Case study: Ubisoft Gaming League

Saying that video games professionals are video games lovers is an understatement and Ubisoft employees won’t say otherwise…

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Esport enthusiasts from Ubisoft Montréal started an in-house gaming league. It’s a common thing nowadays. But when most people will simply play during lunch time in the leisure area, the Ubisoft people went further.

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The UGL (Ubisoft Gaming League) engages hundreds of former-colleagues-now-rivals over a wide array of Esport games – and not just the Ubisoft ones :

  • Rainbow Six Siege
  • Fifa
  • Rocket League
  • Just Dance
  • Mortal Kombat
  • Super Smash Bros
  • Street Fighter
  • Hearthstone
  • Heroes of the Storm
  • Starcraft
  • Dota 2
  • League of Legends

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Growing through 3 seasons already, the UGL has now its dedicated stage, trophies, admins and casters. That’s what we call some serious dedication to competition! Maybe it has to do with the presence of several progamers among the Ubisoft workforce?

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Anyway, we’re thrilled that the UGL picked Toornament to run all their competitions. They used every tools they could and came back to us with great feedback and requests specific to running toornaments for active people dealing with other schedules and agendas (yes, full time workers may have a job to deal with).

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We love to see commited organizers on both pro and amateurs levels. Or in the case of UGL, “amateur level in a pro environment”. If you run an office league, we’ll be happy to help!

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Case study: Meltdown Tavern Hero

This season, Blizzard launched its exciting Hearthstone tournaments taking place in gaming bars, the Tavern Hero series.

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As the leading eSport bars franchise in the world, Meltdown bars were hosting several of these tournaments. Also long time power users of Toornament, they invited us to come and check how they ran the event using our solutions.

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Hearthstone and Meltdown’s popularity has always impressed us and for a rainy Saturday afternoon, it was quite a sight to see a filled bar!

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At the center of the gaming zone, Meltdown’s events coordinator Clément was gathering results and scores from the participants on the admin computer.

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The updated information was then automatically displayed on all the bar’s televisions through Toornament TV.

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Some participants were also using the mobile app to stay up-to-date with their next match schedule, especially the ones still in the winner bracket who traditionally have to wait for the Loser Bracket to advance.

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It wasn’t a problem tho, as cocktails and training partners were all over the place! It was a pleasure to follow the tournament and everything went smoothly for the participants and the audience.

All this with just one organizer and one eSport platform…

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Here are the final results for the Meltdown Paris Tavern Hero tournament:

This is how the Meltdown City Clash will award points

Following the release of our new Points Awarding settings (read more here), the popular eSports Bar franchise Meltdown will use one of them for its in-house League of Legends competition, the Meltdown City Clash – Winter Edition, starting this week.

12 Meltdown bars from different cities will face each other, calling their own customers to arms.

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Meltdown’s tournament director opted for a quite refreshing way to award points.

Based on a “Best of 5″ format and using “Match Score” setting, each match will thus award up to 5 points for the winner, as each won game means one point. This approach will make each series more exciting until the last game, as opposed to boring games when one opponent reaches the traditional 3 points mark.

Follow the Meltdown City Clash Winter on Toornament:

Check the customized Meltdown City Clash Winter Toornament TV page!

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Use case: Dreamhack Tours 2016

For the second year in a row, we’ll power the Dreamhack Tours, which just opened its registrations.

Dreamhack Tours, May 14-16 2016

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Here are the advanced features they used to run one of the 2016 major event:

Official BYOC tournaments

Our core business: eSport tournaments management. Let’s power these great competitions.

Counter-Strike: GO – 32 teams
Starcraft II: Legacy Of The Void – 64 players
League Of Legends – 48 teams
Hearthstone – 128 players
Free Gaming Area – 128 players

Paid Registration

We handle all the money transactions for the organizers through our secured platform. To benefit from this feature, just apply for the “Trusted User” status (more details here), it’s easy and mandatory to “prevent identity theft, financial fraud, money laundering and terrorist financing”.
The Paid Registration process has been set up beforehand to open at the desired time frame.

Embedded Widgets

Our widgets enrich the Dreamhack website, as we can’t stress enough how showing all the information on one centralized place helps.

Custom fields

The organizers needed to gather important information, such as name/last name, age and game iDs and thus, created custom fields. They finally set up privacy mode to keep this data only visible to the admins.

API

The Dreamhack organizing team will be able to generate players lists, including the custom fields datas, to feed and optimize their CRM and Mailing platforms. Learn more about our free, open API here and here.

Check In

The critical choke point that is the Welcome Desk can use features such players checking, to inform in real time the admin team who’s here and who’s late. The API will also come in handy to help manage the wave of participants and audience.

Toornament TV

Our public display solution (main stage, information screens, stream) will help the participants, on-site and online audience to stay updated with the numerous tournaments of this Dreamhack Tours 2016.

Can 3 people manage two 128-participants open Hearthstone? Yes, thanks to our mobile app!

As our platform powers all the ESWC tournaments this year again, a new challenger arised: two 128-slots, open Hearthstone tournaments…
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These type of events are hard to handle, as you can’t predict who’s going to show up, if participants are aware of the rules, the schedules etc. and ultimately prepare accordingly. Everything has to be handled on day one. This can lead to a need for a massive team admin required to constantly welcome and guide the participants.

The objective here was to rely as much as possible on our services to run a large scale tournament with a small admin team composed of 2 people at the welcome desk and 1 person to report the match results.

The admins provided each participant with a flyer showing the instructions to download the Toornament eSports app and from there, check up their tournament’s schedule. Knowing who your next opponent is and where you stand in the bracket proved to be very useful.

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With the addition of the Toornament TVs, information was spread effectively around the gaming zone and everyone, from the organizers to the participants, were on the same page from beginning to end.

We believe more and more tournament organizers will rely on our solutions to save time human ressources. We’re already working on our next features in this view: soon will be released the much anticipated participants login, allowing them to report their match score by themselves!

Download our free “Toornament eSports” app for iOS and Android