How about some Open Community Tournaments?

You want to compete in a tournament, but don’t know how to find one, or where to play? Let us walk you through, and introduce you to our amazing community, with its endless stream of open-registration tournaments for you to participate in!

You are playing on PC? Console? Mobile? You are more into FPS, sports, fighting? There is a tournament for you!
Here is a selection, but feel free to scour our website for games and tournaments, if you can’t find what you are looking for here!

csgo Counter-Strike: Global Offensive Open Tournaments

slovakia Training Cupby Daniel – Online 12 Teams
Groups + Double-Bracket
08/04/2017
16/04/2017
Register
germany LIGA S.1 Div.1
by Twenty E-Sports – Online
32 Teams
Bracket
09/06/2017 Register
italy AlphaWolves Cup#1
by HaveFun LTD – Online
32 Teams
Groups + Bracket
400€ CashPrize
10/04/2017
01/06/2017
Register
italy Gun Racer Cup #1
by IceHax – Online
10 Teams
Double Bracket
13/04/2017
16/04/2017
Register

vainglory Vainglory Open Tournaments

germany Lunaris Draft
by Lunaris – Online
64 Teams
Bracket
08/04/2017 Register
belize The Lone Star
by Jinnis – Online
25 Teams
Bracket
08/04/2017
09/04/2017
Register
italy International League
by ToXXiC – Online
34 Teams
Groups + Bracket
29/04/2017
30/06/2017
Register

rocketleague Rocket League Open Tournaments

france FDJ Open Series RL2
by FDJ eSport – Online
256 Teams
Groups + Bracket
450€ CashPrize
09/04/2017 Register

overwatch Overwatch League Open Tournaments

finland HelmiLAN kevät ’17
by HelmiLAN- LAN
8 Teams
Double Bracket
14/04/2017
16/04/2017
Register
canada EGA Overwatch
by EndGameArena – Online
16 Teams
Groups + Bracket
29/04/2017 Register
canada ComicCup MTL 2017
by ComicCon eSports – Online
32Teams
Groups + Double Bracket
03/05/2017
09/07/2017
Register

hearthstone Hearthstone Open Tournaments

europe Bloody Ox EU Open #2
by Bloody Ox Esports – Online
32 Players
Bracket
08/04/2017
09/04/2017
Register
unitedarab Chickenbone’s Cardstone Extravaganza
by Ahmad Kayali – Online
32 Players
Bracket
14/04/2017 Register
finland HelmiLAN kevät ’17
by HelmiLAN – LAN
16 Players
Double Bracket
14/04/2017
16/04/2017
Register

You are an organizer, and would like us to showcase one of your upcoming tournaments? Feel free to contact us on Twitter or Facebook!

Toornament menu #4: What to Watch, Where to Play

As your Esports platform, Toornament brings you many tournaments to follow and even more to participate in.

Check out all our “Games” sections and browse the “Featured” and “Open” tabs. Here are some noteworthy picks from our staff:

WATCH

IEM Season XI – World Championship Katowice 2017

Katowice, Poland welcomes yet another great event. The IEM XI brings top LoL (this week) and CS:GO (next week) teams around a whopping $600,000 money prize.

Also worth watching

PLAY

COD IW Tourney 3vs3 SnZ BO3

Hyped by this week end’s ESWC? Hone your Infinite Warfare skills and register for all the Open tournaments out there! This 3v3 one looks promising.

Also worth playing

Use case: Vainglory competitions

Powering all the official Vainglory tournaments since the game’s launch is something we’re very proud of. We first worked with Super Evil Megacorp before they partnered with Twitch to handle their Esports efforts, still using our platform.

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For this new Use Case, we asked Ryan Chaply, Twitch Esports Manager for the official Vainglory League, the Evil Eight and the Challenger Series how he and his team handles all the Vainglory competitions with Toornament.

Ryan: “We utilize quite a few features of Toornament across the board, both for the community challengers (VIS/VGL) as well as our main weekend league.

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How do you manage multiple competitions and keep everyone up to date?

Ryan: “When it comes to the community challengers, this season we are running 64 team double elimination brackets and were able to quickly update the brackets once all of the registrations were complete with some of the import functions. Additionally the organizations are able to set and define match times so players can see when in each region they are playing.”

“For Evil Eight, we include the brackets for events every week in links on our stream so viewers can check out the points teams are earning as we progress through the season.

Our API is also used by Ryan and his team to add real-time information to their website.

Ryan: “When it comes to redesigning the vaingloryesports.com website, we’re utilizing the toornament APIs to make upcoming matches visible on the homepage so viewers can see a schedule of what is coming up next.

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What’s on Ryan’s wishlist? Cloning.

It would be really nice to be able to clone a tournament settings – since we run weekly we often have a lot of tournaments we are creating.

We’ll make Ryan happy, as this feature is definitely on our bucket list!

