, and the world’s #1 mobile esport. We launched the game in July 2015, after an early release phase, and we’re excited about how enthusiastic our community is! Vainglory is a full-on MOBA for iOS and Android. Players play on a team of 3 against another team of 3 and the goal is to destroy the Vain crystal in the opponent’s home base. The game is about outplaying your opponents real-time using powerful heroes and perfecting team coordination. The game is free to play and download – and there’s no timers or energy mechanics. So players can play as much as they want.

Vainglory is a mobile game, built with Esports in mind, what is your take on Esports on mobile?

Heini:Vainglory was built with the aim to build a deep, meaningful player experience on mobile. A game that’s community-driven and fun to play with friends. We built Vainglory ground up for mobile, without trying to casualize the MOBA genre – nor make a direct port from another platform. In doing so, we built a game that is competitive and fun to watch. We dreamt that the game would become an esport, but honestly, the community surprised us by organizing competitive tournaments way before we even said “esports”. Based on feedback from the community, we added a spectator mode and later a built a spectator client that runs on a mac to empower esports.

The Western Unified Championship stage, in London – ©ESL UK

And so, we believe in the potential of mobile esports. Especially if you look at the numbers – 700 million PCs out there, and 3 billion smartphones. Some day soon, mobile esports will become big. Weather the leading title will be Vainglory or something else remains to be seen. We’re super excited about the growth of our competitive scene, and we’ve welcomed amazing teams like Fnatic, Cloud9, Echo Fox, TSM and G2 esport. We’ve also seen homegrown teams like Hammers and Gansktars succeed. It’s still early days for mobile esports and we’re very excited about the near future.

The Western Unified Championship Trophy, lifted by the winners, Cloud9 – ©ESL UK

How did you discover Toornament?

Heini:The very first Vainglory community tournaments were run by VGL (vaingloryleague.com), and they were using the Toornament platform. It proved to work really well. What we really like is how easy the tournament brackets are to share on social media and especially on websites. VGL inspired us to use Toornament for our Vainglory8 broadcasts!

What are the features you use most on Toornament?

Heini:What’s really great with Toornament is how easy it is to organize and handle big tournaments. It’s also very easy to share access to the many people involved. The platform’s simple design works both for desktop and mobile, and the app is an easy way for teams to follow the status of the tournament.

What feature would you like to see added to Toornament?

Heini:Our first wish is a feature that allows us to schedule multiple matches and series to specific dates and times. Currently, each match needs to be reported manually, which makes the process complicated and slow when the brackets are big. Our second wish is an improved way for teams to report their scores and screenshots of end-of-match.

We’d like to thank Super Evil Megacorp for their trust in our platform, and especially Heini Vesander for having taken the time to answer our questions. As for his wishes, one has already been almost fulfilled, with our Scheduling Tool that allows organizers to batch edit their match schedules on a single page, and many more things possible thanks to our API.
We will keep improving the experience of our users, organizers and participants alike, and we take into account and study every feedback that’s made to us!

HOTS Spring Season is coming to an end

After tough times for its MOBA title, Blizzard has decided to put on a great spread for his new 2017 season with the launch in 2016 of the Heroes Global Championship (HGC), an A-Team league that runs in North America, Europe, China and Korea in a double round robin league format. Teams are earning compensation just for participating, and several international events are set with massive cash prizes. Each season sees a Mid-Season Brawl, divided into Western and Eastern regions, and ends on a Season Championship.

Slots available for the Spring Championship

Having your Esports infrastructure evolve is one thing, but the game itself needed a serious redoing, because of the competition that League of Legends and DOTA2 provide. This led to the release, one month ago, of Heroes of the Storm v2.0, a huge update that didn’t influence the meta, but added a whole lot of new features and contents to the game, among which new heroes, events, battlegrounds and a brand new progression system.

The Phase 1 of the Spring Season is now over for almost a week, and as usual, we have all the results and replays, in case you missed any of it:

This League play was divided into two parts, to let the teams have a break, between mid-february and mid-april, period when was played the Clashes, with teams coming from the leagues, but also teams from minor regions such as ANZ and LATAM:

As for Europe and North America, two teams will advance to the Championship. The first one being the Top Rank from the League Play:

  • ts Tempo Storm in North America
  • fnatic Fnatic in Europe

They will be joined by a second team, winner of the Season Playoffs, that will pit Ranks 2 to 6 from the League Play in a gauntlet-style bracket (meaning it is a single-branch bracket where better seeds from the League get byes into later stages):

Those playoffs will be played over the week-end, and as stated, only one team will come out of each, to try their skill against teams from all over the world in the Spring Championship, set to take place mid-june.

For our french community, Millenium is currently running qualifiers for their Storm Cup, with a 4,000€ cashprize. There are two qualifiers remaining, and you can apply to both of them!

Pour notre communauté française, sachez que Millenium organise actuellement des qualifications pour la Storm Cup, un tournoi à 4000€ de CashPrize dont les phases finales seront jouées à Paris. Il reste deux tournois de qualification, et vous pouvez vous inscrire aux deux!

Présentation du Tournoi

Qualification #3Qualification #4