Follow all the Gamers Assembly tournaments this week-end

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Gamers Assembly 2016, one of the most established LAN Party in France starts this week-end and we’re proud to power its 24 tournament – yes, 24! From CS:GO to Street Fighter V, Overwatch to Rocket League, or LoL to Hearthstone, no gamer will be left behind.

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For the past few years, The Gamers Assembly organizers have been great partners, early adopters of our latest features and providers of great feedback.

Stay tuned this week end, there will be plenty to watch (yes, 24 tournaments):

And here are more tournaments to follow. Enjoy, happy LANing!

Case study: Ubisoft Gaming League

Saying that video games professionals are video games lovers is an understatement and Ubisoft employees won’t say otherwise…

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Esport enthusiasts from Ubisoft Montréal started an in-house gaming league. It’s a common thing nowadays. But when most people will simply play during lunch time in the leisure area, the Ubisoft people went further.

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The UGL (Ubisoft Gaming League) engages hundreds of former-colleagues-now-rivals over a wide array of Esport games – and not just the Ubisoft ones :

  • Rainbow Six Siege
  • Fifa
  • Rocket League
  • Just Dance
  • Mortal Kombat
  • Super Smash Bros
  • Street Fighter
  • Hearthstone
  • Heroes of the Storm
  • Starcraft
  • Dota 2
  • League of Legends

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Growing through 3 seasons already, the UGL has now its dedicated stage, trophies, admins and casters. That’s what we call some serious dedication to competition! Maybe it has to do with the presence of several progamers among the Ubisoft workforce?

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Anyway, we’re thrilled that the UGL picked Toornament to run all their competitions. They used every tools they could and came back to us with great feedback and requests specific to running toornaments for active people dealing with other schedules and agendas (yes, full time workers may have a job to deal with).

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We love to see commited organizers on both pro and amateurs levels. Or in the case of UGL, “amateur level in a pro environment”. If you run an office league, we’ll be happy to help!

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Case study: Meltdown Tavern Hero

This season, Blizzard launched its exciting Hearthstone tournaments taking place in gaming bars, the Tavern Hero series.

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As the leading eSport bars franchise in the world, Meltdown bars were hosting several of these tournaments. Also long time power users of Toornament, they invited us to come and check how they ran the event using our solutions.

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Hearthstone and Meltdown’s popularity has always impressed us and for a rainy Saturday afternoon, it was quite a sight to see a filled bar!

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At the center of the gaming zone, Meltdown’s events coordinator Clément was gathering results and scores from the participants on the admin computer.

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The updated information was then automatically displayed on all the bar’s televisions through Toornament TV.

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Some participants were also using the mobile app to stay up-to-date with their next match schedule, especially the ones still in the winner bracket who traditionally have to wait for the Loser Bracket to advance.

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It wasn’t a problem tho, as cocktails and training partners were all over the place! It was a pleasure to follow the tournament and everything went smoothly for the participants and the audience.

All this with just one organizer and one eSport platform…

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Here are the final results for the Meltdown Paris Tavern Hero tournament:

This is how the Meltdown City Clash will award points

Following the release of our new Points Awarding settings (read more here), the popular eSports Bar franchise Meltdown will use one of them for its in-house League of Legends competition, the Meltdown City Clash – Winter Edition, starting this week.

12 Meltdown bars from different cities will face each other, calling their own customers to arms.

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Meltdown’s tournament director opted for a quite refreshing way to award points.

Based on a “Best of 5″ format and using “Match Score” setting, each match will thus award up to 5 points for the winner, as each won game means one point. This approach will make each series more exciting until the last game, as opposed to boring games when one opponent reaches the traditional 3 points mark.

Follow the Meltdown City Clash Winter on Toornament:

Check the customized Meltdown City Clash Winter Toornament TV page!

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Use case: Dreamhack Tours 2016

For the second year in a row, we’ll power the Dreamhack Tours, which just opened its registrations.

Dreamhack Tours, May 14-16 2016

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Here are the advanced features they used to run one of the 2016 major event:

Official BYOC tournaments

Our core business: eSport tournaments management. Let’s power these great competitions.

Counter-Strike: GO – 32 teams
Starcraft II: Legacy Of The Void – 64 players
League Of Legends – 48 teams
Hearthstone – 128 players
Free Gaming Area – 128 players

Paid Registration

We handle all the money transactions for the organizers through our secured platform. To benefit from this feature, just apply for the “Trusted User” status (more details here), it’s easy and mandatory to “prevent identity theft, financial fraud, money laundering and terrorist financing”.
The Paid Registration process has been set up beforehand to open at the desired time frame.

Embedded Widgets

Our widgets enrich the Dreamhack website, as we can’t stress enough how showing all the information on one centralized place helps.

Custom fields

The organizers needed to gather important information, such as name/last name, age and game iDs and thus, created custom fields. They finally set up privacy mode to keep this data only visible to the admins.

API

The Dreamhack organizing team will be able to generate players lists, including the custom fields datas, to feed and optimize their CRM and Mailing platforms. Learn more about our free, open API here and here.

Check In

The critical choke point that is the Welcome Desk can use features such players checking, to inform in real time the admin team who’s here and who’s late. The API will also come in handy to help manage the wave of participants and audience.

Toornament TV

Our public display solution (main stage, information screens, stream) will help the participants, on-site and online audience to stay updated with the numerous tournaments of this Dreamhack Tours 2016.