Use Case : Clash Royale at the Salon Jeunesse Montreal

Our latest Use Case flies to Montréal for the Salon Jeunesse.

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To accomodate with the flood of kids and teenagers passing by, the organizers required a fast turnover and thus, ran
Clash Royale tournaments all week end long.

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Saturday tournaments

Sunday tournaments

It’s been a great experience!” says Nicolas, who used Toornament to generate the brackets and schedules. “The Toornament TV was especially useful, as we used it with a projector to attract people to the competitions” adds Nicolas. The kids went first, quickly followed by adults for loads of fun and tower crushing.

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Use case: Dreamhack Valencia

Dreamhack is a household name in Esports events and Dreamhack Valencia has become a major rendez-vous for players from Spain and around. They chose Toornament.com to manage their BYOC tournaments.

We met with their head of eSports, Jesús A. Canales. Read his great insights on the pressure of running both a top tier Esport event and a large scaled LAN Party!

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Can you introduce yourself?

Hi everybody! My names’s Jesus. I was born in Mallorca in 1985, but I’ve been living in Barcelona since 2008. I’m an IT enthusiast who has been working as a developer for more than 10 years. I’m a big fan of video games (especially shooters) and I a have a very competitive mind. This is one of the reasons I love eSports: the Competition.

Now I’m working in a Spanish Social Point, the largest Spanish studio for mobile video games. I work besides at DreamHack Spain as the Head of eSports, focusing on the yearly event and managing the streaming throughout the year.

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How did you start working in Esports?
In 2009 I joined a startup called Fandroid as Technical Manager. For two years and a half I developed and maintained the website, while helping as much as possible the eSports Manager during all the tournaments.

After two hard-working years we launched the first national eSports league, LVP. We produced 3 LAN events in 6 months and it was how I started in eSports. LVP eventually become the leading eSports company in Spain, and I decided to leave and keep growing in other companies.

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Is the pressure high when running a Dreamhack labeled event?

An event like DreamHack requires so much work over a lot of months, especially the last 2 ones. We are a small group which works for months to prepare the event. The month before the event, the Crew joins us and we have to coordinate all the sponsors and partners communication, all while the Crew sets the activities and booths up.

All the people involved in the event wants to contact us and wants a response as soon as possible and we end up receiving more than 100 mails/day, all of them requiring a quick response. Prioritizing is a challenge.

What motivates us is the feeling of creating an place for more than 30,000 people who wants to enjoy a LAN party or meet their favorite pro-players. We have to do our best to give all the people who trust us the best experience possible and make them want to come back next year.

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What are the main challenges you face?
I want to push DreamHack to one of the most attractive tournaments for international teams, not just Spanish or Portuguese ones. I think Spanish teams can reach the level other europeans teams and DreamHack Valencia must be the place where can showcase their skill on as much games as possible.

I would like to bring console tournaments and fighting games back. In the past, we had Street Fighter and Call of Duty for XBOX, but these last years, the lack of players made it almost impossible to keep those games in our line up.

My main challenge is to give all the Spanish players the content they want, and make DreamHack Valencia the most interesting LAN Party in Spain.

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Let’s talk about Toornament: what are the main features you use?
We mostly create bracket tournaments and manage results. Online registration is also a key feature.

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Your favorite one?
The possibility to use the platform as a register platform. We used to use email to register players before and all this hassle being handled through Toornament saves us loads of time.

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Wishlist time: is there something you’d like us to add?
– Add notes only visible by admins and players/teams
– Add match name and time in the bracket view
– Allow to configure multiple matches in a row (day, hour, box, f.e)
– Add an option to allow teams to change their roster until a specified time (1 hour before, 24…)
– Notifications to teams/players about their next match or match changes.
– Increase the limit of participants in Swiss tournament (now is 512, we needed more).

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Final words!
I’m very happy with Toornament.com. We tried some others but this is the more complete platform I’ve used so far, and the support that all the team gave us was incredible – They even come to our event to meet us. I will use Toornament.com for our next events for sure.

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Use case: ESWC COD 2016

For the second year in a row, we’ve powered ESWC’s famous COD tournament, making extensive use of our features and testing a few new ones. Here’s the breakdown!

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1 Paid Registration

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The Online Qualifiers for each region all went through our Paid Registration system to collect the participants’ fees coming from all-over the world.

2 Structure

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The tournament organizers picked a “Bracket Groups + Single Elimination Playoffs” structure, and manually modified the Playoff seeding to even the rest time for all the teams.

3 Overlays

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A premiere. Tapping into our API, the production crew was able to generate real-time overlays with all the results, scores and maps. The regular method is to manually check a match result and then create a graphic through Photoshop, before sending it over the screen. We all know this is a hassle which lacks reactivity and can lead to typos and errors.

These automated overlays are one of the numerous uses you can make from our API.

4 Toornament TV

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The Toornament TV was the Gaming Zone welcome screen, so that every participant, journalist or admin could be up-to-date in the blink of an eye. It was also put to good use on the main stage and streams. Information is key!