Can 3 people manage two 128-participants open Hearthstone? Yes, thanks to our mobile app!

As our platform powers all the ESWC tournaments this year again, a new challenger arised: two 128-slots, open Hearthstone tournaments…
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These type of events are hard to handle, as you can’t predict who’s going to show up, if participants are aware of the rules, the schedules etc. and ultimately prepare accordingly. Everything has to be handled on day one. This can lead to a need for a massive team admin required to constantly welcome and guide the participants.

The objective here was to rely as much as possible on our services to run a large scale tournament with a small admin team composed of 2 people at the welcome desk and 1 person to report the match results.

The admins provided each participant with a flyer showing the instructions to download the Toornament eSports app and from there, check up their tournament’s schedule. Knowing who your next opponent is and where you stand in the bracket proved to be very useful.

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With the addition of the Toornament TVs, information was spread effectively around the gaming zone and everyone, from the organizers to the participants, were on the same page from beginning to end.

We believe more and more tournament organizers will rely on our solutions to save time human ressources. We’re already working on our next features in this view: soon will be released the much anticipated participants login, allowing them to report their match score by themselves!

Download our free “Toornament eSports” app for iOS and Android

A Toornament case study : ESWC COD 2015

Last week end, the ESWC held its first COD exclusive tournament at Le Zénith Paris. This top tier event was a great opportunity for us to showcase all the tools and new features recently released on Toornament.

We first worked with ESWC tournament director Sylvain Maillard to set up the formats, structures, seedings and the permissions for his admin and referees teams. The pools were generated from the initial manual seeding and all matches were played from three spots : the two gaming stations and the main stage.

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The ESWC COD 2015 is the first event using our new Toornament TV (see all details here). A Toornament TV display was put in the heart of the gaming zone, helping everyone (admins, players, medias) passing by to get all the necessary informations in the glimpse of an eye.
Later, Toornament TV was also used on the streams, to provide with in-between matches contents.

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Our mobile app is now out for iOS and Android and was used by admins, players and a few in the know spectators. As expected, the mobile app will bring great informations in real time for everyone, everywhere. It worked so well during the event that we’re about to build a solid score ticker offer in the next few days, bringing all the major tournaments and games results on Toornament !

Download Toornament for iOS (free)

Download Toornament for Android (free)

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All in all, we’re very happy with the way Toornament handled all the needs from ESWC. Our goal is to provide an exhaustive array of features, all tightly packed in a smooth experience, whatever the screen it’s used on.

At the time of writing, our team is now at Dreamhack France, another great Esport event using Toornament !

Toornament interviews, with Konstantin Schmidt : “Minor issues will always occure, you just have to be ready to resolve them quickly.”

We happy to start on our blog a serie of interviews focusing on Esport tournament organizer. Whether they run local, friendly tourneys, online leagues or big, pro events, organizers always have a great amount of experience and tips to share.

Let’s start today with Konstantin Schmidt, founder and owner of Rush, a new breed of E-sports place in Germany. He’ll share with us his views and advices on everything Esport organization. Let’s fire the questions !

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Hello Konstantin, can you introduce yourself to our readers ?

My name is Konstantin Schmidt, I am 23 years old and the founder of Rush e-sports center. Rush e-sports center is the first of it’s kind in Germany aiming to make E-Sports available to a wider audience by hosting tournaments for everyone on a regular basis.

What are your favorite tournament formats and why ?

A group stage played in double-elimination followed with a double-elimination KO stage. Why? We have teams with far ranging skilllevels. We feel this gives less skilled teams a fair chance to go far within the tournament.

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As a tournament organizer, what are the main challenges and issues you have to face ?

The organization is key, everything simply needs to be on point. A minor delay here and there can cause overall delays of an hour or two. Next to that all hardware needs to run smoothly, the servers need to be running on point.

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What are your top priorities, motos and tips to built a top notch tournament ?

Set up your gameplan and make sure you can stick to it – this mainly involves the schedule, people hate waiting. At the same time you have to be flexible and prepared for most “hickups”. Minor issues will always occure, you just have to be ready to resolve them quickly. This may be tough for the first 2-3 tourneys, but you get the hang of it. If it is a LAN tourney, entertainment during the breaks is a big plus for most gamers.

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New business models such as paid registration and crowdfunding may change the way you build tournaments in the near future. Are your embracing those new leads ?

Our whole business is based on paid registration, allthough we try to have tournaments funded by sponsors as much as possible and thus be able to host tournaments for free for our customers. Crowdfunding is something we are looking into at the moment, but have not yet actively persued.

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We recently saw new tournament format, with complex structures. The International 4 may be the most (in)famous example of this trend. Do you think Esports should explore new formats, or comply to the existing ones, already tested and widely adopted ?

Esports is mainly followed by young people who, as gamers, must be quick to adapt. This combined with the fact that it is a very young sport makes esports probably the best place to try out new things. We ourselves have changed our formats several times over the past months because we just felt we found better alternatives.

Any finals words of wisdom, for the people about to organize their first tourneys ?

Do not underestimate the organization going into these things and give it your best effort. You may feel like it’s a bit too much at times, but once it’s all ongoing and you see how much people appreciate these tourneys, it will be all worth it. And thank you for supporting this great sport!

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Thanks Konstantin !

If you want to know more about Rush Esport Center, go check their website and Twitter.

If you want to be featured in our Interview series and share your passion for Esport event organization, just contact us !