5 Widgets

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Most media such as Dexerto, Millenium and aAa used our widgets to display the latest results in real-time, allowing their reporters to focus on interviews, photos and analysis.

6 Mobile app

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We advertised our mobile app to everyone from the audience to the players so that everyone could know everything from anywhere!

Follow all the Gamers Assembly tournaments this week-end

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Gamers Assembly 2016, one of the most established LAN Party in France starts this week-end and we’re proud to power its 24 tournament – yes, 24! From CS:GO to Street Fighter V, Overwatch to Rocket League, or LoL to Hearthstone, no gamer will be left behind.

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For the past few years, The Gamers Assembly organizers have been great partners, early adopters of our latest features and providers of great feedback.

Stay tuned this week end, there will be plenty to watch (yes, 24 tournaments):

And here are more tournaments to follow. Enjoy, happy LANing!

Let’s put the spotlight on you

You know the drill: “Harness the power of Toornament to produce great competition!”

But do you know that you can also benefit from our social channels to put the spotlight on your tournament. Here’s how:

Twitter

We’re committed to support our organizers projects through our Twitter feed. We cover all the eSport news that matter for eSport professionals, from Marketing to Business and Trends. We also want to promote our community so that organizers have a better knowledge of what their peers are up to.

Feel free to bip us, adding @toornament in your tweet and we’d be happy to RT, share or give a shootout!

Use Case

We’re pushing our focuses on our community with interviews and case studies published on our blog and pushed through our Twitter and newsletter.

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Here are some examples:

If you want to share your experience as an eSport organizer, just fire us an email and we’ll get back to you to see how we can tell your story together.

Featured tournament

As you know, we cover all the major tournaments in eSports. The LCS, International, ESL One, Starladder, PGL and other top tier events are all covered by our dedicated team.

We want to expand from there and add to the fleet a few high quality tournaments. Want to make it to our featured selection? Submit your tournament. Just keep in mind that we’ll just pick a few, so maximize your chances by meeting these requirements:

  • Must use most of the basic Toornament features
  • Must be filled with as much information as possible
  • Must be actively updated to get all the scores and information asap
  • Must be recognized and respected already in your region
  • Solid prizes (money prize or gear prize) boost your credibility

Support

And of course, we’re always on to give a hand if you need help, straight from your dashboard.

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The support team will answer your questions and give all the tips and advices you need. That’s a good place to start until we write about you!

Case study: Ubisoft Gaming League

Saying that video games professionals are video games lovers is an understatement and Ubisoft employees won’t say otherwise…

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Esport enthusiasts from Ubisoft Montréal started an in-house gaming league. It’s a common thing nowadays. But when most people will simply play during lunch time in the leisure area, the Ubisoft people went further.

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The UGL (Ubisoft Gaming League) engages hundreds of former-colleagues-now-rivals over a wide array of Esport games – and not just the Ubisoft ones :

  • Rainbow Six Siege
  • Fifa
  • Rocket League
  • Just Dance
  • Mortal Kombat
  • Super Smash Bros
  • Street Fighter
  • Hearthstone
  • Heroes of the Storm
  • Starcraft
  • Dota 2
  • League of Legends

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Growing through 3 seasons already, the UGL has now its dedicated stage, trophies, admins and casters. That’s what we call some serious dedication to competition! Maybe it has to do with the presence of several progamers among the Ubisoft workforce?

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Anyway, we’re thrilled that the UGL picked Toornament to run all their competitions. They used every tools they could and came back to us with great feedback and requests specific to running toornaments for active people dealing with other schedules and agendas (yes, full time workers may have a job to deal with).

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We love to see commited organizers on both pro and amateurs levels. Or in the case of UGL, “amateur level in a pro environment”. If you run an office league, we’ll be happy to help!

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Case study: Meltdown Tavern Hero

This season, Blizzard launched its exciting Hearthstone tournaments taking place in gaming bars, the Tavern Hero series.

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As the leading eSport bars franchise in the world, Meltdown bars were hosting several of these tournaments. Also long time power users of Toornament, they invited us to come and check how they ran the event using our solutions.

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Hearthstone and Meltdown’s popularity has always impressed us and for a rainy Saturday afternoon, it was quite a sight to see a filled bar!

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At the center of the gaming zone, Meltdown’s events coordinator Clément was gathering results and scores from the participants on the admin computer.

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The updated information was then automatically displayed on all the bar’s televisions through Toornament TV.

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Some participants were also using the mobile app to stay up-to-date with their next match schedule, especially the ones still in the winner bracket who traditionally have to wait for the Loser Bracket to advance.

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It wasn’t a problem tho, as cocktails and training partners were all over the place! It was a pleasure to follow the tournament and everything went smoothly for the participants and the audience.

All this with just one organizer and one eSport platform…

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Here are the final results for the Meltdown Paris Tavern Hero tournament: